321 lines
12 KiB
C++

/*
* Software License Agreement (BSD License)
*
* Copyright (c) 2011, Alexandru-Eugen Ichim
* Willow Garage, Inc
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Willow Garage, Inc. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* $Id$
*/
#ifndef PCL_SURFACE_IMPL_SURFEL_SMOOTHING_H_
#define PCL_SURFACE_IMPL_SURFEL_SMOOTHING_H_
#include <pcl/search/organized.h> // for OrganizedNeighbor
#include <pcl/search/kdtree.h> // for KdTree
#include <pcl/surface/surfel_smoothing.h>
#include <pcl/common/distances.h>
#include <pcl/console/print.h> // for PCL_ERROR, PCL_DEBUG
//////////////////////////////////////////////////////////////////////////////////////////////
template <typename PointT, typename PointNT> bool
pcl::SurfelSmoothing<PointT, PointNT>::initCompute ()
{
if (!PCLBase<PointT>::initCompute ())
return false;
if (!normals_)
{
PCL_ERROR ("SurfelSmoothing: normal cloud not set\n");
return false;
}
if (input_->size () != normals_->size ())
{
PCL_ERROR ("SurfelSmoothing: number of input points different from the number of given normals\n");
return false;
}
// Initialize the spatial locator
if (!tree_)
{
if (input_->isOrganized ())
tree_.reset (new pcl::search::OrganizedNeighbor<PointT> ());
else
tree_.reset (new pcl::search::KdTree<PointT> (false));
}
// create internal copies of the input - these will be modified
interm_cloud_ = PointCloudInPtr (new PointCloudIn (*input_));
interm_normals_ = NormalCloudPtr (new NormalCloud (*normals_));
return (true);
}
//////////////////////////////////////////////////////////////////////////////////////////////
template <typename PointT, typename PointNT> float
pcl::SurfelSmoothing<PointT, PointNT>::smoothCloudIteration (PointCloudInPtr &output_positions,
NormalCloudPtr &output_normals)
{
// PCL_INFO ("SurfelSmoothing: cloud smoothing iteration starting ...\n");
output_positions = PointCloudInPtr (new PointCloudIn);
output_positions->points.resize (interm_cloud_->size ());
output_normals = NormalCloudPtr (new NormalCloud);
output_normals->points.resize (interm_cloud_->size ());
pcl::Indices nn_indices;
std::vector<float> nn_distances;
std::vector<float> diffs (interm_cloud_->size ());
float total_residual = 0.0f;
for (std::size_t i = 0; i < interm_cloud_->size (); ++i)
{
Eigen::Vector4f smoothed_point = Eigen::Vector4f::Zero ();
Eigen::Vector4f smoothed_normal = Eigen::Vector4f::Zero ();
// get neighbors
// @todo using 5x the scale for searching instead of all the points to avoid O(N^2)
tree_->radiusSearch ((*interm_cloud_)[i], 5*scale_, nn_indices, nn_distances);
float theta_normalization_factor = 0.0;
std::vector<float> theta (nn_indices.size ());
for (std::size_t nn_index_i = 0; nn_index_i < nn_indices.size (); ++nn_index_i)
{
float dist = pcl::squaredEuclideanDistance ((*interm_cloud_)[i], (*input_)[nn_indices[nn_index_i]]);//(*interm_cloud_)[nn_indices[nn_index_i]]);
float theta_i = std::exp ( (-1) * dist / scale_squared_);
theta_normalization_factor += theta_i;
smoothed_normal += theta_i * (*interm_normals_)[nn_indices[nn_index_i]].getNormalVector4fMap ();
theta[nn_index_i] = theta_i;
}
smoothed_normal /= theta_normalization_factor;
smoothed_normal(3) = 0.0f;
smoothed_normal.normalize ();
// find minimum along the normal
float e_residual;
smoothed_point = (*interm_cloud_)[i].getVector4fMap ();
while (true)
{
e_residual = 0.0f;
smoothed_point(3) = 0.0f;
for (std::size_t nn_index_i = 0; nn_index_i < nn_indices.size (); ++nn_index_i)
{
Eigen::Vector4f neighbor = (*input_)[nn_indices[nn_index_i]].getVector4fMap ();//(*interm_cloud_)[nn_indices[nn_index_i]].getVector4fMap ();
neighbor(3) = 0.0f;
float dot_product = smoothed_normal.dot (neighbor - smoothed_point);
e_residual += theta[nn_index_i] * dot_product;// * dot_product;
}
e_residual /= theta_normalization_factor;
if (e_residual < 1e-5) break;
smoothed_point += e_residual * smoothed_normal;
}
total_residual += e_residual;
(*output_positions)[i].getVector4fMap () = smoothed_point;
(*output_normals)[i].getNormalVector4fMap () = (*normals_)[i].getNormalVector4fMap ();//smoothed_normal;
}
// std::cerr << "Total residual after iteration: " << total_residual << std::endl;
// PCL_INFO("SurfelSmoothing done iteration\n");
return total_residual;
}
template <typename PointT, typename PointNT> void
pcl::SurfelSmoothing<PointT, PointNT>::smoothPoint (std::size_t &point_index,
PointT &output_point,
PointNT &output_normal)
{
Eigen::Vector4f average_normal = Eigen::Vector4f::Zero ();
Eigen::Vector4f result_point = (*input_)[point_index].getVector4fMap ();
result_point(3) = 0.0f;
// @todo parameter
float error_residual_threshold_ = 1e-3f;
float error_residual = error_residual_threshold_ + 1;
float last_error_residual = error_residual + 100.0f;
