/* $NoKeywords: $ */ /* // // Copyright (c) 1993-2012 Robert McNeel & Associates. All rights reserved. // OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert // McNeel & Associates. // // THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY. // ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF // MERCHANTABILITY ARE HEREBY DISCLAIMED. // // For complete openNURBS copyright information see . // //////////////////////////////////////////////////////////////// */ #if !defined(OPENNURBS_POINT_GRID_INC_) #define OPENNURBS_POINT_GRID_INC_ class ON_CLASS ON_PointGrid : public ON_Geometry { public: ON_PointGrid(); ON_PointGrid(const ON_PointGrid&); ON_PointGrid( int, // point count0 (>=1) int // point count1 (>=1) ); void Initialize(void); // zeros all fields ON_BOOL32 Create( int, // point count0 (>=1) int // point count1 (>=1) ); void Destroy(); virtual ~ON_PointGrid(); void EmergencyDestroy(); // call if memory used by point grid becomes invalid ON_PointGrid& operator=(const ON_PointGrid&); // point_grid[i][j] returns GetPoint(i,j) ON_3dPoint* operator[](int); // 0 <= index < PointCount(0) const ON_3dPoint* operator[](int) const; // 0 <= index < PointCount(0) ///////////////////////////////////////////////////////////////// // ON_Object overrides /* Description: Tests an object to see if its data members are correctly initialized. Parameters: text_log - [in] if the object is not valid and text_log is not NULL, then a brief englis description of the reason the object is not valid is appened to the log. The information appended to text_log is suitable for low-level debugging purposes by programmers and is not intended to be useful as a high level user interface tool. Returns: @untitled table true object is valid false object is invalid, uninitialized, etc. Remarks: Overrides virtual ON_Object::IsValid */ ON_BOOL32 IsValid( ON_TextLog* text_log = NULL ) const; void Dump( ON_TextLog& ) const; // for debugging ON_BOOL32 Write( ON_BinaryArchive& // open binary file ) const; ON_BOOL32 Read( ON_BinaryArchive& // open binary file ); ON::object_type ObjectType() const; ///////////////////////////////////////////////////////////////// // ON_Geometry overrides int Dimension() const; ON_BOOL32 GetBBox( // returns true if successful double*, // minimum double*, // maximum ON_BOOL32 = false // true means grow box ) const; /* Description: Get tight bounding box of the point grid. Parameters: tight_bbox - [in/out] tight bounding box bGrowBox -[in] (default=false) If true and the input tight_bbox is valid, then returned tight_bbox is the union of the input tight_bbox and the tight bounding box of the point grid. xform -[in] (default=NULL) If not NULL, the tight bounding box of the transformed point grid is calculated. The point grid is not modified. Returns: True if the returned tight_bbox is set to a valid bounding box. */ bool GetTightBoundingBox( ON_BoundingBox& tight_bbox, int bGrowBox = false, const ON_Xform* xform = 0 ) const; ON_BOOL32 Transform( const ON_Xform& ); // virtual ON_Geometry::IsDeformable() override bool IsDeformable() const; // virtual ON_Geometry::MakeDeformable() override bool MakeDeformable(); ON_BOOL32 SwapCoordinates( int, int // indices of coords to swap ); ///////////////////////////////////////////////////////////////// // Interface ON_BOOL32 IsClosed( int // dir ) const; int PointCount( // number of points in grid direction int // dir 0 = "s", 1 = "t" ) const; int PointCount( // total number of points in grid void ) const; ON_3dPoint& Point( int, int // point index ( 0 <= i <= PointCount(0), 0 <= j <= PointCount(1) ); ON_3dPoint Point( int, int // point index ( 0 <= i <= PointCount(0), 0 <= j <= PointCount(1) ) const; double* PointArray(); const double* PointArray() const; int PointArrayStride( // point stride in grid direction int // dir 0 = "s", 1 = "t" ) const; ON_BOOL32 SetPoint( // set a single point int, int, // point index ( 0 <= i <= PointCount(0), 0 <= j <= PointCount(1) const ON_3dPoint& // value of point ); ON_BOOL32 GetPoint( // get a single control vertex int, int, // CV index ( 0 <= i <= CVCount(0), 0 <= j <= CVCount(1) ON_3dPoint& // gets euclidean cv when NURBS is rational ) const; ON_BOOL32 Reverse( // reverse grid order int // dir 0 = "s", 1 = "t" ); ON_BOOL32 Transpose(); // transpose grid points ///////////////////////////////////////////////////////////////// // Implementation protected: int m_point_count[2]; // number of points (>=1) int m_point_stride0; // >= m_point_count[1] ON_3dPointArray m_point; // point[i][j] = m_point[i*m_point_stride0+j] private: static ON_3dPoint m_no_point; // prevent crashes when sizes are 0 ON_OBJECT_DECLARE(ON_PointGrid); }; #endif