/* * Software License Agreement (BSD License) * * Copyright (c) 2011, Willow Garage, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of Willow Garage, Inc. nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * */ #pragma once #include //pcl vis #include // scoped_ptr for pre-C++11 #include namespace pcl { namespace visualization { /** \brief Simple point cloud visualization class * \author Ethan Rublee * \ingroup visualization */ class PCL_EXPORTS CloudViewer : boost::noncopyable { public: using Ptr = shared_ptr; using ConstPtr = shared_ptr; using ColorACloud = pcl::PointCloud; using ColorCloud = pcl::PointCloud; using GrayCloud = pcl::PointCloud; using MonochromeCloud = pcl::PointCloud; /** \brief Construct a cloud viewer, with a window name. * \param window_name This is displayed at the top of the window */ CloudViewer (const std::string& window_name); /** \brief Will quit the window, * and release all resources held by the viewer. * @return */ ~CloudViewer (); /** \brief Show a cloud, with an optional key for multiple clouds. * \param[in] cloud RGB point cloud * \param[in] cloudname a key for the point cloud, use the same name if you would like to overwrite the existing cloud. */ void showCloud (const ColorCloud::ConstPtr &cloud, const std::string& cloudname = "cloud"); /** \brief Show a cloud, with an optional key for multiple clouds. * \param[in] cloud RGB point cloud * \param[in] cloudname a key for the point cloud, use the same name if you would like to overwrite the existing cloud. */ void showCloud (const ColorACloud::ConstPtr &cloud, const std::string& cloudname = "cloud"); /** \brief Show a cloud, with an optional key for multiple clouds. * \param[in] cloud XYZI point cloud * \param[in] cloudname a key for the point cloud, use the same name if you would like to overwrite the existing cloud. */ void showCloud (const GrayCloud::ConstPtr &cloud, const std::string& cloudname = "cloud"); /** \brief Show a cloud, with an optional key for multiple clouds. * \param[in] cloud XYZ point cloud * \param[in] cloudname a key for the point cloud, use the same name if you would like to overwrite the existing cloud. */ void showCloud (const MonochromeCloud::ConstPtr &cloud, const std::string& cloudname = "cloud"); /** \brief Check if the gui was quit, you should quit also * \param millis_to_wait This will request to "spin" for the number of milliseconds, before exiting. * \return true if the user signaled the gui to stop */ bool wasStopped (int millis_to_wait = 1); /** Visualization callable function, may be used for running things on the UI thread. */ using VizCallable = std::function; /** \brief Run a callbable object on the UI thread. Will persist until removed * @param x Use boost::ref(x) for a function object that you would like to not copy * \param key The key for the callable -- use the same key to overwrite. */ void runOnVisualizationThread (VizCallable x, const std::string& key = "callable"); /** \brief Run a callbable object on the UI thread. This will run once and be removed * @param x Use boost::ref(x) for a function object that you would like to not copy */ void runOnVisualizationThreadOnce (VizCallable x); /** \brief Remove a previously added callable object, NOP if it doesn't exist. * @param key the key that was registered with the callable object. */ void removeVisualizationCallable (const std::string& key = "callable"); /** \brief Register a callback function for keyboard events * \param[in] callback the function that will be registered as a callback for a keyboard event * \param[in] cookie user data that is passed to the callback * \return connection object that allows to disconnect the callback function. */ inline boost::signals2::connection registerKeyboardCallback (void (*callback) (const pcl::visualization::KeyboardEvent&, void*), void* cookie = nullptr) { return (registerKeyboardCallback ([=] (const pcl::visualization::KeyboardEvent& e) { (*callback) (e, cookie); })); } /** \brief Register a callback function for keyboard events * \param[in] callback the member function that will be registered as a callback for a keyboard event * \param[in] instance instance to the class that implements the callback function * \param[in] cookie user data that is passed to the callback * \return connection object that allows to disconnect the callback function. */ template inline boost::signals2::connection registerKeyboardCallback (void (T::*callback) (const pcl::visualization::KeyboardEvent&, void*), T& instance, void* cookie = nullptr) { return (registerKeyboardCallback ([=, &instance] (const pcl::visualization::KeyboardEvent& e) { (instance.*callback) (e, cookie); })); } /** \brief Register a callback function for mouse events * \param[in] callback the function that will be registered as a callback for a mouse event * \param[in] cookie user data that is passed to the callback * \return connection object that allows to disconnect the callback function. */ inline boost::signals2::connection registerMouseCallback (void (*callback) (const pcl::visualization::MouseEvent&, void*), void* cookie = nullptr) { return (registerMouseCallback ([=] (const pcl::visualization::MouseEvent& e) { (*callback) (e, cookie); })); } /** \brief Register a callback function for mouse events * \param[in] callback the member function that will be registered as a callback for a mouse event * \param[in] instance instance to the class that implements the callback function * \param[in] cookie user data that is passed to the callback * \return connection object that allows to disconnect the callback function. */ template inline boost::signals2::connection registerMouseCallback (void (T::*callback) (const pcl::visualization::MouseEvent&, void*), T& instance, void* cookie = nullptr) { return (registerMouseCallback ([=, &instance] (const pcl::visualization::MouseEvent& e) { (instance.*callback) (e, cookie); })); } /** \brief Register a callback function for point picking events * \param[in] callback the function that will be registered as a callback for a point picking event * \param[in] cookie user data that is passed to the callback * \return connection object that allows to disconnect the callback function. */ inline boost::signals2::connection registerPointPickingCallback (void (*callback) (const pcl::visualization::PointPickingEvent&, void*), void* cookie = nullptr) { return (registerPointPickingCallback ([=] (const pcl::visualization::PointPickingEvent& e) { (*callback) (e, cookie); })); } /** \brief Register a callback function for point picking events * \param[in] callback the member function that will be registered as a callback for a point picking event * \param[in] instance instance to the class that implements the callback function * \param[in] cookie user data that is passed to the callback * \return connection object that allows to disconnect the callback function. */ template inline boost::signals2::connection registerPointPickingCallback (void (T::*callback) (const pcl::visualization::PointPickingEvent&, void*), T& instance, void* cookie = nullptr) { return (registerPointPickingCallback ([=, &instance] (const pcl::visualization::PointPickingEvent& e) { (instance.*callback) (e, cookie); })); } private: /** \brief Private implementation. */ struct CloudViewer_impl; boost::scoped_ptr impl_; boost::signals2::connection registerMouseCallback (std::function); boost::signals2::connection registerKeyboardCallback (std::function); boost::signals2::connection registerPointPickingCallback (std::function); }; } }