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/*
* Software License Agreement (BSD License)
*
* Point Cloud Library (PCL) - www.pointclouds.org
* Copyright (c) 2010-2012, Willow Garage, Inc.
* Copyright (c) 2012-, Open Perception, Inc.
*
* All rights reserved.
*
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* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
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* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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*/
#pragma once
#include <pcl/range_image/range_image.h>
#include <pcl/pcl_macros.h>
#include <pcl/common/distances.h>
#include <pcl/common/point_tests.h> // for pcl::isFinite
#include <pcl/common/vector_average.h> // for VectorAverage3f
namespace pcl
{
/////////////////////////////////////////////////////////////////////////
inline float
RangeImage::asinLookUp (float value)
{
return (asin_lookup_table[
static_cast<int> (
static_cast<float> (pcl_lrintf ( (static_cast<float> (lookup_table_size-1) / 2.0f) * value)) +
static_cast<float> (lookup_table_size-1) / 2.0f)]);
}
/////////////////////////////////////////////////////////////////////////
inline float
RangeImage::atan2LookUp (float y, float x)
{
if (x==0 && y==0)
return 0;
float ret;
if (std::abs (x) < std::abs (y))
{
ret = atan_lookup_table[
static_cast<int> (
static_cast<float> (pcl_lrintf ( (static_cast<float> (lookup_table_size-1) / 2.0f) * (x / y))) +
static_cast<float> (lookup_table_size-1) / 2.0f)];
ret = static_cast<float> (x*y > 0 ? M_PI/2-ret : -M_PI/2-ret);
}
else
ret = atan_lookup_table[
static_cast<int> (
static_cast<float> (pcl_lrintf ( (static_cast<float> (lookup_table_size-1) / 2.0f) * (y / x))) +
static_cast<float> (lookup_table_size-1)/2.0f)];
if (x < 0)
ret = static_cast<float> (y < 0 ? ret-M_PI : ret+M_PI);
return (ret);
}
/////////////////////////////////////////////////////////////////////////
inline float
RangeImage::cosLookUp (float value)
{
int cell_idx = static_cast<int> (pcl_lrintf ( (static_cast<float> (lookup_table_size-1)) * std::abs (value) / (2.0f * static_cast<float> (M_PI))));
return (cos_lookup_table[cell_idx]);
}
/////////////////////////////////////////////////////////////////////////
template <typename PointCloudType> void
RangeImage::createFromPointCloud (const PointCloudType& point_cloud, float angular_resolution,
float max_angle_width, float max_angle_height,
const Eigen::Affine3f& sensor_pose, RangeImage::CoordinateFrame coordinate_frame,
float noise_level, float min_range, int border_size)
{
createFromPointCloud (point_cloud, angular_resolution, angular_resolution, max_angle_width, max_angle_height,
sensor_pose, coordinate_frame, noise_level, min_range, border_size);
}
/////////////////////////////////////////////////////////////////////////
template <typename PointCloudType> void
RangeImage::createFromPointCloud (const PointCloudType& point_cloud,
float angular_resolution_x, float angular_resolution_y,
float max_angle_width, float max_angle_height,
const Eigen::Affine3f& sensor_pose, RangeImage::CoordinateFrame coordinate_frame,
float noise_level, float min_range, int border_size)
{
setAngularResolution (angular_resolution_x, angular_resolution_y);
width = static_cast<std::uint32_t> (pcl_lrint (std::floor (max_angle_width*angular_resolution_x_reciprocal_)));
height = static_cast<std::uint32_t> (pcl_lrint (std::floor (max_angle_height*angular_resolution_y_reciprocal_)));
int full_width = static_cast<int> (pcl_lrint (std::floor (pcl::deg2rad (360.0f)*angular_resolution_x_reciprocal_))),
full_height = static_cast<int> (pcl_lrint (std::floor (pcl::deg2rad (180.0f)*angular_resolution_y_reciprocal_)));
image_offset_x_ = (full_width -static_cast<int> (width) )/2;
image_offset_y_ = (full_height-static_cast<int> (height))/2;
is_dense = false;
getCoordinateFrameTransformation (coordinate_frame, to_world_system_);
to_world_system_ = sensor_pose * to_world_system_;
to_range_image_system_ = to_world_system_.inverse (Eigen::Isometry);
//std::cout << "to_world_system_ is\n"<<to_world_system_<<"\nand to_range_image_system_ is\n"<<to_range_image_system_<<"\n\n";
unsigned int size = width*height;
points.clear ();
points.resize (size, unobserved_point);
int top=height, right=-1, bottom=-1, left=width;
doZBuffer (point_cloud, noise_level, min_range, top, right, bottom, left);
cropImage (border_size, top, right, bottom, left);
recalculate3DPointPositions ();
}
/////////////////////////////////////////////////////////////////////////
template <typename PointCloudType> void
RangeImage::createFromPointCloudWithKnownSize (const PointCloudType& point_cloud, float angular_resolution,
const Eigen::Vector3f& point_cloud_center, float point_cloud_radius,
const Eigen::Affine3f& sensor_pose, RangeImage::CoordinateFrame coordinate_frame,
float noise_level, float min_range, int border_size)
{
