/* * Software License Agreement (BSD License) * * Point Cloud Library (PCL) - www.pointclouds.org * Copyright (c) 2010-2012, Willow Garage, Inc. * Copyright (c) 2012-, Open Perception, Inc. * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of the copyright holder(s) nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include class vtkImageSlice; class vtkContextActor; class vtkImageViewer; class vtkImageFlip; namespace pcl { namespace visualization { using Vector3ub = Eigen::Array; static const Vector3ub green_color (0, 255, 0); static const Vector3ub red_color (255, 0, 0); static const Vector3ub blue_color (0, 0, 255); /** \brief An image viewer interactor style, tailored for ImageViewer. * \author Radu B. Rusu * \ingroup visualization */ class PCL_EXPORTS ImageViewerInteractorStyle : public vtkInteractorStyleImage { public: static ImageViewerInteractorStyle *New (); ImageViewerInteractorStyle (); void OnMouseWheelForward () override {} void OnMouseWheelBackward () override {} void OnMiddleButtonDown () override {} void OnRightButtonDown () override {} void OnLeftButtonDown () override; void OnChar () override; void adjustCamera (vtkImageData *image, vtkRenderer *ren); void adjustCamera (vtkRenderer *ren); }; /** \brief ImageViewer is a class for 2D image visualization. * * Features include: * - add and remove different layers with different opacity (transparency) values * - add 2D geometric shapes (circles, boxes, etc) in separate layers * - display RGB, monochrome, float, angle images * * Simple usage example: * \code * pcl::visualization::ImageViewer iv; * iv.addCircle (10, 10, 5, 1.0, 0.0, 0.0, "circles", 1.0); // add a red, fully opaque circle with radius 5 pixels at (10,10) in layer "circles" * iv.addFilledRectangle (10, 20, 10, 20, 0.0, 1.0, 0.0, "boxes", 0.5); // add a green, 50% transparent box at (10,10->20,20) in layer "boxes" * iv.addRGBImage (cloud); // add a RGB image from a point cloud dataset in an "rgb_image" default layer * iv.spin (); // press 'q' to exit * iv.removeLayer ("circles"); // remove layer "circles" * iv.spin (); // press 'q' to exit * \endcode * * \author Radu B. Rusu, Suat Gedikli * \ingroup visualization */ class PCL_EXPORTS ImageViewer { public: using Ptr = shared_ptr; using ConstPtr = shared_ptr; /** \brief Constructor. * \param[in] window_title the title of the window */ ImageViewer (const std::string& window_title = ""); /** \brief Destructor. */ virtual ~ImageViewer (); /** \brief Set up the interactor style. By default the interactor style is set to * vtkInteractorStyleImage you can use this to set it to another type. * \param[in] style user set interactor style. */ void setInteractorStyle (vtkInteractorObserver *style) { interactor_->SetInteractorStyle (style); } /** \brief Show a monochrome 2D image on screen. * \param[in] data the input data representing the image * \param[in] width the width of the image * \param[in] height the height of the image * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ void showMonoImage (const unsigned char* data, unsigned width, unsigned height, const std::string &layer_id = "mono_image", double opacity = 1.0); /** \brief Add a monochrome 2D image layer, but do not render it (use spin/spinOnce to update). * \param[in] data the input data representing the image * \param[in] width the width of the image * \param[in] height the height of the image * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ void addMonoImage (const unsigned char* data, unsigned width, unsigned height, const std::string &layer_id = "mono_image", double opacity = 1.0); /** \brief Show a monochrome 2D image on screen. * \param[in] cloud the input data representing the grayscale point cloud * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ inline void showMonoImage (const pcl::PointCloud::ConstPtr &cloud, const std::string &layer_id = "mono_image", double opacity = 1.0) { return (showMonoImage (*cloud, layer_id, opacity)); } /** \brief Add a monochrome 2D image layer, but do not render it (use spin/spinOnce to update). * \param[in] cloud the input data representing the grayscale point cloud * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ inline void addMonoImage (const pcl::PointCloud::ConstPtr &cloud, const std::string &layer_id = "mono_image", double opacity = 1.0) { return (addMonoImage (*cloud, layer_id, opacity)); } /** \brief Show a monochrome 2D image on screen. * \param[in] cloud the input data representing the grayscale point cloud * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ void showMonoImage (const pcl::PointCloud &cloud, const std::string &layer_id = "mono_image", double opacity = 1.0); /** \brief Add a monochrome 2D image layer, but do not render it (use spin/spinOnce to update). * \param[in] cloud the input data representing the RGB point cloud * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ void addMonoImage (const pcl::PointCloud &cloud, const std::string &layer_id = "mono_image", double opacity = 1.0); /** \brief