590 lines
14 KiB
C++
590 lines
14 KiB
C++
/*
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* Software License Agreement (BSD License)
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*
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* Point Cloud Library (PCL) - www.pointclouds.org
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* Copyright (c) 2010-2012, Willow Garage, Inc.
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* Copyright (c) 2012-, Open Perception, Inc.
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of the copyright holder(s) nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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* $Id$
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*
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*/
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#pragma once
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#include <pcl/common/intensity.h>
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#include <pcl/point_types.h>
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namespace pcl
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{
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namespace common
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{
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template<>
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struct IntensityFieldAccessor<pcl::PointNormal>
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{
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inline float
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operator () (const pcl::PointNormal &p) const
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{
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return (p.curvature);
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}
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inline void
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get (const pcl::PointNormal &p, float &intensity) const
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{
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intensity = p.curvature;
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}
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inline void
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set (pcl::PointNormal &p, float intensity) const
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{
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p.curvature = intensity;
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}
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inline void
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demean (pcl::PointNormal& p, float value) const
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{
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p.curvature -= value;
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}
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inline void
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add (pcl::PointNormal& p, float value) const
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{
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p.curvature += value;
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}
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};
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template<>
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struct IntensityFieldAccessor<pcl::PointXYZ>
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{
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inline float
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operator () (const pcl::PointXYZ &p) const
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{
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return (p.z);
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}
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inline void
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get (const pcl::PointXYZ &p, float &intensity) const
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{
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intensity = p.z;
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}
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inline void
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set (pcl::PointXYZ &p, float intensity) const
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{
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p.z = intensity;
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}
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inline void
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demean (pcl::PointXYZ& p, float value) const
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{
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p.z -= value;
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}
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inline void
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add (pcl::PointXYZ& p, float value) const
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{
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p.z += value;
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}
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};
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template<>
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struct IntensityFieldAccessor<pcl::PointXYZRGB>
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{
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inline float
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operator () (const pcl::PointXYZRGB &p) const
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{
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return (static_cast<float> (299*p.r + 587*p.g + 114*p.b) * 0.001f);
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}
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inline void
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get (const pcl::PointXYZRGB &p, float& intensity) const
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{
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intensity = static_cast<float> (299*p.r + 587*p.g + 114*p.b) * 0.001f;
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}
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inline void
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set (pcl::PointXYZRGB &p, float intensity) const
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{
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p.r = static_cast<std::uint8_t> (intensity * 3.34448160535f); // 1000 / 299
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p.g = static_cast<std::uint8_t> (intensity * 1.70357751278f); // 1000 / 587
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p.b = static_cast<std::uint8_t> (intensity * 8.77192982456f); // 1000 / 114
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}
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inline void
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demean (pcl::PointXYZRGB& p, float value) const
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{
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float intensity = this->operator () (p);
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intensity -= value;
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set (p, intensity);
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}
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inline void
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add (pcl::PointXYZRGB& p, float value) const
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{
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float intensity = this->operator () (p);
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intensity += value;
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set (p, intensity);
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}
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};
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template<>
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struct IntensityFieldAccessor<pcl::PointXYZRGBA>
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{
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inline float
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operator () (const pcl::PointXYZRGBA &p) const
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{
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return (static_cast<float> (299*p.r + 587*p.g + 114*p.b) * 0.001f);
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}
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inline void
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get (const pcl::PointXYZRGBA &p, float& intensity) const
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{
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intensity = static_cast<float> (299*p.r + 587*p.g + 114*p.b) * 0.001f;
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}
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inline void
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set (pcl::PointXYZRGBA &p, float intensity) const
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{
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p.r = static_cast<std::uint8_t> (intensity * 3.34448160535f); // 1000 / 299
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p.g = static_cast<std::uint8_t> (intensity * 1.70357751278f); // 1000 / 587
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p.b = static_cast<std::uint8_t> (intensity * 8.77192982456f); // 1000 / 114
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}
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inline void
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demean (pcl::PointXYZRGBA& p, float value) const
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{
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float intensity = this->operator () (p);
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intensity -= value;
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set (p, intensity);
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}
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inline void
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add (pcl::PointXYZRGBA& p, float value) const
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{
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float intensity = this->operator () (p);
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intensity += value;
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set (p, intensity);
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}
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};
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template<>
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struct IntensityFieldAccessor<pcl::PointXYZRGBNormal>
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{
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inline float
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operator () (const pcl::PointXYZRGBNormal &p) const
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{
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return (static_cast<float> (299*p.r + 587*p.g + 114*p.b) * 0.001f);
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}
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inline void
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get (const pcl::PointXYZRGBNormal &p, float& intensity) const
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{