createFromPointCloudWithKnownSize (point_cloud, angular_resolution, angular_resolution, point_cloud_center, point_cloud_radius,
sensor_pose, coordinate_frame, noise_level, min_range, border_size);
}
/////////////////////////////////////////////////////////////////////////
template <typename PointCloudType> void
RangeImage::createFromPointCloudWithKnownSize (const PointCloudType& point_cloud,
float angular_resolution_x, float angular_resolution_y,
const Eigen::Vector3f& point_cloud_center, float point_cloud_radius,
const Eigen::Affine3f& sensor_pose, RangeImage::CoordinateFrame coordinate_frame,
float noise_level, float min_range, int border_size)
{
//MEASURE_FUNCTION_TIME;
//std::cout << "Starting to create range image from "<<point_cloud.size ()<<" points.\n";
// If the sensor pose is inside of the sphere we have to calculate the image the normal way
if ((point_cloud_center-sensor_pose.translation()).norm() <= point_cloud_radius) {
createFromPointCloud (point_cloud, angular_resolution_x, angular_resolution_y,
pcl::deg2rad (360.0f), pcl::deg2rad (180.0f),
sensor_pose, coordinate_frame, noise_level, min_range, border_size);
return;
}
setAngularResolution (angular_resolution_x, angular_resolution_y);
getCoordinateFrameTransformation (coordinate_frame, to_world_system_);
to_world_system_ = sensor_pose * to_world_system_;
to_range_image_system_ = to_world_system_.inverse (Eigen::Isometry);
float max_angle_size = getMaxAngleSize (sensor_pose, point_cloud_center, point_cloud_radius);
int pixel_radius_x = pcl_lrint (std::ceil (0.5f*max_angle_size*angular_resolution_x_reciprocal_)),
pixel_radius_y = pcl_lrint (std::ceil (0.5f*max_angle_size*angular_resolution_y_reciprocal_));
width = 2*pixel_radius_x;
height = 2*pixel_radius_y;
is_dense = false;
image_offset_x_ = image_offset_y_ = 0; // temporary values for getImagePoint
int center_pixel_x, center_pixel_y;
getImagePoint (point_cloud_center, center_pixel_x, center_pixel_y);
image_offset_x_ = (std::max) (0, center_pixel_x-pixel_radius_x);
image_offset_y_ = (std::max) (0, center_pixel_y-pixel_radius_y);
points.clear ();
points.resize (width*height, unobserved_point);
int top=height, right=-1, bottom=-1, left=width;
doZBuffer (point_cloud, noise_level, min_range, top, right, bottom, left);
cropImage (border_size, top, right, bottom, left);
recalculate3DPointPositions ();
}
/////////////////////////////////////////////////////////////////////////
template <typename PointCloudTypeWithViewpoints> void
RangeImage::createFromPointCloudWithViewpoints (const PointCloudTypeWithViewpoints& point_cloud,
float angular_resolution,
float max_angle_width, float max_angle_height,
RangeImage::CoordinateFrame coordinate_frame,
float noise_level, float min_range, int border_size)
{
createFromPointCloudWithViewpoints (point_cloud, angular_resolution, angular_resolution,
max_angle_width, max_angle_height, coordinate_frame,
noise_level, min_range, border_size);
}
/////////////////////////////////////////////////////////////////////////
template <typename PointCloudTypeWithViewpoints> void
RangeImage::createFromPointCloudWithViewpoints (const PointCloudTypeWithViewpoints& point_cloud,
float angular_resolution_x, float angular_resolution_y,
float max_angle_width, float max_angle_height,
RangeImage::CoordinateFrame coordinate_frame,
float noise_level, float min_range, int border_size)
{
Eigen::Vector3f average_viewpoint = getAverageViewPoint (point_cloud);
Eigen::Affine3f sensor_pose = static_cast<Eigen::Affine3f> (Eigen::Translation3f (average_viewpoint));
createFromPointCloud (point_cloud, angular_resolution_x, angular_resolution_y, max_angle_width, max_angle_height,
sensor_pose, coordinate_frame, noise_level, min_range, border_size);
}
/////////////////////////////////////////////////////////////////////////
template <typename PointCloudType> void
RangeImage::doZBuffer (const PointCloudType& point_cloud, float noise_level, float min_range, int& top, int& right, int& bottom, int& left)
{
using PointType2 = typename PointCloudType::PointType;
const typename pcl::PointCloud<PointType2>::VectorType &points2 = point_cloud.points;
unsigned int size = width*height;
int* counters = new int[size];
ERASE_ARRAY (counters, size);
top=height; right=-1; bottom=-1; left=width;
float x_real, y_real, range_of_current_point;
int x, y;
for (const auto& point: points2)
{
if (!isFinite (point)) // Check for NAN etc
continue;
Vector3fMapConst current_point = point.getVector3fMap ();
this->getImagePoint (current_point, x_real, y_real, range_of_current_point);
this->real2DToInt2D (x_real, y_real, x, y);
if (range_of_current_point < min_range|| !isInImage (x, y))
continue;
//std::cout << " ("<<current_point[0]<<", "<<current_point[1]<<", "<<current_point[2]<<") falls into pixel "<<x<<","<<y<<".\n";
// Do some minor interpolation by checking the three closest neighbors to the point, that are not filled yet.