Show a monochrome 2D image on screen. * \param[in] cloud the input data representing the grayscale point cloud * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ inline void showMonoImage (const pcl::PointCloud::ConstPtr &cloud, const std::string &layer_id = "mono_image", double opacity = 1.0) { return (showMonoImage (*cloud, layer_id, opacity)); } /** \brief Add a monochrome 2D image layer, but do not render it (use spin/spinOnce to update). * \param[in] cloud the input data representing the grayscale point cloud * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ inline void addMonoImage (const pcl::PointCloud::ConstPtr &cloud, const std::string &layer_id = "mono_image", double opacity = 1.0) { return (addMonoImage (*cloud, layer_id, opacity)); } /** \brief Show a monochrome 2D image on screen. * \param[in] cloud the input data representing the grayscale point cloud * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ void showMonoImage (const pcl::PointCloud &cloud, const std::string &layer_id = "mono_image", double opacity = 1.0); /** \brief Add a monochrome 2D image layer, but do not render it (use spin/spinOnce to update). * \param[in] cloud the input data representing the RGB point cloud * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ void addMonoImage (const pcl::PointCloud &cloud, const std::string &layer_id = "mono_image", double opacity = 1.0); /** \brief Show a 2D RGB image on screen. * \param[in] data the input data representing the image * \param[in] width the width of the image * \param[in] height the height of the image * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ void showRGBImage (const unsigned char* data, unsigned width, unsigned height, const std::string &layer_id = "rgb_image", double opacity = 1.0); /** \brief Add an RGB 2D image layer, but do not render it (use spin/spinOnce to update). * \param[in] data the input data representing the image * \param[in] width the width of the image * \param[in] height the height of the image * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) * \param[in] autoresize flag to enable window to adapt to image size (default true) */ void addRGBImage (const unsigned char* data, unsigned width, unsigned height, const std::string &layer_id = "rgb_image", double opacity = 1.0, bool autoresize = true); /** \brief Show a 2D image on screen, obtained from the RGB channel of a point cloud. * \param[in] cloud the input data representing the RGB point cloud * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ template inline void showRGBImage (const typename pcl::PointCloud::ConstPtr &cloud, const std::string &layer_id = "rgb_image", double opacity = 1.0) { return (showRGBImage (*cloud, layer_id, opacity)); } /** \brief Add an RGB 2D image layer, but do not render it (use spin/spinOnce to update). * \param[in] cloud the input data representing the RGB point cloud * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ template inline void addRGBImage (const typename pcl::PointCloud::ConstPtr &cloud, const std::string &layer_id = "rgb_image", double opacity = 1.0) { return (addRGBImage (*cloud, layer_id, opacity)); } /** \brief Show a 2D image on screen, obtained from the RGB channel of a point cloud. * \param[in] cloud the input data representing the RGB point cloud * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ template void showRGBImage (const pcl::PointCloud &cloud, const std::string &layer_id = "rgb_image", double opacity = 1.0); /** \brief Add an RGB 2D image layer, but do not render it (use spin/spinOnce to update). * \param[in] cloud the input data representing the RGB point cloud * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ template void addRGBImage (const pcl::PointCloud &cloud, const std::string &layer_id = "rgb_image", double opacity = 1.0); /** \brief Show a 2D image (float) on screen. * \param[in] data the input data representing the image in float format * \param[in] width the width of the image * \param[in] height the height of the image * \param[in] min_value filter all values in the image to be larger than this minimum value * \param[in] max_value filter all values in the image to be smaller than this maximum value * \param[in] grayscale show data as grayscale (true) or not (false). Default: false * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ void showFloatImage (const float* data, unsigned int width, unsigned int height, float min_value = std::numeric_limits::min (), float max_value = std::numeric_limits::max (), bool grayscale = false, const std::string &layer_id = "float_image", double opacity = 1.0); /** \brief Add a float 2D image layer, but do not render it (use spin/spinOnce to update). * \param[in] data the input data representing the image in float format * \param[in] width the width of the image * \param[in] height the height of the image * \param[in] min_value filter all values in the image to be larger than this minimum value * \param[in] max_value filter all values in the image to