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/*
* Software License Agreement (BSD License)
*
* Point Cloud Library (PCL) - www.pointclouds.org
* Copyright (c) 2010-2012, Willow Garage, Inc.
* Copyright (c) 2012-, Open Perception, Inc.
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of the copyright holder(s) nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* $Id$
*
*/
#pragma once
#include <pcl/common/intensity.h>
#include <pcl/point_types.h>
namespace pcl
{
namespace common
{
template<>
struct IntensityFieldAccessor<pcl::PointNormal>
{
inline float
operator () (const pcl::PointNormal &p) const
{
return (p.curvature);
}
inline void
get (const pcl::PointNormal &p, float &intensity) const
{
intensity = p.curvature;
}
inline void
set (pcl::PointNormal &p, float intensity) const
{
p.curvature = intensity;
}
inline void
demean (pcl::PointNormal& p, float value) const
{
p.curvature -= value;
}
inline void
add (pcl::PointNormal& p, float value) const
{
p.curvature += value;
}
};
template<>
struct IntensityFieldAccessor<pcl::PointXYZ>
{
inline float
operator () (const pcl::PointXYZ &p) const
{
return (p.z);
}
inline void
get (const pcl::PointXYZ &p, float &intensity) const
{
intensity = p.z;
}
inline void
set (pcl::PointXYZ &p, float intensity) const
{
p.z = intensity;
}
inline void
demean (pcl::PointXYZ& p, float value) const
{
p.z -= value;
}
inline void
add (pcl::PointXYZ& p, float value) const
{
p.z += value;
}
};
template<>
struct IntensityFieldAccessor<pcl::PointXYZRGB>
{
inline float
operator () (const pcl::PointXYZRGB &p) const
{
return (static_cast<float> (299*p.r + 587*p.g + 114*p.b) * 0.001f);
}
inline void
get (const pcl::PointXYZRGB &p, float& intensity) const
{
intensity = static_cast<float> (299*p.r + 587*p.g + 114*p.b) * 0.001f;
}
inline void
set (pcl::PointXYZRGB &p, float intensity) const
{
p.r = static_cast<std::uint8_t> (intensity * 3.34448160535f); // 1000 / 299
p.g = static_cast<std::uint8_t> (intensity * 1.70357751278f); // 1000 / 587
p.b = static_cast<std::uint8_t> (intensity * 8.77192982456f); // 1000 / 114
}
inline void
demean (pcl::PointXYZRGB& p, float value) const
{
float intensity = this->operator () (p);
intensity -= value;
set (p, intensity);
}
inline void
add (pcl::PointXYZRGB& p, float value) const
{
float intensity = this->operator () (p);
intensity += value;
set (p, intensity);
}
};
template<>
struct IntensityFieldAccessor<pcl::PointXYZRGBA>
{
inline float
operator () (const pcl::PointXYZRGBA &p) const
{
return (static_cast<float> (299*p.r + 587*p.g + 114*p.b) * 0.001f);
}
inline void
get (const pcl::PointXYZRGBA &p, float& intensity) const
{
intensity = static_cast<float> (299*p.r + 587*p.g + 114*p.b) * 0.001f;
}
inline void
set (pcl::PointXYZRGBA &p, float intensity) const
{
p.r = static_cast<std::uint8_t> (intensity * 3.34448160535f); // 1000 / 299
p.g = static_cast<std::uint8_t> (intensity * 1.70357751278f); // 1000 / 587
p.b = static_cast<std::uint8_t> (intensity * 8.77192982456f); // 1000 / 114
}
inline void
demean (pcl::PointXYZRGBA& p, float value) const
{
float intensity = this->operator () (p);
intensity -= value;
set (p, intensity);
}
inline void
add (pcl::PointXYZRGBA& p, float value) const
{
float intensity = this->operator () (p);
intensity += value;
set (p, intensity);
}
