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/*
* Software License Agreement (BSD License)
*
* Copyright (c) 2010, Willow Garage, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Willow Garage, Inc. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* $Id$
*
*/
#pragma once
#if defined __GNUC__
#pragma GCC system_header
#endif
#include <Eigen/Core> // for Matrix, ...
#include <pcl/pcl_macros.h>
#include <vtkMatrix4x4.h>
#include <vtkSmartPointer.h>
#include <vtkLookupTable.h>
class vtkCamera;
class vtkRenderWindow;
namespace pcl
{
struct RGB;
namespace visualization
{
/** \brief Get (good) random values for R/G/B.
* \param[out] r the resultant R color value
* \param[out] g the resultant G color value
* \param[out] b the resultant B color value
* \param[in] min minimum value for the colors
* \param[in] max maximum value for the colors
*/
PCL_EXPORTS void
getRandomColors (double &r, double &g, double &b, double min = 0.2, double max = 2.8);
/** \brief Get (good) random values for R/G/B.
* \param[out] rgb the resultant RGB color value
* \param[in] min minimum value for the colors
* \param[in] max maximum value for the colors
*/
PCL_EXPORTS void
getRandomColors (pcl::RGB &rgb, double min = 0.2, double max = 2.8);
PCL_EXPORTS Eigen::Matrix4d
vtkToEigen (vtkMatrix4x4* vtk_matrix);
PCL_EXPORTS Eigen::Vector2i
worldToView (const Eigen::Vector4d &world_pt, const Eigen::Matrix4d &view_projection_matrix, int width, int height);
PCL_EXPORTS void
getViewFrustum (const Eigen::Matrix4d &view_projection_matrix, double planes[24]);
enum FrustumCull
{
PCL_INSIDE_FRUSTUM,
PCL_INTERSECT_FRUSTUM,
PCL_OUTSIDE_FRUSTUM
};
PCL_EXPORTS int
cullFrustum (double planes[24], const Eigen::Vector3d &min_bb, const Eigen::Vector3d &max_bb);
PCL_EXPORTS float
viewScreenArea (const Eigen::Vector3d &eye, const Eigen::Vector3d &min_bb, const Eigen::Vector3d &max_bb, const Eigen::Matrix4d &view_projection_matrix, int width, int height);
/** \brief Set of rendering properties. */
enum RenderingProperties
{
PCL_VISUALIZER_POINT_SIZE, /**< integer starting from 1 */
PCL_VISUALIZER_OPACITY, /**< Float going from 0.0 (transparent) to 1.0 (opaque) */
PCL_VISUALIZER_LINE_WIDTH, /**< Integer starting from 1 */
PCL_VISUALIZER_FONT_SIZE,
PCL_VISUALIZER_COLOR, /**< 3 floats (R, G, B) going from 0.0 (dark) to 1.0 (light) */
PCL_VISUALIZER_REPRESENTATION,
PCL_VISUALIZER_IMMEDIATE_RENDERING,
PCL_VISUALIZER_SHADING,
PCL_VISUALIZER_LUT, /**< colormap type \ref pcl::visualization::LookUpTableRepresentationProperties */
PCL_VISUALIZER_LUT_RANGE /**< two doubles (min and max) or ::PCL_VISUALIZER_LUT_RANGE_AUTO */
};
enum RenderingRepresentationProperties
{
PCL_VISUALIZER_REPRESENTATION_POINTS,
PCL_VISUALIZER_REPRESENTATION_WIREFRAME,
PCL_VISUALIZER_REPRESENTATION_SURFACE
};
enum ShadingRepresentationProperties
{
PCL_VISUALIZER_SHADING_FLAT,
PCL_VISUALIZER_SHADING_GOURAUD,
PCL_VISUALIZER_SHADING_PHONG
};
/*! Colormap properties. See [mathworks colormap page](http://www.mathworks.com/help/matlab/ref/colormap.html#input_argument_name) for image representations of the colormaps. */
enum LookUpTableRepresentationProperties
{
PCL_VISUALIZER_LUT_JET, /**< Jet colormap */
PCL_VISUALIZER_LUT_JET_INVERSE, /**< Inverse jet colormap */
PCL_VISUALIZER_LUT_HSV, /**< HSV colormap */
PCL_VISUALIZER_LUT_HSV_INVERSE, /**< Inverse HSV colormap */
PCL_VISUALIZER_LUT_GREY, /**< Grey colormap (black to white) */
PCL_VISUALIZER_LUT_BLUE2RED, /**< Blue to red colormap (blue to white to red) */
PCL_VISUALIZER_LUT_RANGE_AUTO, /**< Set LUT range to min and max values of the data */
PCL_VISUALIZER_LUT_VIRIDIS /**< Viridis colormap */
};
/** \brief Generate a lookup table for a colormap.
