thirdParty/PCL 1.12.0/include/pcl-1.12/pcl/recognition/surface_normal_modality.h

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#pragma once
#include <pcl/recognition/quantizable_modality.h>
#include <pcl/recognition/distance_map.h>
#include <pcl/pcl_base.h>
#include <pcl/point_cloud.h>
#include <pcl/point_types.h>
#include <pcl/features/linear_least_squares_normal.h>
#include <algorithm>
#include <cmath>
#include <cstddef>
// #include <iostream>
#include <limits>
#include <list>
#include <vector>
namespace pcl
{
/** \brief Map that stores orientations.
* \author Stefan Holzer
*/
struct PCL_EXPORTS LINEMOD_OrientationMap
{
public:
/** \brief Constructor. */
inline LINEMOD_OrientationMap () : width_ (0), height_ (0) {}
/** \brief Destructor. */
inline ~LINEMOD_OrientationMap () {}
/** \brief Returns the width of the modality data map. */
inline std::size_t
getWidth () const
{
return width_;
}
/** \brief Returns the height of the modality data map. */
inline std::size_t
getHeight () const
{
return height_;
}
/** \brief Resizes the map to the specific width and height and initializes
* all new elements with the specified value.
* \param[in] width the width of the resized map.
* \param[in] height the height of the resized map.
* \param[in] value the value all new elements will be initialized with.
*/
inline void
resize (const std::size_t width, const std::size_t height, const float value)
{
width_ = width;
height_ = height;
map_.clear ();
map_.resize (width*height, value);
}
/** \brief Operator to access elements of the map.
* \param[in] col_index the column index of the element to access.
* \param[in] row_index the row index of the element to access.
*/
inline float &
operator() (const std::size_t col_index, const std::size_t row_index)
{
return map_[row_index * width_ + col_index];
}
/** \brief Operator to access elements of the map.
* \param[in] col_index the column index of the element to access.
* \param[in] row_index the row index of the element to access.
*/
inline const float &
operator() (const std::size_t col_index, const std::size_t row_index) const
{
return map_[row_index * width_ + col_index];
}
private:
/** \brief The width of the map. */
std::size_t width_;
/** \brief The height of the map. */
std::size_t height_;
/** \brief Storage for the data of the map. */
std::vector<float> map_;
};
/** \brief Look-up-table for fast surface normal quantization.
* \author Stefan Holzer
*/
struct QuantizedNormalLookUpTable
{
/** \brief The range of the LUT in x-direction. */
int range_x;
/** \brief The range of the LUT in y-direction. */
int range_y;
/** \brief The range of the LUT in z-direction. */
int range_z;
/** \brief The offset in x-direction. */
int offset_x;
/** \brief The offset in y-direction. */
int offset_y;
/** \brief The offset in z-direction. */
int offset_z;
/** \brief The size of the LUT in x-direction. */
int size_x;
/** \brief The size of the LUT in y-direction. */
int size_y;
/** \brief The size of the LUT in z-direction. */
int size_z;
/** \brief The LUT data. */
unsigned char * lut;
/** \brief Constructor. */
QuantizedNormalLookUpTable () :
range_x (-1), range_y (-1), range_z (-1),
offset_x (-1), offset_y (-1), offset_z (-1),
size_x (-1), size_y (-1), size_z (-1), lut (nullptr)
{}
/** \brief Destructor. */
~QuantizedNormalLookUpTable ()
{
delete[] lut;
}
/** \brief Initializes the LUT.
* \param[in] range_x_arg the range of the LUT in x-direction.
* \param[in] range_y_arg the range of the LUT in y-direction.
* \param[in] range_z_arg the range of the LUT in z-direction.
*/
void
initializeLUT (const int range_x_arg, const int range_y_arg, const int range_z_arg)
{
range_x = range_x_arg;
range_y = range_y_arg;
range_z = range_z_arg;
size_x = range_x_arg+1;
size_y = range_y_arg+1;
size_z = range_z_arg+1;
offset_x = range_x_arg/2;
offset_y = range_y_arg/2;
offset_z = range_z_arg;
//if (lut != NULL) free16(lut);
//lut = malloc16(size_x*size_y*size_z);
delete[] lut;
lut = new unsigned char[size_x*size_y*size_z];
const int nr_normals = 8;
pcl::PointCloud<PointXYZ>::VectorType ref_normals (nr_normals);
const float normal0_angle = 40.0f * 3.14f / 180.0f;
ref_normals[0].x = std::cos (normal0_angle);
ref_normals[0].y = 0.0f;
ref_normals[0].z = -sinf (normal0_angle);
const float inv_nr_normals = 1.0f / static_cast<float> (nr_normals);
for (int normal_index = 1; normal_index < nr_normals; ++normal_index)
{
const float angle = 2.0f * static_cast<float> (M_PI * normal_index * inv_nr_normals);
ref_normals[normal_index].x = std::cos (angle) * ref_normals[0].x - sinf (angle) * ref_normals[0].y;
ref_normals[normal_index].y = sinf (angle) * ref_normals[0].x + std::cos (angle) * ref_normals[0].y;
ref_normals[normal_index].z = ref_normals[0].z;
}
// normalize normals
for (int normal_index = 0; normal_index < nr_normals; ++normal_index)
{
const float length = std::sqrt (ref_normals[normal_index].x * ref_normals[normal_index].x +
ref_normals[normal_index].y * ref_normals[normal_index].y +
ref_normals[normal_index].z * ref_normals[normal_index].z);
const float inv_length = 1.0f / length;
ref_normals[normal_index].x *= inv_length;
ref_normals[normal_index].y *= inv_length;
ref_normals[normal_index].z *= inv_length;
}
// set LUT
for (int z_index = 0; z_index < size_z; ++z_index)
{
for (int y_index = 0; y_index < size_y; ++y_index)
{
for (int x_index = 0; x_index < size_x; ++x_index)
{
PointXYZ normal (static_cast<float> (x_index - range_x/2),
static_cast<float> (y_index - range_y/2),
static_cast<float> (z_index - range_z));
const float length = std::sqrt (normal.x*normal.x + normal.y*normal.y + normal.z*normal.z);
const float inv_length = 1.0f / (length + 0.00001f);
normal.x *= inv_length;
normal.y *= inv_length;
normal.z *= inv_length;
float max_response = -1.0f;
int max_index = -1;
for (int normal_index = 0; normal_index < nr_normals; ++normal_index)
{
const float response = normal.x * ref_normals[normal_index].x +
normal.y * ref_normals[normal_index].y +
normal.z * ref_normals[normal_index].z;
const float abs_response = std::abs (response);
if (max_response < abs_response)
{
max_response = abs_response;
max_index = normal_index;
}
lut[z_index*size_y*size_x + y_index*size_x + x_index] = static_cast<unsigned char> (0x1 << max_index);
}
}
}
}
}
/** \brief Operator to access an element in the LUT.
