94 lines
3.5 KiB
C
Raw Normal View History

/*
* Software License Agreement (BSD License)
*
* Point Cloud Library (PCL) - www.pointclouds.org
* Copyright (c) 2010, Willow Garage, Inc.
* Copyright (c) 2012-, Open Perception, Inc.
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of the copyright holder(s) nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* $Id$
*
*/
#pragma once
#include <pcl/registration/warp_point_rigid.h>
namespace pcl {
namespace registration {
/** \brief @b WarpPointRigid3D enables 3D (1D rotation + 2D translation)
* transformations for points.
*
* \note The class is templated on the source and target point types as well as on the
* output scalar of the transformation matrix (i.e., float or double). Default: float.
* \author Radu B. Rusu
* \ingroup registration
*/
template <typename PointSourceT, typename PointTargetT, typename Scalar = float>
class WarpPointRigid3D : public WarpPointRigid<PointSourceT, PointTargetT, Scalar> {
public:
using Matrix4 = typename WarpPointRigid<PointSourceT, PointTargetT, Scalar>::Matrix4;
using VectorX = typename WarpPointRigid<PointSourceT, PointTargetT, Scalar>::VectorX;
using Ptr = shared_ptr<WarpPointRigid3D<PointSourceT, PointTargetT, Scalar>>;
using ConstPtr =
shared_ptr<const WarpPointRigid3D<PointSourceT, PointTargetT, Scalar>>;
/** \brief Constructor. */
WarpPointRigid3D() : WarpPointRigid<PointSourceT, PointTargetT, Scalar>(3) {}
/** \brief Empty destructor */
~WarpPointRigid3D() {}
/** \brief Set warp parameters.
* \param[in] p warp parameters (tx ty rz)
*/
void
setParam(const VectorX& p) override
{
assert(p.rows() == this->getDimension());
Matrix4& trans = this->transform_matrix_;
trans = Matrix4::Zero();
trans(3, 3) = 1;
trans(2, 2) = 1; // Rotation around the Z-axis
// Copy the rotation and translation components
trans.block(0, 3, 4, 1) = Eigen::Matrix<Scalar, 4, 1>(p[0], p[1], 0, 1.0);
// Compute w from the unit quaternion
Eigen::Rotation2D<Scalar> r(p[2]);
trans.topLeftCorner(2, 2) = r.toRotationMatrix();
}
};
} // namespace registration
} // namespace pcl