};
template<>
struct IntensityFieldAccessor<pcl::PointXYZRGBNormal>
{
inline float
operator () (const pcl::PointXYZRGBNormal &p) const
{
return (static_cast<float> (299*p.r + 587*p.g + 114*p.b) * 0.001f);
}
inline void
get (const pcl::PointXYZRGBNormal &p, float& intensity) const
{
intensity = static_cast<float> (299*p.r + 587*p.g + 114*p.b) * 0.001f;
}
inline void
set (pcl::PointXYZRGBNormal &p, float intensity) const
{
p.r = static_cast<std::uint8_t> (intensity * 3.34448160535f); // 1000 / 299
p.g = static_cast<std::uint8_t> (intensity * 1.70357751278f); // 1000 / 587
p.b = static_cast<std::uint8_t> (intensity * 8.77192982456f); // 1000 / 114
}
inline void
demean (pcl::PointXYZRGBNormal &p, float value) const
{
float intensity = this->operator () (p);
intensity -= value;
set (p, intensity);
}
inline void
add (pcl::PointXYZRGBNormal &p, float value) const
{
float intensity = this->operator () (p);
intensity += value;
set (p, intensity);
}
};
template<>
struct IntensityFieldAccessor<pcl::PointXYZRGBL>
{
inline float
operator () (const pcl::PointXYZRGBL &p) const
{
return (static_cast<float> (299*p.r + 587*p.g + 114*p.b) * 0.001f);
}
inline void
get (const pcl::PointXYZRGBL &p, float& intensity) const
{
intensity = static_cast<float> (299*p.r + 587*p.g + 114*p.b) * 0.001f;
}
inline void
set (pcl::PointXYZRGBL &p, float intensity) const
{
p.r = static_cast<std::uint8_t> (intensity * 3.34448160535f); // 1000 / 299
p.g = static_cast<std::uint8_t> (intensity * 1.70357751278f); // 1000 / 587
p.b = static_cast<std::uint8_t> (intensity * 8.77192982456f); // 1000 / 114
}
inline void
demean (pcl::PointXYZRGBL& p, float value) const
{
float intensity = this->operator () (p);
intensity -= value;
set (p, intensity);
}
inline void
add (pcl::PointXYZRGBL& p, float value) const
{
float intensity = this->operator () (p);
intensity += value;
set (p, intensity);
}
};
template<>
struct IntensityFieldAccessor<pcl::PointXYZLAB>
{
inline float
operator () (const pcl::PointXYZLAB &p) const
{
return (p.L);
}
inline void
get (const pcl::PointXYZLAB &p, float &intensity) const
{
intensity = p.L;
}
inline void
set (pcl::PointXYZLAB &p, float intensity) const
{
p.L = intensity;
}
inline void
demean (pcl::PointXYZLAB& p, float value) const
{
p.L -= value;
}
inline void
add (pcl::PointXYZLAB& p, float value) const
{
p.L += value;
}
};
template<>
struct IntensityFieldAccessor<pcl::PointXYZHSV>
{
inline float
operator () (const pcl::PointXYZHSV &p) const
{
return (p.v);
}
inline void
get (const pcl::PointXYZHSV &p, float &intensity) const
{
intensity = p.v;
}
inline void
set (pcl::PointXYZHSV &p, float intensity) const
{
p.v = intensity;
p.s = 0.0f;
}
inline void
demean (pcl::PointXYZHSV& p, float value) const
{
p.v -= value;
}
inline void
add (pcl::PointXYZHSV& p, float value) const
{
p.v += value;
}
};
template<>
struct IntensityFieldAccessor<pcl::PointXYZL>
{
inline float
operator () (const pcl::PointXYZL &p) const
{
return (static_cast<float>(p.label));
}
inline void
get (const pcl::PointXYZL &p, float &intensity) const
{
intensity = static_cast<float>(p.label);
}
inline void
set (pcl::PointXYZL &p, float intensity) const
{
p.label = static_cast<std::uint32_t>(intensity);
}
inline void
demean (pcl::PointXYZL& p, float value) const
{
p.label -= static_cast<std::uint32_t>(value);