* \param[in] x the x-component of the normal.
* \param[in] y the y-component of the normal.
* \param[in] z the z-component of the normal.
*/
inline unsigned char
operator() (const float x, const float y, const float z) const
{
const std::size_t x_index = static_cast<std::size_t> (x * static_cast<float> (offset_x) + static_cast<float> (offset_x));
const std::size_t y_index = static_cast<std::size_t> (y * static_cast<float> (offset_y) + static_cast<float> (offset_y));
const std::size_t z_index = static_cast<std::size_t> (z * static_cast<float> (range_z) + static_cast<float> (range_z));
const std::size_t index = z_index*size_y*size_x + y_index*size_x + x_index;
return (lut[index]);
}
/** \brief Operator to access an element in the LUT.
* \param[in] index the index of the element.
*/
inline unsigned char
operator() (const int index) const
{
return (lut[index]);
}
};
/** \brief Modality based on surface normals.
* \author Stefan Holzer
*/
template <typename PointInT>
class SurfaceNormalModality : public QuantizableModality, public PCLBase<PointInT>
{
protected:
using PCLBase<PointInT>::input_;
/** \brief Candidate for a feature (used in feature extraction methods). */
struct Candidate
{
/** \brief Constructor. */
Candidate () : distance (0.0f), bin_index (0), x (0), y (0) {}
/** \brief Normal. */
Normal normal;
/** \brief Distance to the next different quantized value. */
float distance;
/** \brief Quantized value. */
unsigned char bin_index;
/** \brief x-position of the feature. */
std::size_t x;
/** \brief y-position of the feature. */
std::size_t y;
/** \brief Compares two candidates based on their distance to the next different quantized value.
* \param[in] rhs the candidate to compare with.
*/
bool
operator< (const Candidate & rhs) const
{
return (distance > rhs.distance);
}
};
public:
using PointCloudIn = pcl::PointCloud<PointInT>;
/** \brief Constructor. */
SurfaceNormalModality ();
/** \brief Destructor. */
~SurfaceNormalModality ();
/** \brief Sets the spreading size.
* \param[in] spreading_size the spreading size.
*/
inline void
setSpreadingSize (const std::size_t spreading_size)
{
spreading_size_ = spreading_size;
}
/** \brief Enables/disables the use of extracting a variable number of features.
* \param[in] enabled specifies whether extraction of a variable number of features will be enabled/disabled.
*/
inline void
setVariableFeatureNr (const bool enabled)
{
variable_feature_nr_ = enabled;
}
/** \brief Returns the surface normals. */
inline pcl::PointCloud<pcl::Normal> &
getSurfaceNormals ()
{
return surface_normals_;
}
/** \brief Returns the surface normals. */
inline const pcl::PointCloud<pcl::Normal> &
getSurfaceNormals () const
{
return surface_normals_;
}
/** \brief Returns a reference to the internal quantized map. */
inline QuantizedMap &
getQuantizedMap () override
{
return (filtered_quantized_surface_normals_);
}
/** \brief Returns a reference to the internal spread quantized map. */
inline QuantizedMap &
getSpreadedQuantizedMap () override
{
return (spreaded_quantized_surface_normals_);
}
/** \brief Returns a reference to the orientation map. */
inline LINEMOD_OrientationMap &
getOrientationMap ()
{
return (surface_normal_orientations_);
}
/** \brief Extracts features from this modality within the specified mask.
* \param[in] mask defines the areas where features are searched in.
* \param[in] nr_features defines the number of features to be extracted
* (might be less if not sufficient information is present in the modality).
* \param[in] modality_index the index which is stored in the extracted features.
* \param[out] features the destination for the extracted features.
*/
void
extractFeatures (const MaskMap & mask, std::size_t nr_features, std::size_t modality_index,
std::vector<QuantizedMultiModFeature> & features) const override;
/** \brief Extracts all possible features from the modality within the specified mask.
* \param[in] mask defines the areas where features are searched in.
* \param[in] nr_features IGNORED (TODO: remove this parameter).
* \param[in] modality_index the index which is stored in the extracted features.
* \param[out] features the destination for the extracted features.
*/
void
extractAllFeatures (const MaskMap & mask, std::size_t nr_features, std::size_t modality_index,
std::vector<QuantizedMultiModFeature> & features) const override;
/** \brief Provide a pointer to the input dataset (overwrites the PCLBase::setInputCloud method)
* \param[in] cloud the const boost shared pointer to a PointCloud message
*/
void
setInputCloud (const typename PointCloudIn::ConstPtr & cloud) override
{
input_ = cloud;
}
/** \brief Processes the input data (smoothing, computing gradients, quantizing, filtering, spreading). */
virtual void
processInputData ();
/** \brief Processes the input data assuming that everything up to filtering is already done/available
* (so only spreading is performed). */
virtual void
processInputDataFromFiltered ();
protected:
/** \brief Computes the surface normals from the input cloud. */
void
computeSurfaceNormals ();
/** \brief Computes and quantizes the surface normals. */
void
computeAndQuantizeSurfaceNormals ();
/** \brief Computes and quantizes the surface normals. */
void
computeAndQuantizeSurfaceNormals2 ();
/** \brief Quantizes the surface normals. */
void
quantizeSurfaceNormals ();
/** \brief Filters the quantized surface normals. */
void
filterQuantizedSurfaceNormals ();
/** \brief Computes a distance map from the supplied input mask.
* \param[in] input the mask for which a distance map will be computed.
* \param[out] output the destination for the distance map.
