243 lines
5.9 KiB
C++
243 lines
5.9 KiB
C++
/*
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* Software License Agreement (BSD License)
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*
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* Point Cloud Library (PCL) - www.pointclouds.org
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* Copyright (c) 2010, Willow Garage, Inc.
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* Copyright (c) 2012-, Open Perception, Inc.
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of the copyright holder(s) nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR a PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#pragma once
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#include <pcl/common/norms.h>
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#include <pcl/console/print.h>
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#include <pcl/pcl_macros.h>
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namespace pcl
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{
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template <typename FloatVectorT> inline float
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selectNorm (FloatVectorT a, FloatVectorT b, int dim, NormType norm_type)
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{
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// {L1, L2_SQR, L2, LINF, JM, B, SUBLINEAR, CS, DIV, PF, K, KL, HIK};
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switch (norm_type)
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{
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case (L1):
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return L1_Norm (a, b, dim);
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case (L2_SQR):
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return L2_Norm_SQR (a, b, dim);
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case (L2):
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return L2_Norm (a, b, dim);
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case (LINF):
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return Linf_Norm (a, b, dim);
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case (JM):
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return JM_Norm (a, b, dim);
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case (B):
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return B_Norm (a, b, dim);
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case (SUBLINEAR):
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return Sublinear_Norm (a, b, dim);
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case (CS):
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return CS_Norm (a, b, dim);
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case (DIV):
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return Div_Norm (a, b, dim);
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case (KL):
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return KL_Norm (a, b, dim);
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case (HIK):
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return HIK_Norm (a, b, dim);
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case (PF):
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case (K):
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default:
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PCL_ERROR ("[pcl::selectNorm] For PF and K norms you have to explicitly call the method, as they need additional parameters\n");
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return -1;
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}
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}
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template <typename FloatVectorT> inline float
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L1_Norm (FloatVectorT a, FloatVectorT b, int dim)
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{
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float norm = 0.0f;
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for (int i = 0; i < dim; ++i)
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norm += std::abs(a[i] - b[i]);
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return norm;
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}
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template <typename FloatVectorT> inline float
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L2_Norm_SQR (FloatVectorT a, FloatVectorT b, int dim)
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{
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float norm = 0.0;
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for (int i = 0; i < dim; ++i)
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{
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float diff = a[i] - b[i];
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norm += diff*diff;
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}
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return norm;
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}
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template <typename FloatVectorT> inline float
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L2_Norm (FloatVectorT a, FloatVectorT b, int dim)
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{
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return std::sqrt (L2_Norm_SQR(a, b, dim));
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}
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template <typename FloatVectorT> inline float
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Linf_Norm (FloatVectorT a, FloatVectorT b, int dim)
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{
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float norm = 0.0;
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for (int i = 0; i < dim; ++i)
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norm = (std::max)(std::abs(a[i] - b[i]), norm);
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return norm;
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}
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template <typename FloatVectorT> inline float
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JM_Norm (FloatVectorT a, FloatVectorT b, int dim)
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{
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float norm = 0.0;
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for (int i = 0; i < dim; ++i)
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norm += (std::sqrt (a[i]) - std::sqrt (b[i])) * (std::sqrt (a[i]) - std::sqrt (b[i]));
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return std::sqrt (norm);
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}
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template <typename FloatVectorT> inline float
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B_Norm (FloatVectorT a, FloatVectorT b, int dim)
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{
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float norm = 0.0, result;
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for (int i = 0; i < dim; ++i)
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norm += std::sqrt (a[i] * b[i]);
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if (norm > 0)
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result = -std::log (norm);
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else
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result = 0;
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return result;
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}
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template <typename FloatVectorT> inline float
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Sublinear_Norm (FloatVectorT a, FloatVectorT b, int dim)
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{
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float norm = 0.0;
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for (int i = 0; i < dim; ++i)
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norm += std::sqrt (std::abs (a[i] - b[i]));
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return norm;
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}
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template <typename FloatVectorT> inline float
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CS_Norm (FloatVectorT a, FloatVectorT b, int dim)
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{
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float norm = 0.0;
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for (int i = 0; i < dim; ++i)
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if ((a[i] + b[i]) != 0)
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norm += (a[i] - b[i]) * (a[i] - b[i]) / (a[i] + b[i]);
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else
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norm += 0;
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return norm;
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}
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template <typename FloatVectorT> inline float
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Div_Norm (FloatVectorT a, FloatVectorT b, int dim)
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{
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float norm = 0.0;
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for (int i = 0; i < dim; ++i)
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if ((a[i] / b[i]) > 0)
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norm += (a[i] - b[i]) * std::log (a[i] / b[i]);
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else
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norm += 0;
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return norm;
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}
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template <typename FloatVectorT> inline float
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PF_Norm (FloatVectorT a, FloatVectorT b, int dim, float P1, float P2)
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{
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float norm = 0.0;
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for (int i = 0; i < dim; ++i)
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norm += (P1 * a[i] - P2 * b[i]) * (P1 * a[i] - P2 * b[i]);
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return std::sqrt (norm);
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}
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template <typename FloatVectorT> inline float
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K_Norm (FloatVectorT a, FloatVectorT b, int dim, float P1, float P2)
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{
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float norm = 0.0;
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for (int i = 0; i < dim; ++i)
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norm += std::abs (P1 * a[i] - P2 * b[i]);
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return norm;
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}
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template <typename FloatVectorT> inline float
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KL_Norm (FloatVectorT a, FloatVectorT b, int dim)
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{
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float norm = 0.0;
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for (int i = 0; i < dim; ++i)
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if ( (b[i] != 0) && ((a[i] / b[i]) > 0) )
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norm += a[i] * std::log (a[i] / b[i]);
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else
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norm += 0;
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return norm;
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}
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template <typename FloatVectorT> inline float
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HIK_Norm(FloatVectorT a, FloatVectorT b, int dim)
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{
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float norm = 0.0f;
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for (int i = 0; i < dim; ++i)
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norm += (std::min)(a[i], b[i]);
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return norm;
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}
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} // namespace pcl
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