}
inline void
add (pcl::PointXYZL& p, float value) const
{
p.label += static_cast<std::uint32_t>(value);
}
};
template<>
struct IntensityFieldAccessor<pcl::PointXYZLNormal>
{
inline float
operator () (const pcl::PointXYZLNormal &p) const
{
return (static_cast<float>(p.label));
}
inline void
get (const pcl::PointXYZLNormal &p, float &intensity) const
{
intensity = static_cast<float>(p.label);
}
inline void
set (pcl::PointXYZLNormal &p, float intensity) const
{
p.label = static_cast<std::uint32_t>(intensity);
}
inline void
demean (pcl::PointXYZLNormal& p, float value) const
{
p.label -= static_cast<std::uint32_t>(value);
}
inline void
add (pcl::PointXYZLNormal& p, float value) const
{
p.label += static_cast<std::uint32_t>(value);
}
};
template<>
struct IntensityFieldAccessor<pcl::InterestPoint>
{
inline float
operator () (const pcl::InterestPoint &p) const
{
return (p.strength);
}
inline void
get (const pcl::InterestPoint &p, float &intensity) const
{
intensity = p.strength;
}
inline void
set (pcl::InterestPoint &p, float intensity) const
{
p.strength = intensity;
}
inline void
demean (pcl::InterestPoint& p, float value) const
{
p.strength -= value;
}
inline void
add (pcl::InterestPoint& p, float value) const
{
p.strength += value;
}
};
template<>
struct IntensityFieldAccessor<pcl::PointWithRange>
{
inline float
operator () (const pcl::PointWithRange &p) const
{
return (p.range);
}
inline void
get (const pcl::PointWithRange &p, float &intensity) const
{
intensity = p.range;
}
inline void
set (pcl::PointWithRange &p, float intensity) const
{
p.range = intensity;
}
inline void
demean (pcl::PointWithRange& p, float value) const
{
p.range -= value;
}
inline void
add (pcl::PointWithRange& p, float value) const
{
p.range += value;
}
};
template<>
struct IntensityFieldAccessor<pcl::PointWithScale>
{
inline float
operator () (const pcl::PointWithScale &p) const
{
return (p.scale);
}
inline void
get (const pcl::PointWithScale &p, float &intensity) const
{
intensity = p.scale;
}
inline void
set (pcl::PointWithScale &p, float intensity) const
{
p.scale = intensity;
}
inline void
demean (pcl::PointWithScale& p, float value) const
{
p.scale -= value;
}
inline void
add (pcl::PointWithScale& p, float value) const
{
p.scale += value;
}
};
template<>
struct IntensityFieldAccessor<pcl::PointWithViewpoint>
{
inline float
operator () (const pcl::PointWithViewpoint &p) const
{
return (p.z);
}
inline void
get (const pcl::PointWithViewpoint &p, float &intensity) const
{
intensity = p.z;
}
inline void
set (pcl::PointWithViewpoint &p, float intensity) const
{
p.z = intensity;
}
inline void
demean (pcl::PointWithViewpoint& p, float value) const
{
p.z -= value;
}
inline void
add (pcl::PointWithViewpoint& p, float value) const
{
p.z += value;
}
};
template<>
struct IntensityFieldAccessor<pcl::PointSurfel>
{
inline float
operator () (const pcl::PointSurfel &p) const
{
return (p.curvature);
}
inline void
get (const pcl::PointSurfel &p, float &intensity) const
{
intensity = p.curvature;
}
inline void
set (pcl::PointSurfel &p, float intensity) const
{
p.curvature = intensity;
}
inline void
demean (pcl::PointSurfel& p, float value) const
{
p.curvature -= value;
}
inline void
add (pcl::PointSurfel& p, float value) const
{
p.curvature += value;
}
};
}
}