*/
void
computeDistanceMap (const MaskMap & input, DistanceMap & output) const;
private:
/** \brief Determines whether variable numbers of features are extracted or not. */
bool variable_feature_nr_;
/** \brief The feature distance threshold. */
float feature_distance_threshold_;
/** \brief Minimum distance of a feature to a border. */
float min_distance_to_border_;
/** \brief Look-up-table for quantizing surface normals. */
QuantizedNormalLookUpTable normal_lookup_;
/** \brief The spreading size. */
std::size_t spreading_size_;
/** \brief Point cloud holding the computed surface normals. */
pcl::PointCloud<pcl::Normal> surface_normals_;
/** \brief Quantized surface normals. */
pcl::QuantizedMap quantized_surface_normals_;
/** \brief Filtered quantized surface normals. */
pcl::QuantizedMap filtered_quantized_surface_normals_;
/** \brief Spread quantized surface normals. */
pcl::QuantizedMap spreaded_quantized_surface_normals_;
/** \brief Map containing surface normal orientations. */
pcl::LINEMOD_OrientationMap surface_normal_orientations_;
};
}
//////////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT>
pcl::SurfaceNormalModality<PointInT>::
SurfaceNormalModality ()
: variable_feature_nr_ (false)
, feature_distance_threshold_ (2.0f)
, min_distance_to_border_ (2.0f)
, spreading_size_ (8)
{
}
//////////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT>
pcl::SurfaceNormalModality<PointInT>::~SurfaceNormalModality ()
{
}
//////////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT> void
pcl::SurfaceNormalModality<PointInT>::processInputData ()
{
// compute surface normals
//computeSurfaceNormals ();
// quantize surface normals
//quantizeSurfaceNormals ();
computeAndQuantizeSurfaceNormals2 ();
// filter quantized surface normals
filterQuantizedSurfaceNormals ();
// spread quantized surface normals
pcl::QuantizedMap::spreadQuantizedMap (filtered_quantized_surface_normals_,
spreaded_quantized_surface_normals_,
spreading_size_);
}
//////////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT> void
pcl::SurfaceNormalModality<PointInT>::processInputDataFromFiltered ()
{
// spread quantized surface normals
pcl::QuantizedMap::spreadQuantizedMap (filtered_quantized_surface_normals_,
spreaded_quantized_surface_normals_,
spreading_size_);
}
//////////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT> void
pcl::SurfaceNormalModality<PointInT>::computeSurfaceNormals ()
{
// compute surface normals
pcl::LinearLeastSquaresNormalEstimation<PointInT, pcl::Normal> ne;
ne.setMaxDepthChangeFactor(0.05f);
ne.setNormalSmoothingSize(5.0f);
ne.setDepthDependentSmoothing(false);
ne.setInputCloud (input_);
ne.compute (surface_normals_);
}
//////////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT> void
pcl::SurfaceNormalModality<PointInT>::computeAndQuantizeSurfaceNormals ()
{
// compute surface normals
//pcl::LinearLeastSquaresNormalEstimation<PointInT, pcl::Normal> ne;
//ne.setMaxDepthChangeFactor(0.05f);
//ne.setNormalSmoothingSize(5.0f);
//ne.setDepthDependentSmoothing(false);
//ne.setInputCloud (input_);
//ne.compute (surface_normals_);
const float bad_point = std::numeric_limits<float>::quiet_NaN ();
const int width = input_->width;
const int height = input_->height;
surface_normals_.resize (width*height);
surface_normals_.width = width;
surface_normals_.height = height;
surface_normals_.is_dense = false;
quantized_surface_normals_.resize (width, height);
// we compute the normals as follows:
// ----------------------------------
//
// for the depth-gradient you can make the following first-order Taylor approximation:
// D(x + dx) - D(x) = dx^T \Delta D + h.o.t.
//
// build linear system by stacking up equation for 8 neighbor points:
// Y = X \Delta D
//
// => \Delta D = (X^T X)^{-1} X^T Y
// => \Delta D = (A)^{-1} b
for (int y = 0; y < height; ++y)
{
for (int x = 0; x < width; ++x)
{
const int index = y * width + x;
const float px = (*input_)[index].x;
const float py = (*input_)[index].y;
const float pz = (*input_)[index].z;
if (std::isnan(px) || pz > 2.0f)
{
surface_normals_[index].normal_x = bad_point;
surface_normals_[index].normal_y = bad_point;
surface_normals_[index].normal_z = bad_point;
surface_normals_[index].curvature = bad_point;
quantized_surface_normals_ (x, y) = 0;
continue;
}
const int smoothingSizeInt = 5;
float matA0 = 0.0f;
float matA1 = 0.0f;
float matA3 = 0.0f;
float vecb0 = 0.0f;
float vecb1 = 0.0f;
for (int v = y - smoothingSizeInt; v <= y + smoothingSizeInt; v += smoothingSizeInt)
{
for (int u = x - smoothingSizeInt; u <= x + smoothingSizeInt; u += smoothingSizeInt)
{
if (u < 0 || u >= width || v < 0 || v >= height) continue;
const std::size_t index2 = v * width + u;
const float qx = (*input_)[index2].x;
const float qy = (*input_)[index2].y;
const float qz = (*input_)[index2].z;
if (std::isnan(qx)) continue;
const float delta = qz - pz;
const float i = qx - px;
const float j = qy - py;
const float f = std::abs(delta) < 0.05f ? 1.0f : 0.0f;
matA0 += f * i * i;
matA1 += f * i * j;
matA3 += f * j * j;
vecb0 += f * i * delta;
vecb1 += f * j * delta;
}
}
const float det = matA0 * matA3 - matA1 * matA1;
const float ddx = matA3 * vecb0 - matA1 * vecb1;
const float ddy = -matA1 * vecb0 + matA0 * vecb1;
const float nx = ddx;
const float ny = ddy;
const float nz = -det * pz;
const float length = nx * nx + ny * ny + nz * nz;
if (length <= 0.0f)
{
surface_normals_[index].normal_x = bad_point;
surface_normals_[index].normal_y = bad_point;
surface_normals_[index].normal_z = bad_point;
surface_normals_[index].curvature = bad_point;
quantized_surface_normals_ (x, y) = 0;
}
else
{
const float normInv = 1.0f / std::sqrt (length);
const float normal_x = nx * normInv;
const float normal_y = ny * normInv;
const float normal_z = nz * normInv;
surface_normals_[index].normal_x = normal_x;
surface_normals_[index].normal_y = normal_y;
surface_normals_[index].normal_z = normal_z;
surface_normals_[index].curvature = bad_point;
float angle = 11.25f + std::atan2 (normal_y, normal_x)*180.0f/3.14f;
if (angle < 0.0f) angle += 360.0f;
if (angle >= 360.0f) angle -= 360.0f;
int bin_index = static_cast<int> (angle*8.0f/360.0f) & 7;
quantized_surface_normals_ (x, y) = static_cast<unsigned char> (bin_index);
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Contains GRANULARITY and NORMAL_LUT
//#include "normal_lut.i"
static void accumBilateral(long delta, long i, long j, long * A, long * b, int threshold)
{
long f = std::abs(delta) < threshold ? 1 : 0;
const long fi = f * i;
const long fj = f * j;
A[0] += fi * i;
A[1] += fi * j;
A[3] += fj * j;
b[0] += fi * delta;
b[1] += fj * delta;
}
/**
* \brief Compute quantized normal image from depth image.
*
* Implements section 2.6 "Extension to Dense Depth Sensors."
*
* \todo Should also need camera model, or at least focal lengths? Replace distance_threshold with mask?
