camDev/compute3D/sourceCode/compute3D.cpp
jerryzeng c1049417b1 version 1.6.1
1. fix calib bug: last data output error
2. add frmae lastSync
2025-11-24 18:19:01 +08:00

95 lines
2.2 KiB
C++

#include "compute3D.h"
#include "stdlib.h"
void compute3D(
hls::stream<RgnSubPixCalib> &inSubCalib,
hls::stream<Pnt3D> &outPt3D,
float u0_f,
float v0_f,
float F_inv_f,
float plane_a_f,
float plane_b_f,
float plane_c_f
)
{
#if !(VITIS_HLS)
#pragma HLS DATA_PACK variable=inSubCalib
#pragma HLS DATA_PACK variable=outPt3D
#endif
#pragma HLS INTERFACE axis register both port=inSubCalib
#pragma HLS INTERFACE axis register both port=outPt3D
RgnSubPixCalib InData;
InData = inSubCalib.read();
ap_uint<1> VSync = InData.Sync.range(1,1);
if(0b0 == VSync) //wait for syncFirst
return;
ap_uint<12> WinNum = 0;
Pnt3D outData = {0,0,0,0,0};
//1st: frameNo
outData.Sync = InData.Sync;
outData.x = InData.x;
outPt3D.write(outData);
//2nd: timeStamp
InData = inSubCalib.read();
outData.Sync = InData.Sync;
outData.x = InData.x;
outPt3D.write(outData);
//3rd:encInfo
InData = inSubCalib.read();
outData.Sync = InData.Sync;
outData.x = InData.x;
outPt3D.write(outData);
//4th: frmW, frmH
InData = inSubCalib.read();
outData.Sync = InData.Sync;
outData.x = InData.x;
outPt3D.write(outData);
//5th: frmX, WinNum
InData = inSubCalib.read();
outData.Sync = InData.Sync;
UintFloat tmp;
tmp.fdata = InData.x;
ap_uint<32> d32 = (ap_uint<32>)tmp.unData;
WinNum(11,0) = d32.range(23,12);
tmp.unData = (unsigned int)WinNum;
outData.x = InData.x;
outPt3D.write(outData);
//6th: frmY
InData = inSubCalib.read();
outData.Sync = InData.Sync;
outData.x = InData.x;
outPt3D.write(outData);
double u0 = u0_f;
double v0 =v0_f;
double F_inv =F_inv_f;
double plane_a = plane_a_f;
double plane_b = plane_b_f;
double plane_c = plane_c_f;
for(int n = 0; n < WinNum; n ++)
{
#pragma HLS LOOP_TRIPCOUNT min=3072 max=3072
#pragma HLS PIPELINE II=1
InData = inSubCalib.read();
double u = (double)InData.x;
double v = (double)InData.y;
double z_inv = u * plane_a + v * plane_b + plane_c;
double z = 1/ z_inv;
double x = (u - u0) * z * F_inv;
double y = (v - v0) * z * F_inv;
outData.x = (float)x;
outData.y = (float)y;
outData.z = (float)z;
outData.value = InData.value;
outData.Sync = InData.Sync;
outPt3D.write(outData);
if(0b11 == InData.Sync)
break;
}
}