camDev/globals/algoGlobals.h

133 lines
2.2 KiB
C
Executable File

#ifndef ALGO_GLOBALS_H
#define ALGO_GLOBALS_H
#include "ap_int.h"
#include "hls_stream.h"
#define VITIS_HLS 0
#define RGN_DATA_WIN_SIZE 16
#define RGN_DATA_PIXEL_WIDTH 2 //output 2 pixels per clock
#define MAX_PT_NUM 4096
#define MAX_HEIGHT 2500
union CharFloat
{
float fdata;
unsigned char buff[4];
};
union UintDouble
{
double fdata;
unsigned int buff[2];
};
union UintFloat
{
float fdata;
unsigned int unData;
};
struct PeakRun{
ap_uint<8> start;
ap_uint<8> len;
ap_uint<8> value;
};
struct RgnPix
{
ap_uint<12> LazerWinX; //winStartX
ap_uint<12> LazerWinY;
ap_uint<11> LazerWinRid;
ap_uint<4> LazerWinFlag; //bit0:OverLap | bit1:Rflct
ap_uint<1> LazerWinRsv;
ap_uint<2> Sync; //FrmSync:b10 | LineSync:b01
ap_uint<8> RltvRdx; // bit3~0:Str | bit7~4:End
};
struct RgnPixConvolve
{
ap_uint<12> LazerWinX; //winStartX
ap_uint<12> LazerWinY;
ap_uint<11> LazerWinRid;
ap_uint<4> LazerWinFlag; //bit0:OverLap | bit1:Rflct
ap_uint<1> LazerWinRsv;
ap_uint<2> Sync; //FrmSync:b10 | LineSync:b01
ap_uint<8> value;
int nD1;
int nD2;
};
struct RgnSubPix
{
float x;
ap_uint<12> y;
ap_uint<11> rid;
ap_uint<4> flag; //bit0:OverLap | bit1:Rflct
ap_uint<1> rsv;
ap_uint<2> Sync; //FrmSync:b10 | LineSync:b01
ap_uint<8> value;
};
struct RgnSubPixCalib
{
float x;
float y;
ap_uint<11> rid;
ap_uint<4> flag; //bit0:OverLap | bit1:Rflct
ap_uint<1> rsv;
ap_uint<2> Sync; //FrmSync:b10 | LineSync:b01
ap_uint<8> value;
};
struct SubpixInfo
{
float x;
ap_uint<12> y;
ap_uint<11> rid;
ap_uint<4> flag; //bit0:OverLap | bit1:Rflct
ap_uint<1> rsv;
ap_uint<8> value;
};
union Byte8
{
//SubpixInfo subpix;
unsigned int nData[2];
float fData[2];
double dData;
};
struct CalibData
{
double calibK[2];
//SubCalib subpix_calib;
ap_uint<2> Sync; //FrmSync:b10 | LineSync:b01
};
struct Pnt3D
{
float x;
float y;
float z;
ap_uint<8> value;
ap_uint<2> Sync; //FrmSync:b10 | LineSync:b01
};
#if 0
struct RgnPnt {
ap_uint<12> winStartX;
ap_uint<12> y;
ap_uint<11> rid_data; //HSync=1:rid; HSync=0:data
ap_uint<1> overlalFlag;
ap_uint<1> reflectFlag;
ap_uint<1> rsvd;
ap_uint<1> VSync;
ap_uint<1> HSync;
ap_uint<8> PkRltvRdx;
};
#endif
#endif