be smaller than this maximum value * \param[in] grayscale show data as grayscale (true) or not (false). Default: false * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ void addFloatImage (const float* data, unsigned int width, unsigned int height, float min_value = std::numeric_limits::min (), float max_value = std::numeric_limits::max (), bool grayscale = false, const std::string &layer_id = "float_image", double opacity = 1.0); /** \brief Show a 2D image (unsigned short) on screen. * \param[in] short_image the input data representing the image in unsigned short format * \param[in] width the width of the image * \param[in] height the height of the image * \param[in] min_value filter all values in the image to be larger than this minimum value * \param[in] max_value filter all values in the image to be smaller than this maximum value * \param[in] grayscale show data as grayscale (true) or not (false). Default: false * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ void showShortImage (const unsigned short* short_image, unsigned int width, unsigned int height, unsigned short min_value = std::numeric_limits::min (), unsigned short max_value = std::numeric_limits::max (), bool grayscale = false, const std::string &layer_id = "short_image", double opacity = 1.0); /** \brief Add a short 2D image layer, but do not render it (use spin/spinOnce to update). * \param[in] short_image the input data representing the image in unsigned short format * \param[in] width the width of the image * \param[in] height the height of the image * \param[in] min_value filter all values in the image to be larger than this minimum value * \param[in] max_value filter all values in the image to be smaller than this maximum value * \param[in] grayscale show data as grayscale (true) or not (false). Default: false * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ void addShortImage (const unsigned short* short_image, unsigned int width, unsigned int height, unsigned short min_value = std::numeric_limits::min (), unsigned short max_value = std::numeric_limits::max (), bool grayscale = false, const std::string &layer_id = "short_image", double opacity = 1.0); /** \brief Show a 2D image on screen representing angle data. * \param[in] data the input data representing the image * \param[in] width the width of the image * \param[in] height the height of the image * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ void showAngleImage (const float* data, unsigned width, unsigned height, const std::string &layer_id = "angle_image", double opacity = 1.0); /** \brief Add an angle 2D image layer, but do not render it (use spin/spinOnce to update). * \param[in] data the input data representing the image * \param[in] width the width of the image * \param[in] height the height of the image * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ void addAngleImage (const float* data, unsigned width, unsigned height, const std::string &layer_id = "angle_image", double opacity = 1.0); /** \brief Show a 2D image on screen representing half angle data. * \param[in] data the input data representing the image * \param[in] width the width of the image * \param[in] height the height of the image * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ void showHalfAngleImage (const float* data, unsigned width, unsigned height, const std::string &layer_id = "half_angle_image", double opacity = 1.0); /** \brief Add a half angle 2D image layer, but do not render it (use spin/spinOnce to update). * \param[in] data the input data representing the image * \param[in] width the width of the image * \param[in] height the height of the image * \param[in] layer_id the name of the layer (default: "image") * \param[in] opacity the opacity of the layer (default: 1.0) */ void addHalfAngleImage (const float* data, unsigned width, unsigned height, const std::string &layer_id = "half_angle_image", double opacity = 1.0); /** \brief Sets the pixel at coordinates(u,v) to color while setting the neighborhood to another * \param[in] u the u/x coordinate of the pixel * \param[in] v the v/y coordinate of the pixel * \param[in] fg_color the pixel color * \param[in] bg_color the neighborhood color * \param[in] radius the circle radius around the pixel * \param[in] layer_id the name of the layer (default: "points") * \param[in] opacity the opacity of the layer (default: 1.0) */ void markPoint (std::size_t u, std::size_t v, Vector3ub fg_color, Vector3ub bg_color = red_color, double radius = 3.0, const std::string &layer_id = "points", double opacity = 1.0); /** \brief Sets the pixel at coordinates(u,v) to color while setting the neighborhood to another * \param[in] uv the u/x, v/y coordinate of the pixels to be marked * \param[in] fg_color the pixel color * \param[in] bg_color the neighborhood color * \param[in] size edge of the square surrounding each pixel * \param[in] layer_id the name of the layer (default: "markers") * \param[in] opacity the opacity of the layer (default: 1.0) */ void markPoints (const std::vector& uv, Vector3ub fg_color, Vector3ub bg_color = red_color, double size = 3.0, const std::string &layer_id = "markers", double opacity = 1.0); /** \brief Sets the pixel at coordinates(u,v) to color while setting the neighborhood to another (float coordinates version). * \param[in] uv the u/x, v/y coordinate of the pixels to be marked * \param[in] fg_color the pixel color * \param[in] bg_color the neighborhood color * \param[in] size edge of the square surrounding each pixel * \param[in] layer_id the name of the layer (default: "markers") * \param[in] opacity the opacity of the layer (default: 1.0) */ void markPoints (const std::vector& uv, Vector3ub fg_color, Vector3ub bg_color = red_color, double size = 3.0, const std::string &layer_id = "markers", double opacity = 1.0); /** \brief Set the window title name * \param[in] name the window title */ void setWindowTitle (const std::string& name); /** \brief Spin method. Calls the interactor and runs an internal loop. */ void spin (); /** \brief Spin once method. Calls the interactor and updates the screen once. * \param[in] time - How long (in ms) should the visualization loop be allowed to run. * \param[in] force_redraw - if false it might return without doing anything if the * interactor's framerate does not require a redraw yet. */ void spinOnce (int time = 1, bool force_redraw = true); /** \brief Register a callback function for keyboard events * \param[in] callback the function that will be registered as a callback for a keyboard event * \param[in] cookie user data that is passed to the callback * \return a connection object that allows to disconnect the callback function. */ boost::signals2::connection registerKeyboardCallback (void (*callback) (const pcl::visualization::KeyboardEvent&, void*), void* cookie = nullptr) { return (registerKeyboardCallback ([=] (const pcl::visualization::KeyboardEvent& e) { (*callback) (e, cookie); })); } /** \brief Register a callback function for keyboard events * \param[in] callback the member function that will be registered as a callback for a keyboard event * \param[in] instance instance to the class that implements the callback function * \param[in] cookie user data that is passed to the callback * \return a connection object that allows to disconnect the callback function. */ template boost::signals2::connection registerKeyboardCallback (void (T::*callback) (const pcl::visualization::KeyboardEvent&, void*), T& instance, void* cookie = nullptr) { return (registerKeyboardCallback ([=, &instance] (const pcl::visualization::KeyboardEvent& e) { (instance.*callback) (e, cookie); })); } /** \brief Register a callback std::function for keyboard events * \param[in] cb the boost function that will be registered as a callback for a keyboard event * \return a connection object that allows to disconnect the callback function. */ boost::signals2::connection registerKeyboardCallback (std::function cb); /** \brief Register a callback std::function for mouse events * \param[in] callback the function that will be registered as a callback for a mouse event * \param[in] cookie user data that is passed to the callback * \return a connection object that allows to disconnect the callback function. */ boost::signals2::connection registerMouseCallback (void (*callback) (const pcl::visualization::MouseEvent&, void*), void* cookie = nullptr) { return (registerMouseCallback ([=] (const pcl::visualization::MouseEvent& e) { (*callback) (e, cookie); })); } /** \brief Register a callback function for mouse events * \param[in] callback the member function that will be registered as a callback for a mouse event * \param[in] instance instance to the class that implements the callback function * \param[in] cookie user data that is passed to the callback * \return a connection object that allows to disconnect the callback function. */ template boost::signals2::connection registerMouseCallback (void (T::*callback) (const pcl::visualization::MouseEvent&, void*), T& instance, void* cookie = nullptr) { return (registerMouseCallback ([=, &instance] (const pcl::visualization::MouseEvent& e) { (instance.*callback) (e, cookie); })); } /** \brief Register a callback function for mouse events * \param[in] cb the boost function that will be registered as a callback for a mouse event * \return a connection object that allows to disconnect the callback function. */ boost::signals2::connection registerMouseCallback (std::function cb); /** \brief Set the position in screen coordinates. * \param[in] x where to move the window to (X) * \param[in] y where to move the window to (Y) */ void setPosition (int x, int y); /** \brief Set the window size in screen coordinates. * \param[in] xw window size in horizontal (pixels) * \param[in] yw window size in vertical (pixels) */ void setSize (int xw, int yw); /** \brief Return the window size in pixels. */ int* getSize (); /** \brief Returns true when the user tried to close the window */ bool wasStopped () const { return (stopped_); } /** \brief Stop the interaction and close the visualizaton window. */ void close () { stopped_ = true; // This tends to close the window... interactor_->TerminateApp (); } /** \brief Add a circle shape from a point and a radius * \param[in] x the x coordinate of the circle center * \param[in] y the y coordinate of the circle center * \param[in] radius the radius of the circle * \param[in] layer_id the 2D layer ID where we want the extra information to be drawn. * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 1.0) */ bool addCircle (unsigned int x, unsigned int y, double radius, const std::string &layer_id = "circles", double opacity = 1.0); /** \brief Add a circle shape from a point and a radius * \param[in] x the x coordinate of the circle center * \param[in] y the y coordinate of the circle center * \param[in] radius the radius of the circle * \param[in] r the red channel of the color that the sphere should be rendered with (0.0 -> 1.0) * \param[in] g the green channel of the color that the sphere should be rendered with (0.0 -> 1.0) * \param[in] b the blue channel of the color that the sphere should be rendered with (0.0 -> 1.0) * \param[in] layer_id the 2D layer ID where we want the extra information to be drawn. * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 1.0) */ bool addCircle (unsigned int x, unsigned int y, double radius, double r, double g, double b, const std::string &layer_id = "circles", double opacity = 1.0); /** \brief Add a 2D box and color its edges with a given color * \param[in] min_pt the X,Y min coordinate * \param[in] max_pt the X,Y max coordinate * \param[in] layer_id the 2D layer ID where we want the extra information to be drawn. * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 1.0) */ bool addRectangle (const pcl::PointXY &min_pt, const pcl::PointXY &max_pt, const std::string &layer_id = "rectangles", double opacity = 1.0); /** \brief Add a 2D box and color its edges with a given color * \param[in] min_pt the X,Y min coordinate * \param[in] max_pt the X,Y max coordinate * \param[in] r the red channel of the color that the box should be rendered with (0.0 -> 1.0) * \param[in] g the green channel of the color that the box should be rendered with (0.0 -> 1.0) * \param[in] b the blue channel of the color that the box should be rendered with (0.0 -> 1.0) * \param[in] layer_id the 2D layer ID where we want the extra information to be drawn. * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 1.0) */ bool addRectangle (const pcl::PointXY &min_pt, const pcl::PointXY &max_pt, double r, double g, double b, const std::string &layer_id = "rectangles", double opacity = 1.0); /** \brief Add a 2D box and color its edges with a given color * \param[in] x_min the X min coordinate * \param[in] x_max the X max coordinate * \param[in] y_min the Y min coordinate * \param[in] y_max the Y max coordinate * \param[in] layer_id the 2D layer ID where we want the extra information to be drawn. * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 1.0) */ bool addRectangle (unsigned int x_min, unsigned int x_max, unsigned int y_min, unsigned int y_max, const std::string &layer_id = "rectangles", double opacity = 1.0); /** \brief Add a 2D box and color its edges with a given color * \param[in] x_min the X min coordinate * \param[in] x_max the X max coordinate * \param[in] y_min the Y min coordinate * \param[in] y_max the Y max coordinate * \param[in] r the red channel of the color that the box should be rendered with (0.0 -> 1.0) * \param[in] g the green channel of the color that the box should be rendered with (0.0 -> 1.0) * \param[in] b the blue channel of the color that the box should be rendered with (0.0 -> 1.0) * \param[in] layer_id the 2D layer ID where we want the extra information to be drawn. * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 1.0) */ bool addRectangle (unsigned int x_min, unsigned int x_max, unsigned int y_min, unsigned int y_max, double r, double g, double b, const std::string &layer_id = "rectangles", double opacity = 1.0); /** \brief Add a 2D box and color its edges with a given color * \param[in] image the organized point cloud dataset containing the image data * \param[in] min_pt the X,Y min coordinate * \param[in] max_pt the X,Y max coordinate * \param[in] layer_id the 2D layer ID where we want the extra information to be drawn. * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 1.0) */ template bool addRectangle (const typename pcl::PointCloud::ConstPtr &image, const T &min_pt, const T &max_pt, const std::string &layer_id = "rectangles", double opacity = 1.0); /** \brief Add a 2D box and color its edges with a given color * \param[in] image the organized point cloud dataset containing the image data * \param[in] min_pt the X,Y min coordinate * \param[in] max_pt the X,Y max coordinate * \param[in] r the red channel of the color that the box should be rendered with (0.0 -> 1.0) * \param[in] g the green channel of the