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/*
* Software License Agreement (BSD License)
*
* Point Cloud Library (PCL) - www.pointclouds.org
* Copyright (c) 2010-2011, Willow Garage, Inc.
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Willow Garage, Inc. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* $Id$
*
*/
#pragma once
#include <pcl/pcl_base.h>
#include <pcl/PolygonMesh.h>
namespace pcl
{
template <typename PointT> class PointCloud;
/** \brief @b CloudSurfaceProcessing represents the base class for algorithms that takes a point cloud as input and
* produces a new output cloud that has been modified towards a better surface representation. These types of
* algorithms include surface smoothing, hole filling, cloud upsampling etc.
*
* \author Alexandru E. Ichim
* \ingroup surface
*/
template <typename PointInT, typename PointOutT>
class CloudSurfaceProcessing : public PCLBase<PointInT>
{
public:
typedef shared_ptr<CloudSurfaceProcessing<PointInT, PointOutT> > Ptr;
typedef shared_ptr<const CloudSurfaceProcessing<PointInT, PointOutT> > ConstPtr;
using PCLBase<PointInT>::input_;
using PCLBase<PointInT>::indices_;
using PCLBase<PointInT>::initCompute;
using PCLBase<PointInT>::deinitCompute;
public:
/** \brief Constructor. */
CloudSurfaceProcessing () : PCLBase<PointInT> ()
{};
/** \brief Empty destructor */
~CloudSurfaceProcessing () {}
/** \brief Process the input cloud and store the results
* \param[out] output the cloud where the results will be stored
*/
virtual void
process (pcl::PointCloud<PointOutT> &output);
protected:
/** \brief Abstract cloud processing method */
virtual void
performProcessing (pcl::PointCloud<PointOutT> &output) = 0;
};
/** \brief @b MeshProcessing represents the base class for mesh processing algorithms.
* \author Alexandru E. Ichim
* \ingroup surface
*/
class PCL_EXPORTS MeshProcessing
{
public:
using Ptr = shared_ptr<MeshProcessing>;
using ConstPtr = shared_ptr<const MeshProcessing>;
using PolygonMeshConstPtr = PolygonMesh::ConstPtr;
/** \brief Constructor. */
MeshProcessing () {}
/** \brief Destructor. */
virtual ~MeshProcessing () {}
/** \brief Set the input mesh that we want to process
* \param[in] input the input polygonal mesh
*/
inline void
setInputMesh (const pcl::PolygonMeshConstPtr &input)
{ input_mesh_ = input; }
/** \brief Get the input mesh to be processed
* \returns the mesh
*/
inline pcl::PolygonMeshConstPtr
getInputMesh () const
{ return input_mesh_; }
/** \brief Process the input surface mesh and store the results
* \param[out] output the resultant processed surface model
*/
void
process (pcl::PolygonMesh &output);
protected:
/** \brief Initialize computation. Must be called before processing starts. */
virtual bool
initCompute ();
/** \brief UnInitialize computation. Must be called after processing ends. */
virtual void
deinitCompute ();
/** \brief Abstract surface processing method. */
virtual void
performProcessing (pcl::PolygonMesh &output) = 0;
/** \brief Abstract class get name method. */
virtual std::string
getClassName () const
{ return (""); }
/** \brief Input polygonal mesh. */
pcl::PolygonMeshConstPtr input_mesh_;
};
}
#include "pcl/surface/impl/processing.hpp"