/* Copyright (c) 2006, Michael Kazhdan and Matthew Bolitho All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Neither the name of the Johns Hopkins University nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GEOMETRY_INCLUDED #define GEOMETRY_INCLUDED #if defined __GNUC__ # pragma GCC system_header #endif #include #include #include #include namespace pcl { namespace poisson { template Real Random(void); template< class Real > struct Point3D { Real coords[3]; Point3D( void ) { coords[0] = coords[1] = coords[2] = Real(0); } inline Real& operator[] ( int i ) { return coords[i]; } inline const Real& operator[] ( int i ) const { return coords[i]; } inline Point3D& operator += ( Point3D p ){ coords[0] += p.coords[0] , coords[1] += p.coords[1] , coords[2] += p.coords[2] ; return *this; } inline Point3D& operator -= ( Point3D p ){ coords[0] -= p.coords[0] , coords[1] -= p.coords[1] , coords[2] -= p.coords[2] ; return *this; } inline Point3D& operator *= ( Real r ){ coords[0] *= r , coords[1] *= r , coords[2] *= r ; return *this; } inline Point3D& operator /= ( Real r ){ coords[0] /= r , coords[1] /= r , coords[2] /= r ; return *this; } inline Point3D operator + ( Point3D p ) const { Point3D q ; q.coords[0] = coords[0] + p.coords[0] , q.coords[1] = coords[1] + p.coords[1] , q.coords[2] = coords[2] + p.coords[2] ; return q; } inline Point3D operator - ( Point3D p ) const { Point3D q ; q.coords[0] = coords[0] - p.coords[0] , q.coords[1] = coords[1] - p.coords[1] , q.coords[2] = coords[2] - p.coords[2] ; return q; } inline Point3D operator * ( Real r ) const { Point3D q ; q.coords[0] = coords[0] * r , q.coords[1] = coords[1] * r , q.coords[2] = coords[2] * r ; return q; } inline Point3D operator / ( Real r ) const { return (*this) * ( Real(1.)/r ); } }; template Point3D RandomBallPoint(void); template Point3D RandomSpherePoint(void); template double Length(const Point3D& p); template double SquareLength(const Point3D& p); template double Distance(const Point3D& p1,const Point3D& p2); template double SquareDistance(const Point3D& p1,const Point3D& p2); template void CrossProduct(const Point3D& p1,const Point3D& p2,Point3D& p); class Edge { public: double p[2][2]; double Length(void) const { double d[2]; d[0]=p[0][0]-p[1][0]; d[1]=p[0][1]-p[1][1]; return sqrt(d[0]*d[0]+d[1]*d[1]); } }; class Triangle { public: double p[3][3]; double Area(void) const { double v1[3] , v2[3] , v[3]; for( int d=0 ; d<3 ; d++ ) { v1[d] = p[1][d] - p[0][d]; v2[d] = p[2][d] - p[0][d]; } v[0] = v1[1]*v2[2] - v1[2]*v2[1]; v[1] = -v1[0]*v2[2] + v1[2]*v2[0]; v[2] = v1[0]*v2[1] - v1[1]*v2[0]; return sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] ) / 2; } double AspectRatio(void) const { double d=0; int i,j; for(i=0;i<3;i++){ for(i=0;i<3;i++) for(j=0;j<3;j++){d+=(p[(i+1)%3][j]-p[i][j])*(p[(i+1)%3][j]-p[i][j]);} } return Area()/d; } }; class PCL_EXPORTS CoredPointIndex { public: int index; char inCore; int operator == (const CoredPointIndex& cpi) const {return (index==cpi.index) && (inCore==cpi.inCore);}; int operator != (const CoredPointIndex& cpi) const {return (index!=cpi.index) || (inCore!=cpi.inCore);}; }; class EdgeIndex{ public: int idx[2]; }; class CoredEdgeIndex{ public: CoredPointIndex idx[2]; }; class TriangleIndex{ public: int idx[3]; }; class TriangulationEdge { public: TriangulationEdge(void); int pIndex[2]; int tIndex[2]; }; class TriangulationTriangle { public: TriangulationTriangle(void); int eIndex[3]; }; template class Triangulation { public: std::vector > points; std::vector edges; std::vector triangles; int factor( int tIndex,int& p1,int& p2,int& p3); double area(void); double area( int tIndex ); double area( int p1 , int p2 , int p3 ); int flipMinimize( int eIndex); int addTriangle( int p1 , int p2 , int p3 ); protected: std::unordered_map edgeMap; static long long EdgeIndex( int p1 , int p2 ); double area(const Triangle& t); }; template