201 lines
6.9 KiB
C++

/*
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*
* Point Cloud Library (PCL) - www.pointclouds.org
* Copyright (c) 2010-2011, Willow Garage, Inc.
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#ifndef PCL_RECOGNITION_OCCLUSION_REASONING_HPP_
#define PCL_RECOGNITION_OCCLUSION_REASONING_HPP_
#include <pcl/recognition/hv/occlusion_reasoning.h>
#include <algorithm>
///////////////////////////////////////////////////////////////////////////////////////////
template<typename ModelT, typename SceneT>
pcl::occlusion_reasoning::ZBuffering<ModelT, SceneT>::ZBuffering (int resx, int resy, float f) :
f_ (f), cx_ (resx), cy_ (resy), depth_ (nullptr)
{
}
///////////////////////////////////////////////////////////////////////////////////////////
template<typename ModelT, typename SceneT>
pcl::occlusion_reasoning::ZBuffering<ModelT, SceneT>::ZBuffering () :
f_ (), cx_ (), cy_ (), depth_ (nullptr)
{
}
///////////////////////////////////////////////////////////////////////////////////////////
template<typename ModelT, typename SceneT>
pcl::occlusion_reasoning::ZBuffering<ModelT, SceneT>::~ZBuffering ()
{
delete[] depth_;
}
///////////////////////////////////////////////////////////////////////////////////////////
template<typename ModelT, typename SceneT> void
pcl::occlusion_reasoning::ZBuffering<ModelT, SceneT>::filter (typename pcl::PointCloud<ModelT>::ConstPtr & model,
typename pcl::PointCloud<ModelT>::Ptr & filtered, float thres)
{
pcl::Indices indices_to_keep;
filter(model, indices_to_keep, thres);
pcl::copyPointCloud (*model, indices_to_keep, *filtered);
}
///////////////////////////////////////////////////////////////////////////////////////////
template<typename ModelT, typename SceneT> void
pcl::occlusion_reasoning::ZBuffering<ModelT, SceneT>::filter (typename pcl::PointCloud<ModelT>::ConstPtr & model,
pcl::Indices & indices_to_keep, float thres)
{
float cx, cy;
cx = static_cast<float> (cx_) / 2.f - 0.5f;
cy = static_cast<float> (cy_) / 2.f - 0.5f;
indices_to_keep.resize (model->size ());
int keep = 0;
for (std::size_t i = 0; i < model->size (); i++)
{
float x = (*model)[i].x;
float y = (*model)[i].y;
float z = (*model)[i].z;
int u = static_cast<int> (f_ * x / z + cx);
int v = static_cast<int> (f_ * y / z + cy);
if (u >= cx_ || v >= cy_ || u < 0 || v < 0)
continue;
//Check if point depth (distance to camera) is greater than the (u,v) meaning that the point is not visible
if ((z - thres) > depth_[u * cy_ + v] || !std::isfinite(depth_[u * cy_ + v]))
continue;
indices_to_keep[keep] = static_cast<int> (i);
keep++;
}
indices_to_keep.resize (keep);
}
///////////////////////////////////////////////////////////////////////////////////////////
template<typename ModelT, typename SceneT> void
pcl::occlusion_reasoning::ZBuffering<ModelT, SceneT>::computeDepthMap (typename pcl::PointCloud<SceneT>::ConstPtr & scene, bool compute_focal,
bool smooth, int wsize)
{
float cx, cy;
cx = static_cast<float> (cx_) / 2.f - 0.5f;
cy = static_cast<float> (cy_) / 2.f - 0.5f;
//compute the focal length
if (compute_focal)
{
float max_u, max_v, min_u, min_v;
max_u = max_v = std::numeric_limits<float>::max () * -1;
min_u = min_v = std::numeric_limits<float>::max ();
for (const auto& point: *scene)
{
float b_x = point.x / point.z;
if (b_x > max_u)
max_u = b_x;
if (b_x < min_u)
min_u = b_x;
float b_y = point.y / point.z;
if (b_y > max_v)
max_v = b_y;
if (b_y < min_v)
min_v = b_y;
}
float maxC = std::max (std::max (std::abs (max_u), std::abs (max_v)), std::max (std::abs (min_u), std::abs (min_v)));
f_ = (cx) / maxC;
}
depth_ = new float[cx_ * cy_];
std::fill_n(depth_, cx * cy, std::numeric_limits<float>::quiet_NaN());
for (const auto& point: *scene)
{
const float& x = point.x;
const float& y = point.y;
const float& z = point.z;
const int u = static_cast<int> (f_ * x / z + cx);
const int v = static_cast<int> (f_ * y / z + cy);
if (u >= cx_ || v >= cy_ || u < 0 || v < 0)
continue;
if ((z < depth_[u * cy_ + v]) || (!std::isfinite(depth_[u * cy_ + v])))
depth_[u * cx_ + v] = z;
}
if (smooth)
{
//Dilate and smooth the depth map
int ws = wsize;
int ws2 = int (std::floor (static_cast<float> (ws) / 2.f));
float * depth_smooth = new float[cx_ * cy_];
for (int i = 0; i < (cx_ * cy_); i++)
depth_smooth[i] = std::numeric_limits<float>::quiet_NaN ();
for (int u = ws2; u < (cx_ - ws2); u++)
{
for (int v = ws2; v < (cy_ - ws2); v++)
{
float min = std::numeric_limits<float>::max ();
for (int j = (u - ws2); j <= (u + ws2); j++)
{
for (int i = (v - ws2); i <= (v + ws2); i++)
{
if (std::isfinite(depth_[j * cx_ + i]) && (depth_[j * cx_ + i] < min))
{
min = depth_[j * cx_ + i];
}
}
}
if (min < (std::numeric_limits<float>::max () - 0.1))
{
depth_smooth[u * cx_ + v] = min;
}
}
}
memcpy (depth_, depth_smooth, sizeof(float) * cx_ * cy_);
delete[] depth_smooth;
}
}
#endif // PCL_RECOGNITION_OCCLUSION_REASONING_HPP_