color that the box should be rendered with (0.0 -> 1.0) * \param[in] b the blue channel of the color that the box should be rendered with (0.0 -> 1.0) * \param[in] layer_id the 2D layer ID where we want the extra information to be drawn. * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 1.0) */ template bool addRectangle (const typename pcl::PointCloud::ConstPtr &image, const T &min_pt, const T &max_pt, double r, double g, double b, const std::string &layer_id = "rectangles", double opacity = 1.0); /** \brief Add a 2D box that contains a given image mask and color its edges * \param[in] image the organized point cloud dataset containing the image data * \param[in] mask the point data representing the mask that we want to draw * \param[in] r the red channel of the color that the mask should be rendered with * \param[in] g the green channel of the color that the mask should be rendered with * \param[in] b the blue channel of the color that the mask should be rendered with * \param[in] layer_id the 2D layer ID where we want the extra information to be drawn. * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 1.0) */ template bool addRectangle (const typename pcl::PointCloud::ConstPtr &image, const pcl::PointCloud &mask, double r, double g, double b, const std::string &layer_id = "rectangles", double opacity = 1.0); /** \brief Add a 2D box that contains a given image mask and color its edges in red * \param[in] image the organized point cloud dataset containing the image data * \param[in] mask the point data representing the mask that we want to draw * \param[in] layer_id the 2D layer ID where we want the extra information to be drawn. * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 1.0) */ template bool addRectangle (const typename pcl::PointCloud::ConstPtr &image, const pcl::PointCloud &mask, const std::string &layer_id = "image_mask", double opacity = 1.0); /** \brief Add a 2D box and fill it in with a given color * \param[in] x_min the X min coordinate * \param[in] x_max the X max coordinate * \param[in] y_min the Y min coordinate * \param[in] y_max the Y max coordinate * \param[in] layer_id the 2D layer ID where we want the extra information to be drawn. * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 0.5) */ bool addFilledRectangle (unsigned int x_min, unsigned int x_max, unsigned int y_min, unsigned int y_max, const std::string &layer_id = "boxes", double opacity = 0.5); /** \brief Add a 2D box and fill it in with a given color * \param[in] x_min the X min coordinate * \param[in] x_max the X max coordinate * \param[in] y_min the Y min coordinate * \param[in] y_max the Y max coordinate * \param[in] r the red channel of the color that the box should be rendered with (0.0 -> 1.0) * \param[in] g the green channel of the color that the box should be rendered with (0.0 -> 1.0) * \param[in] b the blue channel of the color that the box should be rendered with (0.0 -> 1.0) * \param[in] layer_id the 2D layer ID where we want the extra information to be drawn. * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 0.5) */ bool addFilledRectangle (unsigned int x_min, unsigned int x_max, unsigned int y_min, unsigned int y_max, double r, double g, double b, const std::string &layer_id = "boxes", double opacity = 0.5); /** \brief Add a 2D line with a given color * \param[in] x_min the X min coordinate * \param[in] y_min the Y min coordinate * \param[in] x_max the X max coordinate * \param[in] y_max the Y max coordinate * \param[in] r the red channel of the color that the line should be rendered with (0.0 -> 1.0) * \param[in] g the green channel of the color that the line should be rendered with (0.0 -> 1.0) * \param[in] b the blue channel of the color that the line should be rendered with (0.0 -> 1.0) * \param[in] layer_id the 2D layer ID where we want the extra information to be drawn. * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 1.0) */ bool addLine (unsigned int x_min, unsigned int y_min, unsigned int x_max, unsigned int y_max, double r, double g, double b, const std::string &layer_id = "line", double opacity = 1.0); /** \brief Add a 2D line with a given color * \param[in] x_min the X min coordinate * \param[in] y_min the Y min coordinate * \param[in] x_max the X max coordinate * \param[in] y_max the Y max coordinate * \param[in] layer_id the 2D layer ID where we want the extra information to be drawn. * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 1.0) */ bool addLine (unsigned int x_min, unsigned int y_min, unsigned int x_max, unsigned int y_max, const std::string &layer_id = "line", double opacity = 1.0); /** \brief Add a 2D text with a given color * \param[in] x the X coordinate * \param[in] y the Y coordinate * \param[in] text the text string to be displayed * \param[in] r the red channel of the color that the line should be rendered with (0.0 -> 1.0) * \param[in] g the green channel of the color that the line should be rendered with (0.0 -> 1.0) * \param[in] b the blue channel