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intensity = static_cast<float> (299*p.r + 587*p.g + 114*p.b) * 0.001f;
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}
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inline void
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set (pcl::PointXYZRGBNormal &p, float intensity) const
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{
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p.r = static_cast<std::uint8_t> (intensity * 3.34448160535f); // 1000 / 299
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p.g = static_cast<std::uint8_t> (intensity * 1.70357751278f); // 1000 / 587
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p.b = static_cast<std::uint8_t> (intensity * 8.77192982456f); // 1000 / 114
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}
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inline void
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demean (pcl::PointXYZRGBNormal &p, float value) const
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{
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float intensity = this->operator () (p);
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intensity -= value;
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set (p, intensity);
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}
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inline void
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add (pcl::PointXYZRGBNormal &p, float value) const
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{
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float intensity = this->operator () (p);
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intensity += value;
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set (p, intensity);
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}
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};
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template<>
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struct IntensityFieldAccessor<pcl::PointXYZRGBL>
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{
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inline float
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operator () (const pcl::PointXYZRGBL &p) const
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{
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return (static_cast<float> (299*p.r + 587*p.g + 114*p.b) * 0.001f);
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}
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inline void
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get (const pcl::PointXYZRGBL &p, float& intensity) const
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{
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intensity = static_cast<float> (299*p.r + 587*p.g + 114*p.b) * 0.001f;
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}
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inline void
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set (pcl::PointXYZRGBL &p, float intensity) const
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{
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p.r = static_cast<std::uint8_t> (intensity * 3.34448160535f); // 1000 / 299
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p.g = static_cast<std::uint8_t> (intensity * 1.70357751278f); // 1000 / 587
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p.b = static_cast<std::uint8_t> (intensity * 8.77192982456f); // 1000 / 114
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}
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inline void
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demean (pcl::PointXYZRGBL& p, float value) const
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{
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float intensity = this->operator () (p);
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intensity -= value;
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set (p, intensity);
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}
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inline void
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add (pcl::PointXYZRGBL& p, float value) const
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{
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float intensity = this->operator () (p);
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intensity += value;
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set (p, intensity);
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}
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};
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template<>
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struct IntensityFieldAccessor<pcl::PointXYZLAB>
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{
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inline float
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operator () (const pcl::PointXYZLAB &p) const
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{
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return (p.L);
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}
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inline void
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get (const pcl::PointXYZLAB &p, float &intensity) const
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{
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intensity = p.L;
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}
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inline void
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set (pcl::PointXYZLAB &p, float intensity) const
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{
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p.L = intensity;
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}
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inline void
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demean (pcl::PointXYZLAB& p, float value) const
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{
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p.L -= value;
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}
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inline void
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add (pcl::PointXYZLAB& p, float value) const
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{
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p.L += value;
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}
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};
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template<>
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struct IntensityFieldAccessor<pcl::PointXYZHSV>
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{
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inline float
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operator () (const pcl::PointXYZHSV &p) const
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{
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return (p.v);
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}
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inline void
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get (const pcl::PointXYZHSV &p, float &intensity) const
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{
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intensity = p.v;
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}
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inline void
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set (pcl::PointXYZHSV &p, float intensity) const
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{
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p.v = intensity;
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p.s = 0.0f;
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}
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inline void
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demean (pcl::PointXYZHSV& p, float value) const
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{
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p.v -= value;
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}
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inline void
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add (pcl::PointXYZHSV& p, float value) const
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{
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p.v += value;
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}
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};
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template<>
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struct IntensityFieldAccessor<pcl::PointXYZL>
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{
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inline float
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operator () (const pcl::PointXYZL &p) const
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{
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return (static_cast<float>(p.label));
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}
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inline void
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get (const pcl::PointXYZL &p, float &intensity) const
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{
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intensity = static_cast<float>(p.label);
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}
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inline void
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set (pcl::PointXYZL &p, float intensity) const
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{
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p.label = static_cast<std::uint32_t>(intensity);
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}
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inline void
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demean (pcl::PointXYZL& p, float value) const
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{
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p.label -= static_cast<std::uint32_t>(value);
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}
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inline void
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add (pcl::PointXYZL& p, float value) const
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{
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p.label += static_cast<std::uint32_t>(value);
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}
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};
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template<>
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struct IntensityFieldAccessor<pcl::PointXYZLNormal>
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{
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inline float
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operator () (const pcl::PointXYZLNormal &p) const
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{
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return (static_cast<float>(p.label));
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}
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inline void
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get (const pcl::PointXYZLNormal &p, float &intensity) const
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{
