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/*
* Software License Agreement (BSD License)
*
* Point Cloud Library (PCL) - www.pointclouds.org
* Copyright (c) 2010-2011, Willow Garage, Inc.
* Copyright (c) 2012-, Open Perception, Inc.
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of the copyright holder(s) nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
#pragma once
#include <Eigen/Core>
#include <string>
#include <pcl/PCLPointCloud2.h>
#include <pcl/Vertices.h>
namespace pcl
{
/** \author Khai Tran */
struct TexMaterial
{
struct RGB
{
float r = 0;
float g = 0;
float b = 0;
}; //RGB
/** \brief Texture name. */
std::string tex_name;
/** \brief Texture file. */
std::string tex_file;
/** \brief Defines the ambient color of the material to be (r,g,b). */
RGB tex_Ka;
/** \brief Defines the diffuse color of the material to be (r,g,b). */
RGB tex_Kd;
/** \brief Defines the specular color of the material to be (r,g,b). This color shows up in highlights. */
RGB tex_Ks;
/** \brief Defines the transparency of the material to be alpha. */
float tex_d;
/** \brief Defines the shininess of the material to be s. */
float tex_Ns;
/** \brief Denotes the illumination model used by the material.
*
* illum = 1 indicates a flat material with no specular highlights, so the value of Ks is not used.
* illum = 2 denotes the presence of specular highlights, and so a specification for Ks is required.
*/
int tex_illum;
}; // TexMaterial
/** \author Khai Tran */
struct TextureMesh
{
pcl::PCLPointCloud2 cloud;
pcl::PCLHeader header;
std::vector<std::vector<pcl::Vertices> > tex_polygons; // polygon which is mapped with specific texture defined in TexMaterial
std::vector<std::vector<Eigen::Vector2f, Eigen::aligned_allocator<Eigen::Vector2f> > > tex_coordinates; // UV coordinates
std::vector<pcl::TexMaterial> tex_materials; // define texture material
public:
using Ptr = shared_ptr<pcl::TextureMesh>;
using ConstPtr = shared_ptr<const pcl::TextureMesh>;
}; // struct TextureMesh
using TextureMeshPtr = TextureMesh::Ptr;
using TextureMeshConstPtr = TextureMesh::ConstPtr;
} // namespace pcl