int floor_x = pcl_lrint (std::floor (x_real)), floor_y = pcl_lrint (std::floor (y_real)),
ceil_x = pcl_lrint (std::ceil (x_real)), ceil_y = pcl_lrint (std::ceil (y_real));
int neighbor_x[4], neighbor_y[4];
neighbor_x[0]=floor_x; neighbor_y[0]=floor_y;
neighbor_x[1]=floor_x; neighbor_y[1]=ceil_y;
neighbor_x[2]=ceil_x; neighbor_y[2]=floor_y;
neighbor_x[3]=ceil_x; neighbor_y[3]=ceil_y;
//std::cout << x_real<<","<<y_real<<": ";
for (int i=0; i<4; ++i)
{
int n_x=neighbor_x[i], n_y=neighbor_y[i];
//std::cout << n_x<<","<<n_y<<" ";
if (n_x==x && n_y==y)
continue;
if (isInImage (n_x, n_y))
{
int neighbor_array_pos = n_y*width + n_x;
if (counters[neighbor_array_pos]==0)
{
float& neighbor_range = points[neighbor_array_pos].range;
neighbor_range = (std::isinf (neighbor_range) ? range_of_current_point : (std::min) (neighbor_range, range_of_current_point));
top= (std::min) (top, n_y); right= (std::max) (right, n_x); bottom= (std::max) (bottom, n_y); left= (std::min) (left, n_x);
}
}
}
//std::cout <<std::endl;
// The point itself
int arrayPos = y*width + x;
float& range_at_image_point = points[arrayPos].range;
int& counter = counters[arrayPos];
bool addCurrentPoint=false, replace_with_current_point=false;
if (counter==0)
{
replace_with_current_point = true;
}
else
{
if (range_of_current_point < range_at_image_point-noise_level)
{
replace_with_current_point = true;
}
else if (std::fabs (range_of_current_point-range_at_image_point)<=noise_level)
{
addCurrentPoint = true;
}
}
if (replace_with_current_point)
{
counter = 1;
range_at_image_point = range_of_current_point;
top= (std::min) (top, y); right= (std::max) (right, x); bottom= (std::max) (bottom, y); left= (std::min) (left, x);
//std::cout << "Adding point "<<x<<","<<y<<"\n";
}
else if (addCurrentPoint)
{
++counter;
range_at_image_point += (range_of_current_point-range_at_image_point)/counter;
}
}
delete[] counters;
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::getImagePoint (float x, float y, float z, float& image_x, float& image_y, float& range) const
{
Eigen::Vector3f point (x, y, z);
getImagePoint (point, image_x, image_y, range);
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::getImagePoint (float x, float y, float z, float& image_x, float& image_y) const
{
float range;
getImagePoint (x, y, z, image_x, image_y, range);
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::getImagePoint (float x, float y, float z, int& image_x, int& image_y) const
{
float image_x_float, image_y_float;
getImagePoint (x, y, z, image_x_float, image_y_float);
real2DToInt2D (image_x_float, image_y_float, image_x, image_y);
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::getImagePoint (const Eigen::Vector3f& point, float& image_x, float& image_y, float& range) const
{
Eigen::Vector3f transformedPoint = to_range_image_system_ * point;
range = transformedPoint.norm ();
float angle_x = atan2LookUp (transformedPoint[0], transformedPoint[2]),
angle_y = asinLookUp (transformedPoint[1]/range);
getImagePointFromAngles (angle_x, angle_y, image_x, image_y);
//std::cout << " ("<<point[0]<<","<<point[1]<<","<<point[2]<<")"
//<< " => ("<<transformedPoint[0]<<","<<transformedPoint[1]<<","<<transformedPoint[2]<<")"
//<< " => "<<angle_x<<","<<angle_y<<" => "<<image_x<<","<<image_y<<"\n";
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::getImagePoint (const Eigen::Vector3f& point, int& image_x, int& image_y, float& range) const {
float image_x_float, image_y_float;
getImagePoint (point, image_x_float, image_y_float, range);
real2DToInt2D (image_x_float, image_y_float, image_x, image_y);
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::getImagePoint (const Eigen::Vector3f& point, float& image_x, float& image_y) const
{
float range;
getImagePoint (point, image_x, image_y, range);
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::getImagePoint (const Eigen::Vector3f& point, int& image_x, int& image_y) const
{
float image_x_float, image_y_float;
getImagePoint (point, image_x_float, image_y_float);
real2DToInt2D (image_x_float, image_y_float, image_x, image_y);
}
/////////////////////////////////////////////////////////////////////////
float
RangeImage::checkPoint (const Eigen::Vector3f& point, PointWithRange& point_in_image) const
{
int image_x, image_y;
float range;
getImagePoint (point, image_x, image_y, range);
if (!isInImage (image_x, image_y))
point_in_image = unobserved_point;
else
point_in_image = getPoint (image_x, image_y);
return range;
}
/////////////////////////////////////////////////////////////////////////
float
RangeImage::getRangeDifference (const Eigen::Vector3f& point) const
{
int image_x, image_y;
float range;
getImagePoint (point, image_x, image_y, range);
if (!isInImage (image_x, image_y))
return -std::numeric_limits<float>::infinity ();
float image_point_range = getPoint (image_x, image_y).range;
if (std::isinf (image_point_range))
{
if (image_point_range > 0.0f)
return std::numeric_limits<float>::infinity ();
return -std::numeric_limits<float>::infinity ();
}
return image_point_range - range;
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::getImagePointFromAngles (float angle_x, float angle_y, float& image_x, float& image_y) const
{
image_x = (angle_x*cosLookUp (angle_y) + static_cast<float> (M_PI))*angular_resolution_x_reciprocal_ - static_cast<float> (image_offset_x_);
image_y = (angle_y + 0.5f*static_cast<float> (M_PI))*angular_resolution_y_reciprocal_ - static_cast<float> (image_offset_y_);
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::real2DToInt2D (float x, float y, int& xInt, int& yInt) const
{
xInt = static_cast<int> (pcl_lrintf (x));
yInt = static_cast<int> (pcl_lrintf (y));
