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/*
* Software License Agreement (BSD License)
*
* Copyright (c) 2009, Willow Garage, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of the copyright holder(s) nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* $Id$
*
*/
#pragma once
#include <pcl/pcl_macros.h>
#include <pcl/point_cloud.h> // for PointCloud
#include <pcl/PolygonMesh.h>
#include <pcl/TextureMesh.h>
namespace pcl
{
namespace io
{
/** \brief Load a file into a PointCloud2 according to extension.
* \param[in] file_name the name of the file to load
* \param[out] blob the resultant pcl::PointCloud2 blob
* \ingroup io
*/
PCL_EXPORTS int
load (const std::string& file_name, pcl::PCLPointCloud2& blob);
/** \brief Load a file into a template PointCloud type according to extension.
* \param[in] file_name the name of the file to load
* \param[out] cloud the resultant templated point cloud
* \ingroup io
*/
template<typename PointT> int
load (const std::string& file_name, pcl::PointCloud<PointT>& cloud);
/** \brief Load a file into a PolygonMesh according to extension.
* \param[in] file_name the name of the file to load
* \param[out] mesh the resultant pcl::PolygonMesh
* \ingroup io
*/
PCL_EXPORTS int
load (const std::string& file_name, pcl::PolygonMesh& mesh);
/** \brief Load a file into a TextureMesh according to extension.
* \param[in] file_name the name of the file to load
* \param[out] mesh the resultant pcl::TextureMesh
* \ingroup io
*/
PCL_EXPORTS int
load (const std::string& file_name, pcl::TextureMesh& mesh);
/** \brief Save point cloud data to a binary file when available else to ASCII.
* \param[in] file_name the output file name
* \param[in] blob the point cloud data message
* \param[in] precision float precision when saving to ASCII files
* \ingroup io
*/
PCL_EXPORTS int
save (const std::string& file_name, const pcl::PCLPointCloud2& blob, unsigned precision = 5);
/** \brief Save point cloud to a binary file when available else to ASCII.
* \param[in] file_name the output file name
* \param[in] cloud the point cloud
* \ingroup io
*/
template<typename PointT> int
save (const std::string& file_name, const pcl::PointCloud<PointT>& cloud);
/** \brief Saves a TextureMesh to a binary file when available else to ASCII.
* \param[in] file_name the name of the file to write to disk
* \param[in] tex_mesh the texture mesh to save
* \param[in] precision float precision when saving to ASCII files
* \ingroup io
*/
PCL_EXPORTS int
save (const std::string &file_name, const pcl::TextureMesh &tex_mesh, unsigned precision = 5);
/** \brief Saves a PolygonMesh to a binary file when available else to ASCII.
* \param[in] file_name the name of the file to write to disk
* \param[in] mesh the polygonal mesh to save
* \param[in] precision float precision when saving to ASCII files
* \ingroup io
*/
PCL_EXPORTS int
save (const std::string &file_name, const pcl::PolygonMesh &mesh, unsigned precision = 5);
}
}
#include <pcl/io/impl/auto_io.hpp>