pcl::Indices nn_indices;
std::vector<float> nn_distances;
int big_iterations = 0;
int max_big_iterations = 500;
while (std::fabs (error_residual) < std::fabs (last_error_residual) -error_residual_threshold_ &&
big_iterations < max_big_iterations)
{
average_normal = Eigen::Vector4f::Zero ();
big_iterations ++;
PointT aux_point; aux_point.x = result_point(0); aux_point.y = result_point(1); aux_point.z = result_point(2);
tree_->radiusSearch (aux_point, 5*scale_, nn_indices, nn_distances);
float theta_normalization_factor = 0.0;
std::vector<float> theta (nn_indices.size ());
for (std::size_t nn_index_i = 0; nn_index_i < nn_indices.size (); ++nn_index_i)
{
float dist = nn_distances[nn_index_i];
float theta_i = std::exp ( (-1) * dist / scale_squared_);
theta_normalization_factor += theta_i;
average_normal += theta_i * (*normals_)[nn_indices[nn_index_i]].getNormalVector4fMap ();
theta[nn_index_i] = theta_i;
}
average_normal /= theta_normalization_factor;
average_normal(3) = 0.0f;
average_normal.normalize ();
// find minimum along the normal
float e_residual_along_normal = 2, last_e_residual_along_normal = 3;
int small_iterations = 0;
int max_small_iterations = 10;
while ( std::fabs (e_residual_along_normal) < std::fabs (last_e_residual_along_normal) &&
small_iterations < max_small_iterations)
{
small_iterations ++;
e_residual_along_normal = 0.0f;
for (std::size_t nn_index_i = 0; nn_index_i < nn_indices.size (); ++nn_index_i)
{
Eigen::Vector4f neighbor = (*input_)[nn_indices[nn_index_i]].getVector4fMap ();
neighbor(3) = 0.0f;
float dot_product = average_normal.dot (neighbor - result_point);
e_residual_along_normal += theta[nn_index_i] * dot_product;
}
e_residual_along_normal /= theta_normalization_factor;
if (e_residual_along_normal < 1e-3) break;
result_point += e_residual_along_normal * average_normal;
}
// if (small_iterations == max_small_iterations)
// PCL_INFO ("passed the number of small iterations %d\n", small_iterations);
last_error_residual = error_residual;
error_residual = e_residual_along_normal;
// PCL_INFO ("last %f current %f\n", last_error_residual, error_residual);
}
output_point.x = result_point(0);
output_point.y = result_point(1);
output_point.z = result_point(2);
output_normal = (*normals_)[point_index];
if (big_iterations == max_big_iterations)
PCL_DEBUG ("[pcl::SurfelSmoothing::smoothPoint] Passed the number of BIG iterations: %d\n", big_iterations);
}
//////////////////////////////////////////////////////////////////////////////////////////////
template <typename PointT, typename PointNT> void
pcl::SurfelSmoothing<PointT, PointNT>::computeSmoothedCloud (PointCloudInPtr &output_positions,
NormalCloudPtr &output_normals)
{
if (!initCompute ())
{
PCL_ERROR ("[pcl::SurfelSmoothing::computeSmoothedCloud]: SurfelSmoothing not initialized properly, skipping computeSmoothedCloud ().\n");
return;
}
tree_->setInputCloud (input_);
output_positions->header = input_->header;
output_positions->height = input_->height;
output_positions->width = input_->width;
output_normals->header = input_->header;
output_normals->height = input_->height;
output_normals->width = input_->width;
output_positions->points.resize (input_->size ());
output_normals->points.resize (input_->size ());
for (std::size_t i = 0; i < input_->size (); ++i)
{
smoothPoint (i, (*output_positions)[i], (*output_normals)[i]);
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
template <typename PointT, typename PointNT> void
pcl::SurfelSmoothing<PointT, PointNT>::extractSalientFeaturesBetweenScales (PointCloudInPtr &cloud2,
NormalCloudPtr &cloud2_normals,
pcl::IndicesPtr &output_features)
{
if (interm_cloud_->size () != cloud2->size () ||
cloud2->size () != cloud2_normals->size ())
{
PCL_ERROR ("[pcl::SurfelSmoothing::extractSalientFeaturesBetweenScales]: Number of points in the clouds does not match.\n");
return;
}
std::vector<float> diffs (cloud2->size ());
for (std::size_t i = 0; i < cloud2->size (); ++i)
diffs[i] = (*cloud2_normals)[i].getNormalVector4fMap ().dot ((*cloud2)[i].getVector4fMap () -
(*interm_cloud_)[i].getVector4fMap ());
pcl::Indices nn_indices;
std::vector<float> nn_distances;
output_features->resize (cloud2->size ());
for (int point_i = 0; point_i < static_cast<int> (cloud2->size ()); ++point_i)
{
// Get neighbors
tree_->radiusSearch (point_i, scale_, nn_indices, nn_distances);
bool largest = true;
bool smallest = true;
for (const auto &nn_index : nn_indices)
{
if (diffs[point_i] < diffs[nn_index])
largest = false;
else
smallest = false;
}
if (largest || smallest)
(*output_features)[point_i] = point_i;
}
}
#define PCL_INSTANTIATE_SurfelSmoothing(PointT,PointNT) template class PCL_EXPORTS pcl::SurfelSmoothing<PointT, PointNT>;
#endif /* PCL_SURFACE_IMPL_SURFEL_SMOOTHING_H_ */