*/
template <typename PointInT> void
pcl::SurfaceNormalModality<PointInT>::computeAndQuantizeSurfaceNormals2 ()
{
const int width = input_->width;
const int height = input_->height;
unsigned short * lp_depth = new unsigned short[width*height];
unsigned char * lp_normals = new unsigned char[width*height];
memset (lp_normals, 0, width*height);
surface_normal_orientations_.resize (width, height, 0.0f);
for (int row_index = 0; row_index < height; ++row_index)
{
for (int col_index = 0; col_index < width; ++col_index)
{
const float value = (*input_)[row_index*width + col_index].z;
if (std::isfinite (value))
{
lp_depth[row_index*width + col_index] = static_cast<unsigned short> (value * 1000.0f);
}
else
{
lp_depth[row_index*width + col_index] = 0;
}
}
}
const int l_W = width;
const int l_H = height;
const int l_r = 5; // used to be 7
//const int l_offset0 = -l_r - l_r * l_W;
//const int l_offset1 = 0 - l_r * l_W;
//const int l_offset2 = +l_r - l_r * l_W;
//const int l_offset3 = -l_r;
//const int l_offset4 = +l_r;
//const int l_offset5 = -l_r + l_r * l_W;
//const int l_offset6 = 0 + l_r * l_W;
//const int l_offset7 = +l_r + l_r * l_W;
const int offsets_i[] = {-l_r, 0, l_r, -l_r, l_r, -l_r, 0, l_r};
const int offsets_j[] = {-l_r, -l_r, -l_r, 0, 0, l_r, l_r, l_r};
const int offsets[] = { offsets_i[0] + offsets_j[0] * l_W
, offsets_i[1] + offsets_j[1] * l_W
, offsets_i[2] + offsets_j[2] * l_W
, offsets_i[3] + offsets_j[3] * l_W
, offsets_i[4] + offsets_j[4] * l_W
, offsets_i[5] + offsets_j[5] * l_W
, offsets_i[6] + offsets_j[6] * l_W
, offsets_i[7] + offsets_j[7] * l_W };
//const int l_offsetx = GRANULARITY / 2;
//const int l_offsety = GRANULARITY / 2;
const int difference_threshold = 50;
const int distance_threshold = 2000;
//const double scale = 1000.0;
//const double difference_threshold = 0.05 * scale;
//const double distance_threshold = 2.0 * scale;
for (int l_y = l_r; l_y < l_H - l_r - 1; ++l_y)
{
unsigned short * lp_line = lp_depth + (l_y * l_W + l_r);
unsigned char * lp_norm = lp_normals + (l_y * l_W + l_r);
for (int l_x = l_r; l_x < l_W - l_r - 1; ++l_x)
{
long l_d = lp_line[0];
//float l_d = (*input_)[(l_y * l_W + l_r) + l_x].z;
//float px = (*input_)[(l_y * l_W + l_r) + l_x].x;
//float py = (*input_)[(l_y * l_W + l_r) + l_x].y;
if (l_d < distance_threshold)
{
// accum
long l_A[4]; l_A[0] = l_A[1] = l_A[2] = l_A[3] = 0;
long l_b[2]; l_b[0] = l_b[1] = 0;
//double l_A[4]; l_A[0] = l_A[1] = l_A[2] = l_A[3] = 0;
//double l_b[2]; l_b[0] = l_b[1] = 0;
accumBilateral(lp_line[offsets[0]] - l_d, offsets_i[0], offsets_j[0], l_A, l_b, difference_threshold);
accumBilateral(lp_line[offsets[1]] - l_d, offsets_i[1], offsets_j[1], l_A, l_b, difference_threshold);
accumBilateral(lp_line[offsets[2]] - l_d, offsets_i[2], offsets_j[2], l_A, l_b, difference_threshold);
accumBilateral(lp_line[offsets[3]] - l_d, offsets_i[3], offsets_j[3], l_A, l_b, difference_threshold);
accumBilateral(lp_line[offsets[4]] - l_d, offsets_i[4], offsets_j[4], l_A, l_b, difference_threshold);
accumBilateral(lp_line[offsets[5]] - l_d, offsets_i[5], offsets_j[5], l_A, l_b, difference_threshold);
accumBilateral(lp_line[offsets[6]] - l_d, offsets_i[6], offsets_j[6], l_A, l_b, difference_threshold);
accumBilateral(lp_line[offsets[7]] - l_d, offsets_i[7], offsets_j[7], l_A, l_b, difference_threshold);
//for (std::size_t index = 0; index < 8; ++index)
//{
// //accumBilateral(lp_line[offsets[index]] - l_d, offsets_i[index], offsets_j[index], l_A, l_b, difference_threshold);
// //const long delta = lp_line[offsets[index]] - l_d;
// //const long i = offsets_i[index];
// //const long j = offsets_j[index];
// //long * A = l_A;
// //long * b = l_b;
// //const int threshold = difference_threshold;
// //const long f = std::abs(delta) < threshold ? 1 : 0;
// //const long fi = f * i;
// //const long fj = f * j;
// //A[0] += fi * i;
// //A[1] += fi * j;
// //A[3] += fj * j;
// //b[0] += fi * delta;
// //b[1] += fj * delta;
// const double delta = 1000.0f * ((*input_)[(l_y * l_W + l_r) + l_x + offsets[index]].z - l_d);
// const double i = offsets_i[index];
// const double j = offsets_j[index];
// //const float i = (*input_)[(l_y * l_W + l_r) + l_x + offsets[index]].x - px;//offsets_i[index];
// //const float j = (*input_)[(l_y * l_W + l_r) + l_x + offsets[index]].y - py;//offsets_j[index];
// double * A = l_A;
// double * b = l_b;
// const double threshold = difference_threshold;
// const double f = std::fabs(delta) < threshold ? 1.0f : 0.0f;
// const double fi = f * i;
// const double fj = f * j;
// A[0] += fi * i;
// A[1] += fi * j;
// A[3] += fj * j;
// b[0] += fi * delta;
// b[1] += fj * delta;
//}
//long f = std::abs(delta) < threshold ? 1 : 0;
//const long fi = f * i;
//const long fj = f * j;
//A[0] += fi * i;
//A[1] += fi * j;
//A[3] += fj * j;
//b[0] += fi * delta;
//b[1] += fj * delta;
// solve
long l_det = l_A[0] * l_A[3] - l_A[1] * l_A[1];
long l_ddx = l_A[3] * l_b[0] - l_A[1] * l_b[1];
long l_ddy = -l_A[1] * l_b[0] + l_A[0] * l_b[1];
/// @todo Magic number 1150 is focal length? This is something like
/// f in SXGA mode, but in VGA is more like 530.
float l_nx = static_cast<float>(1150 * l_ddx);
float l_ny = static_cast<float>(1150 * l_ddy);
float l_nz = static_cast<float>(-l_det * l_d);
//// solve
//double l_det = l_A[0] * l_A[3] - l_A[1] * l_A[1];
//double l_ddx = l_A[3] * l_b[0] - l_A[1] * l_b[1];
//double l_ddy = -l_A[1] * l_b[0] + l_A[0] * l_b[1];
///// @todo Magic number 1150 is focal length? This is something like
///// f in SXGA mode, but in VGA is more like 530.