* \param[in] colormap_type
* \param[out] table a vtk lookup table
* \note The list of available colormaps can be found in \ref pcl::visualization::LookUpTableRepresentationProperties.
*/
PCL_EXPORTS bool
getColormapLUT (LookUpTableRepresentationProperties colormap_type, vtkSmartPointer<vtkLookupTable> &table);
//////////////////////////////////////////////////////////////////////////////////////////////
/** \brief Camera class holds a set of camera parameters together with the window pos/size. */
class PCL_EXPORTS Camera
{
public:
/** Construct a camera with meaningful default values.
* The camera is positioned at origin, looks along z-axis and has up-vector along y-axis. Window position and
* size are initialized with (0, 0) and (1, 1) respectively. */
Camera ();
/** Construct a camera by copying parameters from a VTK camera.
* Window position and size are initialized with (0, 0) and (1, 1) respectively.*/
Camera (vtkCamera& camera);
/** Construct a camera by copying parameters from a VTK camera and a VTK render window. */
Camera (vtkCamera& camera, vtkRenderWindow& window);
/** \brief Focal point or lookAt.
* \note The view direction can be obtained by (focal-pos).normalized ()
*/
double focal[3];
/** \brief Position of the camera. */
double pos[3];
/** \brief Up vector of the camera.
* \note Not to be confused with the view direction, bad naming here. */
double view[3];
/** \brief Clipping planes depths.
* clip[0] is near clipping plane, and clip [1] is the far clipping plane
*/
double clip[2];
/** \brief Field of view angle in y direction (radians). */
double fovy;
// the following variables are the actual position and size of the window on the screen and NOT the viewport!
// except for the size, which is the same the viewport is assumed to be centered and same size as the window.
double window_size[2];
double window_pos[2];
/** \brief Computes View matrix for Camera (Based on gluLookAt)
* \param[out] view_mat the resultant matrix
*/
void
computeViewMatrix (Eigen::Matrix4d& view_mat) const;
/** \brief Computes Projection Matrix for Camera
* \param[out] proj the resultant matrix
*/
void
computeProjectionMatrix (Eigen::Matrix4d& proj) const;
/**
* \brief Converts point to window coordinates
* \param[in] pt xyz point to be converted
* \param[out] window_cord vector containing the pts' window X,Y, Z and 1
* \note This function computes the projection and view matrix every time.
* It is very inefficient to use this for every point in the point cloud!
*/
template<typename PointT> void
cvtWindowCoordinates (const PointT& pt, Eigen::Vector4d& window_cord) const;
/**
* \brief Converts point to window coordinates
* \param[in] pt xyz point to be converted
* \param[out] window_cord vector containing the pts' window X,Y, Z and 1
* \param[in] composite_mat composite transformation matrix (proj*view)
*
* \note Use this function to compute window coordinates with a pre-computed transformation function.
* The typical composite matrix will be the projection matrix * the view matrix. However, additional matrices like
* a camera distortion matrix can also be added.
*/
template<typename PointT> void
cvtWindowCoordinates (const PointT& pt, Eigen::Vector4d& window_cord, const Eigen::Matrix4d& composite_mat) const;
};
}
}
#include <pcl/visualization/common/impl/common.hpp>