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intensity = static_cast<float>(p.label);
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}
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inline void
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set (pcl::PointXYZLNormal &p, float intensity) const
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{
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p.label = static_cast<std::uint32_t>(intensity);
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}
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inline void
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demean (pcl::PointXYZLNormal& p, float value) const
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{
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p.label -= static_cast<std::uint32_t>(value);
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}
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inline void
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add (pcl::PointXYZLNormal& p, float value) const
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{
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p.label += static_cast<std::uint32_t>(value);
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}
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};
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template<>
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struct IntensityFieldAccessor<pcl::InterestPoint>
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{
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inline float
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operator () (const pcl::InterestPoint &p) const
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{
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return (p.strength);
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}
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inline void
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get (const pcl::InterestPoint &p, float &intensity) const
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{
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intensity = p.strength;
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}
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inline void
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set (pcl::InterestPoint &p, float intensity) const
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{
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p.strength = intensity;
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}
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inline void
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demean (pcl::InterestPoint& p, float value) const
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{
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p.strength -= value;
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}
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inline void
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add (pcl::InterestPoint& p, float value) const
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{
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p.strength += value;
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}
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};
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template<>
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struct IntensityFieldAccessor<pcl::PointWithRange>
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{
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inline float
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operator () (const pcl::PointWithRange &p) const
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{
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return (p.range);
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}
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inline void
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get (const pcl::PointWithRange &p, float &intensity) const
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{
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intensity = p.range;
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}
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inline void
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set (pcl::PointWithRange &p, float intensity) const
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{
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p.range = intensity;
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}
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inline void
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demean (pcl::PointWithRange& p, float value) const
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{
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p.range -= value;
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}
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inline void
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add (pcl::PointWithRange& p, float value) const
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{
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p.range += value;
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}
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};
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template<>
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struct IntensityFieldAccessor<pcl::PointWithScale>
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{
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inline float
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operator () (const pcl::PointWithScale &p) const
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{
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return (p.scale);
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}
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inline void
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get (const pcl::PointWithScale &p, float &intensity) const
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{
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intensity = p.scale;
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}
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inline void
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set (pcl::PointWithScale &p, float intensity) const
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{
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p.scale = intensity;
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}
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inline void
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demean (pcl::PointWithScale& p, float value) const
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{
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p.scale -= value;
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}
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inline void
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add (pcl::PointWithScale& p, float value) const
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{
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p.scale += value;
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}
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};
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template<>
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struct IntensityFieldAccessor<pcl::PointWithViewpoint>
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{
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inline float
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operator () (const pcl::PointWithViewpoint &p) const
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{
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return (p.z);
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}
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inline void
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get (const pcl::PointWithViewpoint &p, float &intensity) const
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{
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intensity = p.z;
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}
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inline void
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set (pcl::PointWithViewpoint &p, float intensity) const
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{
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p.z = intensity;
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}
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inline void
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demean (pcl::PointWithViewpoint& p, float value) const
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{
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p.z -= value;
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}
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inline void
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add (pcl::PointWithViewpoint& p, float value) const
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{
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p.z += value;
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}
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};
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template<>
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struct IntensityFieldAccessor<pcl::PointSurfel>
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{
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inline float
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operator () (const pcl::PointSurfel &p) const
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{
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return (p.curvature);
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}
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inline void
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get (const pcl::PointSurfel &p, float &intensity) const
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{
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intensity = p.curvature;
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}
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inline void
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set (pcl::PointSurfel &p, float intensity) const
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{
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p.curvature = intensity;
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}
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inline void
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demean (pcl::PointSurfel& p, float value) const
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{
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p.curvature -= value;
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}
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inline void
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add (pcl::PointSurfel& p, float value) const
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{
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p.curvature += value;
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}
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};
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}
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}
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