}
/////////////////////////////////////////////////////////////////////////
bool
RangeImage::isInImage (int x, int y) const
{
return (x >= 0 && x < static_cast<int> (width) && y >= 0 && y < static_cast<int> (height));
}
/////////////////////////////////////////////////////////////////////////
bool
RangeImage::isValid (int x, int y) const
{
return isInImage (x,y) && std::isfinite (getPoint (x,y).range);
}
/////////////////////////////////////////////////////////////////////////
bool
RangeImage::isValid (int index) const
{
return std::isfinite (getPoint (index).range);
}
/////////////////////////////////////////////////////////////////////////
bool
RangeImage::isObserved (int x, int y) const
{
return !(!isInImage (x,y) || (std::isinf (getPoint (x,y).range) && getPoint (x,y).range < 0.0f));
}
/////////////////////////////////////////////////////////////////////////
bool
RangeImage::isMaxRange (int x, int y) const
{
float range = getPoint (x,y).range;
return std::isinf (range) && range>0.0f;
}
/////////////////////////////////////////////////////////////////////////
const PointWithRange&
RangeImage::getPoint (int image_x, int image_y) const
{
if (!isInImage (image_x, image_y))
return unobserved_point;
return points[image_y*width + image_x];
}
/////////////////////////////////////////////////////////////////////////
const PointWithRange&
RangeImage::getPointNoCheck (int image_x, int image_y) const
{
return points[image_y*width + image_x];
}
/////////////////////////////////////////////////////////////////////////
PointWithRange&
RangeImage::getPointNoCheck (int image_x, int image_y)
{
return points[image_y*width + image_x];
}
/////////////////////////////////////////////////////////////////////////
PointWithRange&
RangeImage::getPoint (int image_x, int image_y)
{
return points[image_y*width + image_x];
}
/////////////////////////////////////////////////////////////////////////
const PointWithRange&
RangeImage::getPoint (int index) const
{
return points[index];
}
/////////////////////////////////////////////////////////////////////////
const PointWithRange&
RangeImage::getPoint (float image_x, float image_y) const
{
int x, y;
real2DToInt2D (image_x, image_y, x, y);
return getPoint (x, y);
}
/////////////////////////////////////////////////////////////////////////
PointWithRange&
RangeImage::getPoint (float image_x, float image_y)
{
int x, y;
real2DToInt2D (image_x, image_y, x, y);
return getPoint (x, y);
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::getPoint (int image_x, int image_y, Eigen::Vector3f& point) const
{
//std::cout << getPoint (image_x, image_y)<< " - " << getPoint (image_x, image_y).getVector3fMap ()<<"\n";
point = getPoint (image_x, image_y).getVector3fMap ();
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::getPoint (int index, Eigen::Vector3f& point) const
{
point = getPoint (index).getVector3fMap ();
}
/////////////////////////////////////////////////////////////////////////
const Eigen::Map<const Eigen::Vector3f>
RangeImage::getEigenVector3f (int x, int y) const
{
return getPoint (x, y).getVector3fMap ();
}
/////////////////////////////////////////////////////////////////////////
const Eigen::Map<const Eigen::Vector3f>
RangeImage::getEigenVector3f (int index) const
{
return getPoint (index).getVector3fMap ();
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::calculate3DPoint (float image_x, float image_y, float range, Eigen::Vector3f& point) const
{
float angle_x, angle_y;
//std::cout << image_x<<","<<image_y<<","<<range;
getAnglesFromImagePoint (image_x, image_y, angle_x, angle_y);
float cosY = std::cos (angle_y);
point = Eigen::Vector3f (range * sinf (angle_x) * cosY, range * sinf (angle_y), range * std::cos (angle_x)*cosY);
point = to_world_system_ * point;
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::calculate3DPoint (float image_x, float image_y, Eigen::Vector3f& point) const
{
const PointWithRange& point_in_image = getPoint (image_x, image_y);
calculate3DPoint (image_x, image_y, point_in_image.range, point);
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::calculate3DPoint (float image_x, float image_y, float range, PointWithRange& point) const {
point.range = range;
Eigen::Vector3f tmp_point;
calculate3DPoint (image_x, image_y, range, tmp_point);
point.x=tmp_point[0]; point.y=tmp_point[1]; point.z=tmp_point[2];
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::calculate3DPoint (float image_x, float image_y, PointWithRange& point) const
{
const PointWithRange& point_in_image = getPoint (image_x, image_y);
calculate3DPoint (image_x, image_y, point_in_image.range, point);
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::getAnglesFromImagePoint (float image_x, float image_y, float& angle_x, float& angle_y) const
{
angle_y = (image_y+static_cast<float> (image_offset_y_))*angular_resolution_y_ - 0.5f*static_cast<float> (M_PI);
float cos_angle_y = std::cos (angle_y);
angle_x = (cos_angle_y==0.0f ? 0.0f : ( (image_x+ static_cast<float> (image_offset_x_))*angular_resolution_x_ - static_cast<float> (M_PI))/cos_angle_y);
}
/////////////////////////////////////////////////////////////////////////
float
RangeImage::getImpactAngle (int x1, int y1, int x2, int y2) const
{
if (!isInImage (x1, y1) || !isInImage (x2,y2))
return -std::numeric_limits<float>::infinity ();
return getImpactAngle (getPoint (x1,y1),getPoint (x2,y2));
}
/////////////////////////////////////////////////////////////////////////
float
RangeImage::getImpactAngle (const PointWithRange& point1, const PointWithRange& point2) const {
if ( (std::isinf (point1.range)&&point1.range<0) || (std::isinf (point2.range)&&point2.range<0))