of the color that the line should be rendered with (0.0 -> 1.0) * \param[in] layer_id the 2D layer ID where we want the extra information to be drawn. * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 1.0) */ bool addText (unsigned int x, unsigned int y, const std::string& text, double r, double g, double b, const std::string &layer_id = "line", double opacity = 1.0); /** \brief Add a 2D text with a given color * \param[in] x the X coordinate * \param[in] y the Y coordinate * \param[in] text the text string to be displayed * \param[in] layer_id the 2D layer ID where we want the extra information to be drawn. * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 1.0) */ bool addText (unsigned int x, unsigned int y, const std::string& text, const std::string &layer_id = "line", double opacity = 1.0); /** \brief Add a generic 2D mask to an image * \param[in] image the organized point cloud dataset containing the image data * \param[in] mask the point data representing the mask that we want to draw * \param[in] r the red channel of the color that the mask should be rendered with * \param[in] g the green channel of the color that the mask should be rendered with * \param[in] b the blue channel of the color that the mask should be rendered with * \param[in] layer_id the 2D layer ID where we want the extra information to be drawn. * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 0.5) */ template bool addMask (const typename pcl::PointCloud::ConstPtr &image, const pcl::PointCloud &mask, double r, double g, double b, const std::string &layer_id = "image_mask", double opacity = 0.5); /** \brief Add a generic 2D mask to an image (colored in red) * \param[in] image the organized point cloud dataset containing the image data * \param[in] mask the point data representing the mask that we want to draw * \param[in] layer_id the 2D layer ID where we want the extra information to be drawn. * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 0.5) */ template bool addMask (const typename pcl::PointCloud::ConstPtr &image, const pcl::PointCloud &mask, const std::string &layer_id = "image_mask", double opacity = 0.5); /** \brief Add a generic 2D planar polygon to an image * \param[in] image the organized point cloud dataset containing the image data * \param[in] polygon the point data representing the polygon that we want to draw. * A line will be drawn from each point to the next in the dataset. * \param[in] r the red channel of the color that the polygon should be rendered with * \param[in] g the green channel of the color that the polygon should be rendered with * \param[in] b the blue channel of the color that the polygon should be rendered with * \param[in] layer_id the 2D layer ID where we want the extra information to be drawn. * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 1.0) */ template bool addPlanarPolygon (const typename pcl::PointCloud::ConstPtr &image, const pcl::PlanarPolygon &polygon, double r, double g, double b, const std::string &layer_id = "planar_polygon", double opacity = 1.0); /** \brief Add a generic 2D planar polygon to an image * \param[in] image the organized point cloud dataset containing the image data * \param[in] polygon the point data representing the polygon that we want to draw. * A line will be drawn from each point to the next in the dataset. * \param[in] layer_id the 2D layer ID where we want the extra information to be drawn. * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 1.0) */ template bool addPlanarPolygon (const typename pcl::PointCloud::ConstPtr &image, const pcl::PlanarPolygon &polygon, const std::string &layer_id = "planar_polygon", double opacity = 1.0); /** \brief Add a new 2D rendering layer to the viewer. * \param[in] layer_id the name of the layer * \param[in] width the width of the layer * \param[in] height the height of the layer * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 0.5) */ bool addLayer (const std::string &layer_id, int width, int height, double opacity = 0.5); /** \brief Remove a 2D layer given by its ID. * \param[in] layer_id the name of the layer */ void removeLayer (const std::string &layer_id); /** \brief Add the specified correspondences to the display. * \param[in] source_img The source RGB image * \param[in] target_img The target RGB image * \param[in] correspondences The list of correspondences to display. * \param[in] nth display only the Nth correspondence (e.g., skip the rest) * \param[in] layer_id the layer id (default: "correspondences") */ template bool showCorrespondences (const pcl::PointCloud &source_img, const pcl::PointCloud &target_img, const pcl::Correspondences &correspondences, int nth = 1, const std::string &layer_id = "correspondences"); protected: /** \brief Trigger a render call. */ void render (); /** \brief Convert the Intensity information in a PointCloud to an unsigned char array * \param[in] cloud the input cloud containing the grayscale intensity information * \param[out] data a boost shared array