//const double dummy_focal_length = 1150.0f;
//double l_nx = l_ddx * dummy_focal_length;
//double l_ny = l_ddy * dummy_focal_length;
//double l_nz = -l_det * l_d;
float l_sqrt = std::sqrt (l_nx * l_nx + l_ny * l_ny + l_nz * l_nz);
if (l_sqrt > 0)
{
float l_norminv = 1.0f / (l_sqrt);
l_nx *= l_norminv;
l_ny *= l_norminv;
l_nz *= l_norminv;
float angle = 22.5f + std::atan2 (l_ny, l_nx) * 180.0f / 3.14f;
if (angle < 0.0f) angle += 360.0f;
if (angle >= 360.0f) angle -= 360.0f;
int bin_index = static_cast<int> (angle*8.0f/360.0f) & 7;
surface_normal_orientations_ (l_x, l_y) = angle;
//*lp_norm = std::abs(l_nz)*255;
//int l_val1 = static_cast<int>(l_nx * l_offsetx + l_offsetx);
//int l_val2 = static_cast<int>(l_ny * l_offsety + l_offsety);
//int l_val3 = static_cast<int>(l_nz * GRANULARITY + GRANULARITY);
//*lp_norm = NORMAL_LUT[l_val3][l_val2][l_val1];
*lp_norm = static_cast<unsigned char> (0x1 << bin_index);
}
else
{
*lp_norm = 0; // Discard shadows from depth sensor
}
}
else
{
*lp_norm = 0; //out of depth
}
++lp_line;
++lp_norm;
}
}
/*cvSmooth(m_dep[0], m_dep[0], CV_MEDIAN, 5, 5);*/
unsigned char map[255];
memset(map, 0, 255);
map[0x1<<0] = 0;
map[0x1<<1] = 1;
map[0x1<<2] = 2;
map[0x1<<3] = 3;
map[0x1<<4] = 4;
map[0x1<<5] = 5;
map[0x1<<6] = 6;
map[0x1<<7] = 7;
quantized_surface_normals_.resize (width, height);
for (int row_index = 0; row_index < height; ++row_index)
{
for (int col_index = 0; col_index < width; ++col_index)
{
quantized_surface_normals_ (col_index, row_index) = map[lp_normals[row_index*width + col_index]];
}
}
delete[] lp_depth;
delete[] lp_normals;
}
//////////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT> void
pcl::SurfaceNormalModality<PointInT>::extractFeatures (const MaskMap & mask,
const std::size_t nr_features,
const std::size_t modality_index,
std::vector<QuantizedMultiModFeature> & features) const
{
const std::size_t width = mask.getWidth ();
const std::size_t height = mask.getHeight ();
//cv::Mat maskImage(height, width, CV_8U, mask.mask);
//cv::erode(maskImage, maskImage
// create distance maps for every quantization value
//cv::Mat distance_maps[8];
//for (int map_index = 0; map_index < 8; ++map_index)
//{
// distance_maps[map_index] = ::cv::Mat::zeros(height, width, CV_8U);
//}
MaskMap mask_maps[8];
for (auto &mask_map : mask_maps)
mask_map.resize (width, height);
unsigned char map[255];
memset(map, 0, 255);
map[0x1<<0] = 0;
map[0x1<<1] = 1;
map[0x1<<2] = 2;
map[0x1<<3] = 3;
map[0x1<<4] = 4;
map[0x1<<5] = 5;
map[0x1<<6] = 6;
map[0x1<<7] = 7;
QuantizedMap distance_map_indices (width, height);
//memset (distance_map_indices.data, 0, sizeof (distance_map_indices.data[0])*width*height);
for (std::size_t row_index = 0; row_index < height; ++row_index)
{
for (std::size_t col_index = 0; col_index < width; ++col_index)
{
if (mask (col_index, row_index) != 0)
{
//const unsigned char quantized_value = quantized_surface_normals_ (row_index, col_index);
const unsigned char quantized_value = filtered_quantized_surface_normals_ (col_index, row_index);
if (quantized_value == 0)
continue;
const int dist_map_index = map[quantized_value];
distance_map_indices (col_index, row_index) = static_cast<unsigned char> (dist_map_index);
//distance_maps[dist_map_index].at<unsigned char>(row_index, col_index) = 255;
mask_maps[dist_map_index] (col_index, row_index) = 255;
}
}
}
DistanceMap distance_maps[8];
for (int map_index = 0; map_index < 8; ++map_index)
computeDistanceMap (mask_maps[map_index], distance_maps[map_index]);
DistanceMap mask_distance_maps;
computeDistanceMap (mask, mask_distance_maps);
std::list<Candidate> list1;
std::list<Candidate> list2;
float weights[8] = {0,0,0,0,0,0,0,0};
const std::size_t off = 4;
for (std::size_t row_index = off; row_index < height-off; ++row_index)
{
for (std::size_t col_index = off; col_index < width-off; ++col_index)
{
if (mask (col_index, row_index) != 0)
{
//const unsigned char quantized_value = quantized_surface_normals_ (row_index, col_index);
const unsigned char quantized_value = filtered_quantized_surface_normals_ (col_index, row_index);
//const float nx = surface_normals_ (col_index, row_index).normal_x;
//const float ny = surface_normals_ (col_index, row_index).normal_y;
//const float nz = surface_normals_ (col_index, row_index).normal_z;
if (quantized_value != 0)// && !(std::isnan (nx) || std::isnan (ny) || std::isnan (nz)))
{
const int distance_map_index = map[quantized_value];
//const float distance = distance_maps[distance_map_index].at<float> (row_index, col_index);
const float distance = distance_maps[distance_map_index] (col_index, row_index);
const float distance_to_border = mask_distance_maps (col_index, row_index);
if (distance >= feature_distance_threshold_ && distance_to_border >= min_distance_to_border_)
{
Candidate candidate;
candidate.distance = distance;
candidate.x = col_index;
candidate.y = row_index;
candidate.bin_index = static_cast<unsigned char> (distance_map_index);
list1.push_back (candidate);
++weights[distance_map_index];
}
}
}
}
}
for (typename std::list<Candidate>::iterator iter = list1.begin (); iter != list1.end (); ++iter)
iter->distance *= 1.0f / weights[iter->bin_index];
list1.sort ();
if (variable_feature_nr_)
{
int distance = static_cast<int> (list1.size ());
bool feature_selection_finished = false;
while (!feature_selection_finished)
{
const int sqr_distance = distance*distance;
for (typename std::list<Candidate>::iterator iter1 = list1.begin (); iter1 != list1.end (); ++iter1)
{
bool candidate_accepted = true;
for (typename std::list<Candidate>::iterator iter2 = list2.begin (); iter2 != list2.end (); ++iter2)
{