return -std::numeric_limits<float>::infinity ();
float r1 = (std::min) (point1.range, point2.range),
r2 = (std::max) (point1.range, point2.range);
float impact_angle = static_cast<float> (0.5f * M_PI);
if (std::isinf (r2))
{
if (r2 > 0.0f && !std::isinf (r1))
impact_angle = 0.0f;
}
else if (!std::isinf (r1))
{
float r1Sqr = r1*r1,
r2Sqr = r2*r2,
dSqr = squaredEuclideanDistance (point1, point2),
d = std::sqrt (dSqr);
float cos_impact_angle = (r2Sqr + dSqr - r1Sqr)/ (2.0f*r2*d);
cos_impact_angle = (std::max) (0.0f, (std::min) (1.0f, cos_impact_angle));
impact_angle = std::acos (cos_impact_angle); // Using the cosine rule
}
if (point1.range > point2.range)
impact_angle = -impact_angle;
return impact_angle;
}
/////////////////////////////////////////////////////////////////////////
float
RangeImage::getAcutenessValue (const PointWithRange& point1, const PointWithRange& point2) const
{
float impact_angle = getImpactAngle (point1, point2);
if (std::isinf (impact_angle))
return -std::numeric_limits<float>::infinity ();
float ret = 1.0f - float (std::fabs (impact_angle)/ (0.5f*M_PI));
if (impact_angle < 0.0f)
ret = -ret;
//if (std::abs (ret)>1)
//std::cout << PVARAC (impact_angle)<<PVARN (ret);
return ret;
}
/////////////////////////////////////////////////////////////////////////
float
RangeImage::getAcutenessValue (int x1, int y1, int x2, int y2) const
{
if (!isInImage (x1, y1) || !isInImage (x2,y2))
return -std::numeric_limits<float>::infinity ();
return getAcutenessValue (getPoint (x1,y1), getPoint (x2,y2));
}
/////////////////////////////////////////////////////////////////////////
const Eigen::Vector3f
RangeImage::getSensorPos () const
{
return Eigen::Vector3f (to_world_system_ (0,3), to_world_system_ (1,3), to_world_system_ (2,3));
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::getSurfaceAngleChange (int x, int y, int radius, float& angle_change_x, float& angle_change_y) const
{
angle_change_x = angle_change_y = -std::numeric_limits<float>::infinity ();
if (!isValid (x,y))
return;
Eigen::Vector3f point;
getPoint (x, y, point);
Eigen::Affine3f transformation = getTransformationToViewerCoordinateFrame (point);
if (isObserved (x-radius, y) && isObserved (x+radius, y))
{
Eigen::Vector3f transformed_left;
if (isMaxRange (x-radius, y))
transformed_left = Eigen::Vector3f (0.0f, 0.0f, -1.0f);
else
{
Eigen::Vector3f left;
getPoint (x-radius, y, left);
transformed_left = - (transformation * left);
//std::cout << PVARN (transformed_left[1]);
transformed_left[1] = 0.0f;
transformed_left.normalize ();
}
Eigen::Vector3f transformed_right;
if (isMaxRange (x+radius, y))
transformed_right = Eigen::Vector3f (0.0f, 0.0f, 1.0f);
else
{
Eigen::Vector3f right;
getPoint (x+radius, y, right);
transformed_right = transformation * right;
//std::cout << PVARN (transformed_right[1]);
transformed_right[1] = 0.0f;
transformed_right.normalize ();
}
angle_change_x = transformed_left.dot (transformed_right);
angle_change_x = (std::max) (0.0f, (std::min) (1.0f, angle_change_x));
angle_change_x = std::acos (angle_change_x);
}
if (isObserved (x, y-radius) && isObserved (x, y+radius))
{
Eigen::Vector3f transformed_top;
if (isMaxRange (x, y-radius))
transformed_top = Eigen::Vector3f (0.0f, 0.0f, -1.0f);
else
{
Eigen::Vector3f top;
getPoint (x, y-radius, top);
transformed_top = - (transformation * top);
//std::cout << PVARN (transformed_top[0]);
transformed_top[0] = 0.0f;
transformed_top.normalize ();
}
Eigen::Vector3f transformed_bottom;
if (isMaxRange (x, y+radius))
transformed_bottom = Eigen::Vector3f (0.0f, 0.0f, 1.0f);
else
{
Eigen::Vector3f bottom;
getPoint (x, y+radius, bottom);
transformed_bottom = transformation * bottom;
//std::cout << PVARN (transformed_bottom[0]);
transformed_bottom[0] = 0.0f;
transformed_bottom.normalize ();
}
angle_change_y = transformed_top.dot (transformed_bottom);
angle_change_y = (std::max) (0.0f, (std::min) (1.0f, angle_change_y));
angle_change_y = std::acos (angle_change_y);
}
}
//inline float RangeImage::getSurfaceChange (const PointWithRange& point, const PointWithRange& neighbor1, const PointWithRange& neighbor2) const
//{
//if (!std::isfinite (point.range) || (!std::isfinite (neighbor1.range)&&neighbor1.range<0) || (!std::isfinite (neighbor2.range)&&neighbor2.range<0))
//return -std::numeric_limits<float>::infinity ();
//if (std::isinf (neighbor1.range))
//{
//if (std::isinf (neighbor2.range))
//return 0.0f;
//else
//return std::acos ( (Eigen::Vector3f (point.x, point.y, point.z)-getSensorPos ()).normalized ().dot ( (Eigen::Vector3f (neighbor2.x, neighbor2.y, neighbor2.z)-Eigen::Vector3f (point.x, point.y, point.z)).normalized ()));
//}
//if (std::isinf (neighbor2.range))
//return std::acos ( (Eigen::Vector3f (point.x, point.y, point.z)-getSensorPos ()).normalized ().dot ( (Eigen::Vector3f (neighbor1.x, neighbor1.y, neighbor1.z)-Eigen::Vector3f (point.x, point.y, point.z)).normalized ()));
//float d1_squared = squaredEuclideanDistance (point, neighbor1),
//d1 = std::sqrt (d1_squared),
//d2_squared = squaredEuclideanDistance (point, neighbor2),
//d2 = std::sqrt (d2_squared),
//d3_squared = squaredEuclideanDistance (neighbor1, neighbor2);
//float cos_surface_change = (d1_squared + d2_squared - d3_squared)/ (2.0f*d1*d2),
//surface_change = std::acos (cos_surface_change);
//if (std::isnan (surface_change))
//surface_change = static_cast<float> (M_PI);
////std::cout << PVARN (point)<<PVARN (neighbor1)<<PVARN (neighbor2)<<PVARN (cos_surface_change)<<PVARN (surface_change)<<PVARN (d1)<<PVARN (d2)<<PVARN (d1_squared)<<PVARN (d2_squared)<<PVARN (d3_squared);
//return surface_change;
//}
/////////////////////////////////////////////////////////////////////////