of unsigned char type * \note The method assumes that the data array has already been allocated and * contains enough space to copy all the data from cloud! */ void convertIntensityCloudToUChar (const pcl::PointCloud &cloud, boost::shared_array data); /** \brief Convert the Intensity8u information in a PointCloud to an unsigned char array * \param[in] cloud the input cloud containing the grayscale intensity information * \param[out] data a boost shared array of unsigned char type * \note The method assumes that the data array has already been allocated and * contains enough space to copy all the data from cloud! */ void convertIntensityCloud8uToUChar (const pcl::PointCloud &cloud, boost::shared_array data); /** \brief Convert the RGB information in a PointCloud to an unsigned char array * \param[in] cloud the input cloud containing the RGB information * \param[out] data a boost shared array of unsigned char type * \note The method assumes that the data array has already been allocated and * contains enough space to copy all the data from cloud! */ template void convertRGBCloudToUChar (const pcl::PointCloud &cloud, boost::shared_array &data); /** \brief Set the stopped flag back to false */ void resetStoppedFlag () { stopped_ = false; } /** \brief Fire up a mouse event with a specified event ID * \param[in] event_id the id of the event */ void emitMouseEvent (unsigned long event_id); /** \brief Fire up a keyboard event with a specified event ID * \param[in] event_id the id of the event */ void emitKeyboardEvent (unsigned long event_id); // Callbacks used to register for vtk command static void MouseCallback (vtkObject*, unsigned long eid, void* clientdata, void *calldata); static void KeyboardCallback (vtkObject*, unsigned long eid, void* clientdata, void *calldata); protected: // types struct ExitMainLoopTimerCallback : public vtkCommand { ExitMainLoopTimerCallback () : right_timer_id (), window () {} static ExitMainLoopTimerCallback* New () { return (new ExitMainLoopTimerCallback); } void Execute (vtkObject* vtkNotUsed (caller), unsigned long event_id, void* call_data) override { if (event_id != vtkCommand::TimerEvent) return; int timer_id = *static_cast (call_data); if (timer_id != right_timer_id) return; window->interactor_->TerminateApp (); } int right_timer_id; ImageViewer* window; }; struct ExitCallback : public vtkCommand { ExitCallback () : window () {} static ExitCallback* New () { return (new ExitCallback); } void Execute (vtkObject*, unsigned long event_id, void*) override { if (event_id != vtkCommand::ExitEvent) return; window->stopped_ = true; window->interactor_->TerminateApp (); } ImageViewer* window; }; private: /** \brief Internal structure describing a layer. */ struct Layer { Layer () {} vtkSmartPointer actor; std::string layer_name; }; using LayerMap = std::vector; /** \brief Add a new 2D rendering layer to the viewer. * \param[in] layer_id the name of the layer * \param[in] width the width of the layer * \param[in] height the height of the layer * \param[in] opacity the opacity of the layer: 0 for invisible, 1 for opaque. (default: 0.5) * \param[in] fill_box set to true to fill in the image with one black box before starting */ LayerMap::iterator createLayer (const std::string &layer_id, int width, int height, double opacity = 0.5, bool fill_box = true); boost::signals2::signal mouse_signal_; boost::signals2::signal keyboard_signal_; vtkSmartPointer interactor_; vtkSmartPointer mouse_command_; vtkSmartPointer keyboard_command_; /** \brief Callback object enabling us to leave the main loop, when a timer fires. */ vtkSmartPointer exit_main_loop_timer_callback_; vtkSmartPointer exit_callback_; /** \brief The ImageViewer widget. */ vtkSmartPointer image_viewer_; /** \brief The render window. */ vtkSmartPointer win_; /** \brief The renderer. */ vtkSmartPointer ren_; /** \brief Global prop. This is the actual "actor". */ vtkSmartPointer slice_; /** \brief The interactor style. */ vtkSmartPointer interactor_style_; /** \brief The data array representing the image. Used internally. */ boost::shared_array data_; /** \brief The data array (representing the image) size. Used internally. */ std::size_t data_size_; /** \brief Set to false if the interaction loop is running. */ bool stopped_; /** \brief Global timer ID. Used in destructor only. */ int timer_id_; // /** \brief Internal blender used to overlay 2D geometry over the image. */ // vtkSmartPointer blend_; /** \brief Internal list with different 2D layers shapes. */ LayerMap layer_map_; /** \brief Image reslice, used for flipping the image. */ vtkSmartPointer algo_; /** \brief Internal data array. Used everytime add***Image is called. * Cleared, everytime the render loop is executed. */ std::vector image_data_; struct LayerComparator { LayerComparator (const std::string &str) : str_ (str) {} const std::string &str_; bool operator () (const Layer &layer) { return (layer.layer_name == str_); } }; public: PCL_MAKE_ALIGNED_OPERATOR_NEW }; } } #include