const int dx = static_cast<int> (iter1->x) - static_cast<int> (iter2->x);
const int dy = static_cast<int> (iter1->y) - static_cast<int> (iter2->y);
const int tmp_distance = dx*dx + dy*dy;
if (tmp_distance < sqr_distance)
{
candidate_accepted = false;
break;
}
}
float min_min_sqr_distance = std::numeric_limits<float>::max ();
float max_min_sqr_distance = 0;
for (typename std::list<Candidate>::iterator iter2 = list2.begin (); iter2 != list2.end (); ++iter2)
{
float min_sqr_distance = std::numeric_limits<float>::max ();
for (typename std::list<Candidate>::iterator iter3 = list2.begin (); iter3 != list2.end (); ++iter3)
{
if (iter2 == iter3)
continue;
const float dx = static_cast<float> (iter2->x) - static_cast<float> (iter3->x);
const float dy = static_cast<float> (iter2->y) - static_cast<float> (iter3->y);
const float sqr_distance = dx*dx + dy*dy;
if (sqr_distance < min_sqr_distance)
{
min_sqr_distance = sqr_distance;
}
//std::cerr << min_sqr_distance;
}
//std::cerr << std::endl;
// check current feature
{
const float dx = static_cast<float> (iter2->x) - static_cast<float> (iter1->x);
const float dy = static_cast<float> (iter2->y) - static_cast<float> (iter1->y);
const float sqr_distance = dx*dx + dy*dy;
if (sqr_distance < min_sqr_distance)
{
min_sqr_distance = sqr_distance;
}
}
if (min_sqr_distance < min_min_sqr_distance)
min_min_sqr_distance = min_sqr_distance;
if (min_sqr_distance > max_min_sqr_distance)
max_min_sqr_distance = min_sqr_distance;
//std::cerr << min_sqr_distance << ", " << min_min_sqr_distance << ", " << max_min_sqr_distance << std::endl;
}
if (candidate_accepted)
{
//std::cerr << "feature_index: " << list2.size () << std::endl;
//std::cerr << "min_min_sqr_distance: " << min_min_sqr_distance << std::endl;
//std::cerr << "max_min_sqr_distance: " << max_min_sqr_distance << std::endl;
if (min_min_sqr_distance < 50)
{
feature_selection_finished = true;
break;
}
list2.push_back (*iter1);
}
//if (list2.size () == nr_features)
//{
// feature_selection_finished = true;
// break;
//}
}
--distance;
}
}
else
{
if (list1.size () <= nr_features)
{
features.reserve (list1.size ());
for (typename std::list<Candidate>::iterator iter = list1.begin (); iter != list1.end (); ++iter)
{
QuantizedMultiModFeature feature;
feature.x = static_cast<int> (iter->x);
feature.y = static_cast<int> (iter->y);
feature.modality_index = modality_index;
feature.quantized_value = filtered_quantized_surface_normals_ (iter->x, iter->y);
features.push_back (feature);
}
return;
}
int distance = static_cast<int> (list1.size () / nr_features + 1); // ??? @todo:!:!:!:!:!:!
while (list2.size () != nr_features)
{
const int sqr_distance = distance*distance;
for (typename std::list<Candidate>::iterator iter1 = list1.begin (); iter1 != list1.end (); ++iter1)
{
bool candidate_accepted = true;
for (typename std::list<Candidate>::iterator iter2 = list2.begin (); iter2 != list2.end (); ++iter2)
{
const int dx = static_cast<int> (iter1->x) - static_cast<int> (iter2->x);
const int dy = static_cast<int> (iter1->y) - static_cast<int> (iter2->y);
const int tmp_distance = dx*dx + dy*dy;
if (tmp_distance < sqr_distance)
{
candidate_accepted = false;
break;
}
}
if (candidate_accepted)
list2.push_back (*iter1);
if (list2.size () == nr_features) break;
}
--distance;
}
}
for (typename std::list<Candidate>::iterator iter2 = list2.begin (); iter2 != list2.end (); ++iter2)
{
QuantizedMultiModFeature feature;
feature.x = static_cast<int> (iter2->x);
feature.y = static_cast<int> (iter2->y);
feature.modality_index = modality_index;
feature.quantized_value = filtered_quantized_surface_normals_ (iter2->x, iter2->y);
features.push_back (feature);
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT> void
pcl::SurfaceNormalModality<PointInT>::extractAllFeatures (
const MaskMap & mask, const std::size_t, const std::size_t modality_index,
std::vector<QuantizedMultiModFeature> & features) const
{
const std::size_t width = mask.getWidth ();
const std::size_t height = mask.getHeight ();
//cv::Mat maskImage(height, width, CV_8U, mask.mask);
//cv::erode(maskImage, maskImage
// create distance maps for every quantization value
//cv::Mat distance_maps[8];
//for (int map_index = 0; map_index < 8; ++map_index)
//{
// distance_maps[map_index] = ::cv::Mat::zeros(height, width, CV_8U);
//}
MaskMap mask_maps[8];
for (auto &mask_map : mask_maps)
mask_map.resize (width, height);
unsigned char map[255];
memset(map, 0, 255);
map[0x1<<0] = 0;
map[0x1<<1] = 1;
map[0x1<<2] = 2;
map[0x1<<3] = 3;
map[0x1<<4] = 4;
map[0x1<<5] = 5;
map[0x1<<6] = 6;
map[0x1<<7] = 7;
QuantizedMap distance_map_indices (width, height);
//memset (distance_map_indices.data, 0, sizeof (distance_map_indices.data[0])*width*height);
for (std::size_t row_index = 0; row_index < height; ++row_index)
{
for (std::size_t col_index = 0; col_index < width; ++col_index)
{
if (mask (col_index, row_index) != 0)
{
//const unsigned char quantized_value = quantized_surface_normals_ (row_index, col_index);
const unsigned char quantized_value = filtered_quantized_surface_normals_ (col_index, row_index);
if (quantized_value == 0)
continue;
const int dist_map_index = map[quantized_value];
distance_map_indices (col_index, row_index) = static_cast<unsigned char> (dist_map_index);
//distance_maps[dist_map_index].at<unsigned char>(row_index, col_index) = 255;
mask_maps[dist_map_index] (col_index, row_index) = 255;
}
}
}
DistanceMap distance_maps[8];
for (int map_index = 0; map_index < 8; ++map_index)
computeDistanceMap (mask_maps[map_index], distance_maps[map_index]);
DistanceMap mask_distance_maps;
computeDistanceMap (mask, mask_distance_maps);
std::list<Candidate> list1;
std::list<Candidate> list2;