float
RangeImage::getMaxAngleSize (const Eigen::Affine3f& viewer_pose, const Eigen::Vector3f& center, float radius)
{
return 2.0f * asinf (radius/ (viewer_pose.translation ()-center).norm ());
}
/////////////////////////////////////////////////////////////////////////
Eigen::Vector3f
RangeImage::getEigenVector3f (const PointWithRange& point)
{
return Eigen::Vector3f (point.x, point.y, point.z);
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::get1dPointAverage (int x, int y, int delta_x, int delta_y, int no_of_points, PointWithRange& average_point) const
{
//std::cout << __PRETTY_FUNCTION__<<" called.\n";
//MEASURE_FUNCTION_TIME;
float weight_sum = 1.0f;
average_point = getPoint (x,y);
if (std::isinf (average_point.range))
{
if (average_point.range>0.0f) // The first point is max range -> return a max range point
return;
weight_sum = 0.0f;
average_point.x = average_point.y = average_point.z = average_point.range = 0.0f;
}
int x2=x, y2=y;
Vector4fMap average_point_eigen = average_point.getVector4fMap ();
//std::cout << PVARN (no_of_points);
for (int step=1; step<no_of_points; ++step)
{
//std::cout << PVARC (step);
x2+=delta_x; y2+=delta_y;
if (!isValid (x2, y2))
continue;
const PointWithRange& p = getPointNoCheck (x2, y2);
average_point_eigen+=p.getVector4fMap (); average_point.range+=p.range;
weight_sum += 1.0f;
}
if (weight_sum<= 0.0f)
{
average_point = unobserved_point;
return;
}
float normalization_factor = 1.0f/weight_sum;
average_point_eigen *= normalization_factor;
average_point.range *= normalization_factor;
//std::cout << PVARN (average_point);
}
/////////////////////////////////////////////////////////////////////////
float
RangeImage::getEuclideanDistanceSquared (int x1, int y1, int x2, int y2) const
{
if (!isObserved (x1,y1)||!isObserved (x2,y2))
return -std::numeric_limits<float>::infinity ();
const PointWithRange& point1 = getPoint (x1,y1),
& point2 = getPoint (x2,y2);
if (std::isinf (point1.range) && std::isinf (point2.range))
return 0.0f;
if (std::isinf (point1.range) || std::isinf (point2.range))
return std::numeric_limits<float>::infinity ();
return squaredEuclideanDistance (point1, point2);
}
/////////////////////////////////////////////////////////////////////////
float
RangeImage::getAverageEuclideanDistance (int x, int y, int offset_x, int offset_y, int max_steps) const
{
float average_pixel_distance = 0.0f;
float weight=0.0f;
for (int i=0; i<max_steps; ++i)
{
int x1=x+i*offset_x, y1=y+i*offset_y;
int x2=x+ (i+1)*offset_x, y2=y+ (i+1)*offset_y;
float pixel_distance = getEuclideanDistanceSquared (x1,y1,x2,y2);
if (!std::isfinite (pixel_distance))
{
//std::cout << x<<","<<y<<"->"<<x2<<","<<y2<<": "<<pixel_distance<<"\n";
if (i==0)
return pixel_distance;
break;
}
//std::cout << x<<","<<y<<"->"<<x2<<","<<y2<<": "<<std::sqrt (pixel_distance)<<"m\n";
weight += 1.0f;
average_pixel_distance += std::sqrt (pixel_distance);
}
average_pixel_distance /= weight;
//std::cout << x<<","<<y<<","<<offset_x<<","<<offset_y<<" => "<<average_pixel_distance<<"\n";
return average_pixel_distance;
}
/////////////////////////////////////////////////////////////////////////
float
RangeImage::getImpactAngleBasedOnLocalNormal (int x, int y, int radius) const
{
if (!isValid (x,y))
return -std::numeric_limits<float>::infinity ();
const PointWithRange& point = getPoint (x, y);
int no_of_nearest_neighbors = static_cast<int> (pow (static_cast<double> ( (radius + 1.0)), 2.0));
Eigen::Vector3f normal;
if (!getNormalForClosestNeighbors (x, y, radius, point, no_of_nearest_neighbors, normal, 1))
return -std::numeric_limits<float>::infinity ();
return deg2rad (90.0f) - std::acos (normal.dot ( (getSensorPos ()-getEigenVector3f (point)).normalized ()));
}
/////////////////////////////////////////////////////////////////////////
bool
RangeImage::getNormal (int x, int y, int radius, Eigen::Vector3f& normal, int step_size) const
{
VectorAverage3f vector_average;
for (int y2=y-radius; y2<=y+radius; y2+=step_size)
{
for (int x2=x-radius; x2<=x+radius; x2+=step_size)
{
if (!isInImage (x2, y2))
continue;
const PointWithRange& point = getPoint (x2, y2);
if (!std::isfinite (point.range))
continue;
vector_average.add (Eigen::Vector3f (point.x, point.y, point.z));
}
}
if (vector_average.getNoOfSamples () < 3)
return false;
Eigen::Vector3f eigen_values, eigen_vector2, eigen_vector3;
vector_average.doPCA (eigen_values, normal, eigen_vector2, eigen_vector3);
if (normal.dot ( (getSensorPos ()-vector_average.getMean ()).normalized ()) < 0.0f)
normal *= -1.0f;
return true;
}
/////////////////////////////////////////////////////////////////////////
float
RangeImage::getNormalBasedAcutenessValue (int x, int y, int radius) const
{
float impact_angle = getImpactAngleBasedOnLocalNormal (x, y, radius);
if (std::isinf (impact_angle))
return -std::numeric_limits<float>::infinity ();
float ret = 1.0f - static_cast<float> ( (impact_angle / (0.5f * M_PI)));
//std::cout << PVARAC (impact_angle)<<PVARN (ret);
return ret;
}
/////////////////////////////////////////////////////////////////////////
bool
RangeImage::getNormalForClosestNeighbors (int x, int y, int radius, const PointWithRange& point,
int no_of_nearest_neighbors, Eigen::Vector3f& normal, int step_size) const
{
return getNormalForClosestNeighbors (x, y, radius, Eigen::Vector3f (point.x, point.y, point.z), no_of_nearest_neighbors, normal, nullptr, step_size);
}
/////////////////////////////////////////////////////////////////////////
bool
RangeImage::getNormalForClosestNeighbors (int x, int y, Eigen::Vector3f& normal, int radius) const
{
if (!isValid (x,y))
return false;
