/* * Software License Agreement (BSD License) * * Point Cloud Library (PCL) - www.pointclouds.org * Copyright (c) 2010-2011, Willow Garage, Inc. * Copyright (c) 2012-, Open Perception, Inc. * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of the copyright holder(s) nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #pragma once #include #include #include #include namespace pcl { /** \author Khai Tran */ struct TexMaterial { struct RGB { float r = 0; float g = 0; float b = 0; }; //RGB /** \brief Texture name. */ std::string tex_name; /** \brief Texture file. */ std::string tex_file; /** \brief Defines the ambient color of the material to be (r,g,b). */ RGB tex_Ka; /** \brief Defines the diffuse color of the material to be (r,g,b). */ RGB tex_Kd; /** \brief Defines the specular color of the material to be (r,g,b). This color shows up in highlights. */ RGB tex_Ks; /** \brief Defines the transparency of the material to be alpha. */ float tex_d; /** \brief Defines the shininess of the material to be s. */ float tex_Ns; /** \brief Denotes the illumination model used by the material. * * illum = 1 indicates a flat material with no specular highlights, so the value of Ks is not used. * illum = 2 denotes the presence of specular highlights, and so a specification for Ks is required. */ int tex_illum; }; // TexMaterial /** \author Khai Tran */ struct TextureMesh { pcl::PCLPointCloud2 cloud; pcl::PCLHeader header; std::vector > tex_polygons; // polygon which is mapped with specific texture defined in TexMaterial std::vector > > tex_coordinates; // UV coordinates std::vector tex_materials; // define texture material public: using Ptr = shared_ptr; using ConstPtr = shared_ptr; }; // struct TextureMesh using TextureMeshPtr = TextureMesh::Ptr; using TextureMeshConstPtr = TextureMesh::ConstPtr; } // namespace pcl