float weights[8] = {0,0,0,0,0,0,0,0};
const std::size_t off = 4;
for (std::size_t row_index = off; row_index < height-off; ++row_index)
{
for (std::size_t col_index = off; col_index < width-off; ++col_index)
{
if (mask (col_index, row_index) != 0)
{
//const unsigned char quantized_value = quantized_surface_normals_ (row_index, col_index);
const unsigned char quantized_value = filtered_quantized_surface_normals_ (col_index, row_index);
//const float nx = surface_normals_ (col_index, row_index).normal_x;
//const float ny = surface_normals_ (col_index, row_index).normal_y;
//const float nz = surface_normals_ (col_index, row_index).normal_z;
if (quantized_value != 0)// && !(std::isnan (nx) || std::isnan (ny) || std::isnan (nz)))
{
const int distance_map_index = map[quantized_value];
//const float distance = distance_maps[distance_map_index].at<float> (row_index, col_index);
const float distance = distance_maps[distance_map_index] (col_index, row_index);
const float distance_to_border = mask_distance_maps (col_index, row_index);
if (distance >= feature_distance_threshold_ && distance_to_border >= min_distance_to_border_)
{
Candidate candidate;
candidate.distance = distance;
candidate.x = col_index;
candidate.y = row_index;
candidate.bin_index = static_cast<unsigned char> (distance_map_index);
list1.push_back (candidate);
++weights[distance_map_index];
}
}
}
}
}
for (typename std::list<Candidate>::iterator iter = list1.begin (); iter != list1.end (); ++iter)
iter->distance *= 1.0f / weights[iter->bin_index];
list1.sort ();
features.reserve (list1.size ());
for (typename std::list<Candidate>::iterator iter = list1.begin (); iter != list1.end (); ++iter)
{
QuantizedMultiModFeature feature;
feature.x = static_cast<int> (iter->x);
feature.y = static_cast<int> (iter->y);
feature.modality_index = modality_index;
feature.quantized_value = filtered_quantized_surface_normals_ (iter->x, iter->y);
features.push_back (feature);
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT> void
pcl::SurfaceNormalModality<PointInT>::quantizeSurfaceNormals ()
{
const std::size_t width = input_->width;
const std::size_t height = input_->height;
quantized_surface_normals_.resize (width, height);
for (std::size_t row_index = 0; row_index < height; ++row_index)
{
for (std::size_t col_index = 0; col_index < width; ++col_index)
{
const float normal_x = surface_normals_ (col_index, row_index).normal_x;
const float normal_y = surface_normals_ (col_index, row_index).normal_y;
const float normal_z = surface_normals_ (col_index, row_index).normal_z;
if (std::isnan(normal_x) || std::isnan(normal_y) || std::isnan(normal_z) || normal_z > 0)
{
quantized_surface_normals_ (col_index, row_index) = 0;
continue;
}
//quantized_surface_normals_.data[row_index*width+col_index] =
// normal_lookup_(normal_x, normal_y, normal_z);
float angle = 11.25f + std::atan2 (normal_y, normal_x)*180.0f/3.14f;
if (angle < 0.0f) angle += 360.0f;
if (angle >= 360.0f) angle -= 360.0f;
int bin_index = static_cast<int> (angle*8.0f/360.0f);
//quantized_surface_normals_.data[row_index*width+col_index] = 0x1 << bin_index;
quantized_surface_normals_ (col_index, row_index) = static_cast<unsigned char> (bin_index);
}
}
return;
}
//////////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT> void
pcl::SurfaceNormalModality<PointInT>::filterQuantizedSurfaceNormals ()
{
const int width = input_->width;
const int height = input_->height;
filtered_quantized_surface_normals_.resize (width, height);
//for (int row_index = 2; row_index < height-2; ++row_index)
//{
// for (int col_index = 2; col_index < width-2; ++col_index)
// {
// std::list<unsigned char> values;
// values.reserve (25);
// unsigned char * dataPtr = quantized_surface_normals_.getData () + (row_index-2)*width+col_index-2;
// values.push_back (dataPtr[0]);
// values.push_back (dataPtr[1]);
// values.push_back (dataPtr[2]);
// values.push_back (dataPtr[3]);
// values.push_back (dataPtr[4]);
// dataPtr += width;
// values.push_back (dataPtr[0]);
// values.push_back (dataPtr[1]);
// values.push_back (dataPtr[2]);
// values.push_back (dataPtr[3]);
// values.push_back (dataPtr[4]);
// dataPtr += width;
// values.push_back (dataPtr[0]);
// values.push_back (dataPtr[1]);
// values.push_back (dataPtr[2]);
// values.push_back (dataPtr[3]);
// values.push_back (dataPtr[4]);
// dataPtr += width;
// values.push_back (dataPtr[0]);
// values.push_back (dataPtr[1]);
// values.push_back (dataPtr[2]);
// values.push_back (dataPtr[3]);
// values.push_back (dataPtr[4]);
// dataPtr += width;
// values.push_back (dataPtr[0]);
// values.push_back (dataPtr[1]);
// values.push_back (dataPtr[2]);
// values.push_back (dataPtr[3]);
// values.push_back (dataPtr[4]);
// values.sort ();
// filtered_quantized_surface_normals_ (col_index, row_index) = values[12];
// }
//}
//for (int row_index = 2; row_index < height-2; ++row_index)
//{
// for (int col_index = 2; col_index < width-2; ++col_index)
// {
// filtered_quantized_surface_normals_ (col_index, row_index) = static_cast<unsigned char> (0x1 << (quantized_surface_normals_ (col_index, row_index) - 1));
// }
//}
// filter data
for (int row_index = 2; row_index < height-2; ++row_index)
{
for (int col_index = 2; col_index < width-2; ++col_index)
{
unsigned char histogram[9] = {0,0,0,0,0,0,0,0,0};
//{
// unsigned char * dataPtr = quantized_surface_normals_.getData () + (row_index-1)*width+col_index-1;
// ++histogram[dataPtr[0]];
// ++histogram[dataPtr[1]];
// ++histogram[dataPtr[2]];
//}
//{
// unsigned char * dataPtr = quantized_surface_normals_.getData () + row_index*width+col_index-1;
// ++histogram[dataPtr[0]];