int no_of_nearest_neighbors = static_cast<int> (pow (static_cast<double> (radius + 1.0), 2.0));
return getNormalForClosestNeighbors (x, y, radius, getPoint (x,y).getVector3fMap (), no_of_nearest_neighbors, normal);
}
namespace
{ // Anonymous namespace, so that this is only accessible in this file
struct NeighborWithDistance
{ // local struct to help us with sorting
float distance;
const PointWithRange* neighbor;
bool operator < (const NeighborWithDistance& other) const { return distance<other.distance;}
};
}
/////////////////////////////////////////////////////////////////////////
bool
RangeImage::getSurfaceInformation (int x, int y, int radius, const Eigen::Vector3f& point, int no_of_closest_neighbors, int step_size,
float& max_closest_neighbor_distance_squared,
Eigen::Vector3f& normal, Eigen::Vector3f& mean, Eigen::Vector3f& eigen_values,
Eigen::Vector3f* normal_all_neighbors, Eigen::Vector3f* mean_all_neighbors,
Eigen::Vector3f* eigen_values_all_neighbors) const
{
max_closest_neighbor_distance_squared=0.0f;
normal.setZero (); mean.setZero (); eigen_values.setZero ();
if (normal_all_neighbors!=nullptr)
normal_all_neighbors->setZero ();
if (mean_all_neighbors!=nullptr)
mean_all_neighbors->setZero ();
if (eigen_values_all_neighbors!=nullptr)
eigen_values_all_neighbors->setZero ();
const auto sqrt_blocksize = 2 * radius + 1;
const auto blocksize = sqrt_blocksize * sqrt_blocksize;
PointWithRange given_point;
given_point.x=point[0]; given_point.y=point[1]; given_point.z=point[2];
std::vector<NeighborWithDistance> ordered_neighbors (blocksize);
int neighbor_counter = 0;
for (int y2=y-radius; y2<=y+radius; y2+=step_size)
{
for (int x2=x-radius; x2<=x+radius; x2+=step_size)
{
if (!isValid (x2, y2))
continue;
NeighborWithDistance& neighbor_with_distance = ordered_neighbors[neighbor_counter];
neighbor_with_distance.neighbor = &getPoint (x2, y2);
neighbor_with_distance.distance = squaredEuclideanDistance (given_point, *neighbor_with_distance.neighbor);
++neighbor_counter;
}
}
no_of_closest_neighbors = (std::min) (neighbor_counter, no_of_closest_neighbors);
std::sort (ordered_neighbors.begin (), ordered_neighbors.begin () + neighbor_counter); // Normal sort seems to be the fastest method (faster than partial_sort)
//std::stable_sort (ordered_neighbors, ordered_neighbors+neighbor_counter);
//std::partial_sort (ordered_neighbors, ordered_neighbors+no_of_closest_neighbors, ordered_neighbors+neighbor_counter);
max_closest_neighbor_distance_squared = ordered_neighbors[no_of_closest_neighbors-1].distance;
//float max_distance_squared = max_closest_neighbor_distance_squared;
float max_distance_squared = max_closest_neighbor_distance_squared*4.0f; // Double the allowed distance value
//max_closest_neighbor_distance_squared = max_distance_squared;
VectorAverage3f vector_average;
//for (int neighbor_idx=0; neighbor_idx<no_of_closest_neighbors; ++neighbor_idx)
int neighbor_idx;
for (neighbor_idx=0; neighbor_idx<neighbor_counter; ++neighbor_idx)
{
if (ordered_neighbors[neighbor_idx].distance > max_distance_squared)
break;
//std::cout << ordered_neighbors[neighbor_idx].distance<<"\n";
vector_average.add (ordered_neighbors[neighbor_idx].neighbor->getVector3fMap ());
}
if (vector_average.getNoOfSamples () < 3)
return false;
//std::cout << PVARN (vector_average.getNoOfSamples ());
Eigen::Vector3f eigen_vector2, eigen_vector3;
vector_average.doPCA (eigen_values, normal, eigen_vector2, eigen_vector3);
Eigen::Vector3f viewing_direction = (getSensorPos ()-point).normalized ();
if (normal.dot (viewing_direction) < 0.0f)
normal *= -1.0f;
mean = vector_average.getMean ();
if (normal_all_neighbors==nullptr)
return true;
// Add remaining neighbors
for (int neighbor_idx2=neighbor_idx; neighbor_idx2<neighbor_counter; ++neighbor_idx2)
vector_average.add (ordered_neighbors[neighbor_idx2].neighbor->getVector3fMap ());
vector_average.doPCA (*eigen_values_all_neighbors, *normal_all_neighbors, eigen_vector2, eigen_vector3);
//std::cout << PVARN (vector_average.getNoOfSamples ())<<".\n";
if (normal_all_neighbors->dot (viewing_direction) < 0.0f)
*normal_all_neighbors *= -1.0f;
*mean_all_neighbors = vector_average.getMean ();
//std::cout << viewing_direction[0]<<","<<viewing_direction[1]<<","<<viewing_direction[2]<<"\n";
return true;
}
/////////////////////////////////////////////////////////////////////////
float
RangeImage::getSquaredDistanceOfNthNeighbor (int x, int y, int radius, int n, int step_size) const
{
const PointWithRange& point = getPoint (x, y);
if (!std::isfinite (point.range))
return -std::numeric_limits<float>::infinity ();
const auto sqrt_blocksize = 2 * radius + 1;
const auto blocksize = sqrt_blocksize * sqrt_blocksize;
std::vector<float> neighbor_distances (blocksize);
int neighbor_counter = 0;
for (int y2=y-radius; y2<=y+radius; y2+=step_size)
{
for (int x2=x-radius; x2<=x+radius; x2+=step_size)
{
if (!isValid (x2, y2) || (x2==x&&y2==y))
continue;
const PointWithRange& neighbor = getPointNoCheck (x2,y2);
float& neighbor_distance = neighbor_distances[neighbor_counter++];
neighbor_distance = squaredEuclideanDistance (point, neighbor);
}
}
std::sort (neighbor_distances.begin (), neighbor_distances.begin () + neighbor_counter); // Normal sort seems to be
// the fastest method (faster than partial_sort)
n = (std::min) (neighbor_counter, n);
return neighbor_distances[n-1];
}
/////////////////////////////////////////////////////////////////////////
bool
RangeImage::getNormalForClosestNeighbors (int x, int y, int radius, const Eigen::Vector3f& point, int no_of_nearest_neighbors,
Eigen::Vector3f& normal, Eigen::Vector3f* point_on_plane, int step_size) const
{
Eigen::Vector3f mean, eigen_values;
