89 lines
3.5 KiB
C
89 lines
3.5 KiB
C
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/*
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Copyright (c) 2006, Michael Kazhdan and Matthew Bolitho
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list of
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conditions and the following disclaimer. Redistributions in binary form must reproduce
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the above copyright notice, this list of conditions and the following disclaimer
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in the documentation and/or other materials provided with the distribution.
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Neither the name of the Johns Hopkins University nor the names of its contributors
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may be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
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DAMAGE.
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*/
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#ifndef BINARY_NODE_INCLUDED
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#define BINARY_NODE_INCLUDED
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#define MSVC_2010_FIX 1
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namespace pcl
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{
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namespace poisson
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{
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template<class Real>
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class BinaryNode
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{
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public:
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static inline int CenterCount( int depth ) { return 1<<depth; }
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static inline int CornerCount( int depth ) { return (1<<depth)+1; }
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static inline int CumulativeCenterCount( int maxDepth ) { return (1<<(maxDepth+1))-1; }
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static inline int CumulativeCornerCount( int maxDepth ) { return (1<<(maxDepth+1))+maxDepth; }
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static inline int Index( int depth , int offSet ) { return (1<<depth)+offSet-1; }
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static inline int CenterIndex( int depth , int offSet ) { return (1<<depth)+offSet-1; }
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static inline int CornerIndex( int depth , int offSet ) { return (1<<depth)+offSet+depth; }
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static inline int CornerIndex( int maxDepth , int depth , int offSet , int forwardCorner ){ return (offSet+forwardCorner)<<(maxDepth-depth); }
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static inline Real CornerIndexPosition(int index,int maxDepth){ return Real(index)/(1<<maxDepth); }
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static inline Real Width(int depth){ return Real(1.0/(1<<depth)); }
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static inline void CenterAndWidth( int depth , int offset , Real& center , Real& width )
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{
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width=Real (1.0/(1<<depth) );
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center=Real((0.5+offset)*width);
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}
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static inline void CenterAndWidth( int idx , Real& center , Real& width )
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{
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int depth , offset;
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DepthAndOffset( idx , depth , offset );
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CenterAndWidth( depth , offset , center , width );
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}
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static inline void DepthAndOffset( int idx , int& depth , int& offset )
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{
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int i=idx+1;
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#if MSVC_2010_FIX
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depth = 0;
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#else // !MSVC_2010_FIX
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depth = -1;
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#endif // MSVC_2010_FIX
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while( i )
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{
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i >>= 1;
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depth++;
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}
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#if MSVC_2010_FIX
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depth--;
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#endif // MSVC_2010_FIX
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offset = ( idx+1 ) - (1<<depth);
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}
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};
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}
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}
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#endif // BINARY_NODE_INCLUDED
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