void EdgeCollapse(const Real& edgeRatio,std::vector& triangles,std::vector< Point3D >& positions,std::vector >* normals); template void TriangleCollapse(const Real& edgeRatio,std::vector& triangles,std::vector >& positions,std::vector >* normals); struct CoredVertexIndex { int idx; bool inCore; }; class PCL_EXPORTS CoredMeshData { public: std::vector > inCorePoints; virtual void resetIterator( void ) = 0; virtual int addOutOfCorePoint( const Point3D& p ) = 0; virtual int addPolygon( const std::vector< CoredVertexIndex >& vertices ) = 0; virtual int nextOutOfCorePoint( Point3D& p )=0; virtual int nextPolygon( std::vector< CoredVertexIndex >& vertices ) = 0; virtual int outOfCorePointCount(void)=0; virtual int polygonCount( void ) = 0; }; // Stores the iso-span of each vertex, rather than it's position class PCL_EXPORTS CoredMeshData2 { public: struct Vertex { Point3D< float > start , end; float value; Vertex( void ) { ; } Vertex( Point3D< float > s , Point3D< float > e , float v ) { start = s , end = e , value = v; } Vertex( Point3D< float > s , Point3D< float > e , Point3D< float > p ) { start = s , end = e; // < p , e-s > = < s + v*(e-s) , e-s > // < p , e-s > - < s , e-s > = v || e-s || ^2 // v = < p-s , e-s > / || e-s ||^2 Point3D< float > p1 = p-s , p2 = e-s; value = ( p1[0] * p2[0] + p1[1] * p2[1] + p1[2] * p2[2] ) / ( p2[0] * p2[0] + p2[1] * p2[1] + p2[2] * p2[2] ); } }; std::vector< Vertex > inCorePoints; virtual void resetIterator( void ) = 0; virtual int addOutOfCorePoint( const Vertex& v ) = 0; virtual int addPolygon( const std::vector< CoredVertexIndex >& vertices ) = 0; virtual int nextOutOfCorePoint( Vertex& v ) = 0; virtual int nextPolygon( std::vector< CoredVertexIndex >& vertices ) = 0; virtual int outOfCorePointCount( void )=0; virtual int polygonCount( void ) = 0; }; class PCL_EXPORTS CoredVectorMeshData : public CoredMeshData { std::vector > oocPoints; std::vector< std::vector< int > > polygons; int polygonIndex; int oocPointIndex; public: CoredVectorMeshData(void); void resetIterator(void); int addOutOfCorePoint( const Point3D& p ); int addPolygon( const std::vector< CoredVertexIndex >& vertices ); int nextOutOfCorePoint( Point3D& p ); int nextPolygon( std::vector< CoredVertexIndex >& vertices ); int outOfCorePointCount(void); int polygonCount( void ); }; class PCL_EXPORTS CoredVectorMeshData2 : public CoredMeshData2 { std::vector< CoredMeshData2::Vertex > oocPoints; std::vector< std::vector< int > > polygons; int polygonIndex; int oocPointIndex; public: CoredVectorMeshData2( void ); void resetIterator(void); int addOutOfCorePoint( const CoredMeshData2::Vertex& v ); int addPolygon( const std::vector< CoredVertexIndex >& vertices ); int nextOutOfCorePoint( CoredMeshData2::Vertex& v ); int nextPolygon( std::vector< CoredVertexIndex >& vertices ); int outOfCorePointCount( void ); int polygonCount( void ); }; class CoredFileMeshData : public CoredMeshData { FILE *oocPointFile , *polygonFile; int oocPoints , polygons; public: CoredFileMeshData(void); ~CoredFileMeshData(void); void resetIterator(void); int addOutOfCorePoint(const Point3D& p); int addPolygon( const std::vector< CoredVertexIndex >& vertices ); int nextOutOfCorePoint(Point3D& p); int nextPolygon( std::vector< CoredVertexIndex >& vertices ); int outOfCorePointCount(void); int polygonCount( void ); }; class CoredFileMeshData2 : public CoredMeshData2 { FILE *oocPointFile , *polygonFile; int oocPoints , polygons; public: CoredFileMeshData2( void ); ~CoredFileMeshData2( void ); void resetIterator( void ); int addOutOfCorePoint( const CoredMeshData2::Vertex& v ); int addPolygon( const std::vector< CoredVertexIndex >& vertices ); int nextOutOfCorePoint( CoredMeshData2::Vertex& v ); int nextPolygon( std::vector< CoredVertexIndex >& vertices ); int outOfCorePointCount( void ); int polygonCount( void ); }; } } #include "geometry.hpp" #endif // GEOMETRY_INCLUDED