float used_squared_max_distance;
bool ret = getSurfaceInformation (x, y, radius, point, no_of_nearest_neighbors, step_size, used_squared_max_distance,
normal, mean, eigen_values);
if (ret)
{
if (point_on_plane != nullptr)
*point_on_plane = (normal.dot (mean) - normal.dot (point))*normal + point;
}
return ret;
}
/////////////////////////////////////////////////////////////////////////
float
RangeImage::getCurvature (int x, int y, int radius, int step_size) const
{
VectorAverage3f vector_average;
for (int y2=y-radius; y2<=y+radius; y2+=step_size)
{
for (int x2=x-radius; x2<=x+radius; x2+=step_size)
{
if (!isInImage (x2, y2))
continue;
const PointWithRange& point = getPoint (x2, y2);
if (!std::isfinite (point.range))
continue;
vector_average.add (Eigen::Vector3f (point.x, point.y, point.z));
}
}
if (vector_average.getNoOfSamples () < 3)
return false;
Eigen::Vector3f eigen_values;
vector_average.doPCA (eigen_values);
return eigen_values[0]/eigen_values.sum ();
}
/////////////////////////////////////////////////////////////////////////
template <typename PointCloudTypeWithViewpoints> Eigen::Vector3f
RangeImage::getAverageViewPoint (const PointCloudTypeWithViewpoints& point_cloud)
{
Eigen::Vector3f average_viewpoint (0,0,0);
int point_counter = 0;
for (const auto& point: point_cloud.points)
{
if (!std::isfinite (point.vp_x) || !std::isfinite (point.vp_y) || !std::isfinite (point.vp_z))
continue;
average_viewpoint[0] += point.vp_x;
average_viewpoint[1] += point.vp_y;
average_viewpoint[2] += point.vp_z;
++point_counter;
}
average_viewpoint /= point_counter;
return average_viewpoint;
}
/////////////////////////////////////////////////////////////////////////
bool
RangeImage::getViewingDirection (int x, int y, Eigen::Vector3f& viewing_direction) const
{
if (!isValid (x, y))
return false;
viewing_direction = (getPoint (x,y).getVector3fMap ()-getSensorPos ()).normalized ();
return true;
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::getViewingDirection (const Eigen::Vector3f& point, Eigen::Vector3f& viewing_direction) const
{
viewing_direction = (point-getSensorPos ()).normalized ();
}
/////////////////////////////////////////////////////////////////////////
Eigen::Affine3f
RangeImage::getTransformationToViewerCoordinateFrame (const Eigen::Vector3f& point) const
{
Eigen::Affine3f transformation;
getTransformationToViewerCoordinateFrame (point, transformation);
return transformation;
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::getTransformationToViewerCoordinateFrame (const Eigen::Vector3f& point, Eigen::Affine3f& transformation) const
{
Eigen::Vector3f viewing_direction = (point-getSensorPos ()).normalized ();
getTransformationFromTwoUnitVectorsAndOrigin (Eigen::Vector3f (0.0f, -1.0f, 0.0f), viewing_direction, point, transformation);
}
/////////////////////////////////////////////////////////////////////////
void
RangeImage::getRotationToViewerCoordinateFrame (const Eigen::Vector3f& point, Eigen::Affine3f& transformation) const
{
Eigen::Vector3f viewing_direction = (point-getSensorPos ()).normalized ();
getTransformationFromTwoUnitVectors (Eigen::Vector3f (0.0f, -1.0f, 0.0f), viewing_direction, transformation);
}
/////////////////////////////////////////////////////////////////////////
inline void
RangeImage::setAngularResolution (float angular_resolution)
{
angular_resolution_x_ = angular_resolution_y_ = angular_resolution;
angular_resolution_x_reciprocal_ = angular_resolution_y_reciprocal_ = 1.0f / angular_resolution;
}
/////////////////////////////////////////////////////////////////////////
inline void
RangeImage::setAngularResolution (float angular_resolution_x, float angular_resolution_y)
{
angular_resolution_x_ = angular_resolution_x;
angular_resolution_x_reciprocal_ = 1.0f / angular_resolution_x_;
angular_resolution_y_ = angular_resolution_y;
angular_resolution_y_reciprocal_ = 1.0f / angular_resolution_y_;
}
/////////////////////////////////////////////////////////////////////////
inline void
RangeImage::setTransformationToRangeImageSystem (const Eigen::Affine3f& to_range_image_system)
{
to_range_image_system_ = to_range_image_system;
to_world_system_ = to_range_image_system_.inverse ();
}
/////////////////////////////////////////////////////////////////////////
inline void
RangeImage::getAngularResolution (float& angular_resolution_x, float& angular_resolution_y) const
{
angular_resolution_x = angular_resolution_x_;
angular_resolution_y = angular_resolution_y_;
}
/////////////////////////////////////////////////////////////////////////
template <typename PointCloudType> void
RangeImage::integrateFarRanges (const PointCloudType& far_ranges)
{
float x_real, y_real, range_of_current_point;
for (const auto& point: far_ranges.points)
{
//if (!isFinite (point)) // Check for NAN etc
//continue;
Vector3fMapConst current_point = point.getVector3fMap ();
this->getImagePoint (current_point, x_real, y_real, range_of_current_point);
int floor_x = static_cast<int> (pcl_lrint (std::floor (x_real))),
floor_y = static_cast<int> (pcl_lrint (std::floor (y_real))),
ceil_x = static_cast<int> (pcl_lrint (std::ceil (x_real))),
ceil_y = static_cast<int> (pcl_lrint (std::ceil (y_real)));
int neighbor_x[4], neighbor_y[4];
neighbor_x[0]=floor_x; neighbor_y[0]=floor_y;
neighbor_x[1]=floor_x; neighbor_y[1]=ceil_y;
neighbor_x[2]=ceil_x; neighbor_y[2]=floor_y;
neighbor_x[3]=ceil_x; neighbor_y[3]=ceil_y;
for (int i=0; i<4; ++i)
{
int x=neighbor_x[i], y=neighbor_y[i];
if (!isInImage (x, y))
continue;
PointWithRange& image_point = getPoint (x, y);
if (!std::isfinite (image_point.range))
image_point.range = std::numeric_limits<float>::infinity ();
}
}
}
} // namespace pcl