// ++histogram[dataPtr[1]];
// ++histogram[dataPtr[2]];
//}
//{
// unsigned char * dataPtr = quantized_surface_normals_.getData () + (row_index+1)*width+col_index-1;
// ++histogram[dataPtr[0]];
// ++histogram[dataPtr[1]];
// ++histogram[dataPtr[2]];
//}
{
unsigned char * dataPtr = quantized_surface_normals_.getData () + (row_index-2)*width+col_index-2;
++histogram[dataPtr[0]];
++histogram[dataPtr[1]];
++histogram[dataPtr[2]];
++histogram[dataPtr[3]];
++histogram[dataPtr[4]];
}
{
unsigned char * dataPtr = quantized_surface_normals_.getData () + (row_index-1)*width+col_index-2;
++histogram[dataPtr[0]];
++histogram[dataPtr[1]];
++histogram[dataPtr[2]];
++histogram[dataPtr[3]];
++histogram[dataPtr[4]];
}
{
unsigned char * dataPtr = quantized_surface_normals_.getData () + (row_index)*width+col_index-2;
++histogram[dataPtr[0]];
++histogram[dataPtr[1]];
++histogram[dataPtr[2]];
++histogram[dataPtr[3]];
++histogram[dataPtr[4]];
}
{
unsigned char * dataPtr = quantized_surface_normals_.getData () + (row_index+1)*width+col_index-2;
++histogram[dataPtr[0]];
++histogram[dataPtr[1]];
++histogram[dataPtr[2]];
++histogram[dataPtr[3]];
++histogram[dataPtr[4]];
}
{
unsigned char * dataPtr = quantized_surface_normals_.getData () + (row_index+2)*width+col_index-2;
++histogram[dataPtr[0]];
++histogram[dataPtr[1]];
++histogram[dataPtr[2]];
++histogram[dataPtr[3]];
++histogram[dataPtr[4]];
}
unsigned char max_hist_value = 0;
int max_hist_index = -1;
if (max_hist_value < histogram[1]) {max_hist_index = 0; max_hist_value = histogram[1];}
if (max_hist_value < histogram[2]) {max_hist_index = 1; max_hist_value = histogram[2];}
if (max_hist_value < histogram[3]) {max_hist_index = 2; max_hist_value = histogram[3];}
if (max_hist_value < histogram[4]) {max_hist_index = 3; max_hist_value = histogram[4];}
if (max_hist_value < histogram[5]) {max_hist_index = 4; max_hist_value = histogram[5];}
if (max_hist_value < histogram[6]) {max_hist_index = 5; max_hist_value = histogram[6];}
if (max_hist_value < histogram[7]) {max_hist_index = 6; max_hist_value = histogram[7];}
if (max_hist_value < histogram[8]) {max_hist_index = 7; max_hist_value = histogram[8];}
if (max_hist_index != -1 && max_hist_value >= 1)
{
filtered_quantized_surface_normals_ (col_index, row_index) = static_cast<unsigned char> (0x1 << max_hist_index);
}
else
{
filtered_quantized_surface_normals_ (col_index, row_index) = 0;
}
//filtered_quantized_color_gradients_.data[row_index*width+col_index] = quantized_color_gradients_.data[row_index*width+col_index];
}
}
//cv::Mat data1(quantized_surface_normals_.height, quantized_surface_normals_.width, CV_8U, quantized_surface_normals_.data);
//cv::Mat data2(filtered_quantized_surface_normals_.height, filtered_quantized_surface_normals_.width, CV_8U, filtered_quantized_surface_normals_.data);
//cv::medianBlur(data1, data2, 3);
//for (int row_index = 0; row_index < height; ++row_index)
//{
// for (int col_index = 0; col_index < width; ++col_index)
// {
// filtered_quantized_surface_normals_.data[row_index*width+col_index] = 0x1 << filtered_quantized_surface_normals_.data[row_index*width+col_index];
// }
//}
}
//////////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT> void
pcl::SurfaceNormalModality<PointInT>::computeDistanceMap (const MaskMap & input, DistanceMap & output) const
{
const std::size_t width = input.getWidth ();
const std::size_t height = input.getHeight ();
output.resize (width, height);
// compute distance map
//float *distance_map = new float[input_->size ()];
const unsigned char * mask_map = input.getData ();
float * distance_map = output.getData ();
for (std::size_t index = 0; index < width*height; ++index)
{
if (mask_map[index] == 0)
distance_map[index] = 0.0f;
else
distance_map[index] = static_cast<float> (width + height);
}
// first pass
float * previous_row = distance_map;
float * current_row = previous_row + width;
for (std::size_t ri = 1; ri < height; ++ri)
{
for (std::size_t ci = 1; ci < width; ++ci)
{
const float up_left = previous_row [ci - 1] + 1.4f; //distance_map[(ri-1)*input_->width + ci-1] + 1.4f;
const float up = previous_row [ci] + 1.0f; //distance_map[(ri-1)*input_->width + ci] + 1.0f;
const float up_right = previous_row [ci + 1] + 1.4f; //distance_map[(ri-1)*input_->width + ci+1] + 1.4f;
const float left = current_row [ci - 1] + 1.0f; //distance_map[ri*input_->width + ci-1] + 1.0f;
const float center = current_row [ci]; //distance_map[ri*input_->width + ci];
const float min_value = std::min (std::min (up_left, up), std::min (left, up_right));
if (min_value < center)
current_row[ci] = min_value; //distance_map[ri * input_->width + ci] = min_value;
}
previous_row = current_row;
current_row += width;
}
// second pass
float * next_row = distance_map + width * (height - 1);
current_row = next_row - width;
for (int ri = static_cast<int> (height)-2; ri >= 0; --ri)
{
for (int ci = static_cast<int> (width)-2; ci >= 0; --ci)
{
const float lower_left = next_row [ci - 1] + 1.4f; //distance_map[(ri+1)*input_->width + ci-1] + 1.4f;
const float lower = next_row [ci] + 1.0f; //distance_map[(ri+1)*input_->width + ci] + 1.0f;
const float lower_right = next_row [ci + 1] + 1.4f; //distance_map[(ri+1)*input_->width + ci+1] + 1.4f;
const float right = current_row [ci + 1] + 1.0f; //distance_map[ri*input_->width + ci+1] + 1.0f;
const float center = current_row [ci]; //distance_map[ri*input_->width + ci];
const float min_value = std::min (std::min (lower_left, lower), std::min (right, lower_right));
if (min_value < center)
current_row[ci] = min_value; //distance_map[ri*input_->width + ci] = min_value;
}
next_row = current_row;
current_row -= width;
}
}